游戏规则
2048 是一个单人拼图游戏,目标是通过滑动方块将相同数字的方块合并,最终得到一个数字为 2048 的方块。
- 游戏在一个 4x4 的网格上进行,初始时有两个方块,每个方块的值为 2 或 4。
- 玩家可以通过上下左右方向键滑动方块,所有方块会向滑动方向移动,直到被其他方块或网格边界阻挡。
- 当两个相同数字的方块碰撞时,它们会合并成一个新的方块,值为原来两个方块的和。例如,两个值为 2 的方块合并成一个值为 4 的方块。每次合并方块时,合并后的方块数值会加到玩家的总得分中。
- 每次滑动后,会在一个空格子中随机生成一个新的方块,值为 2 或 4。
- 当玩家成功生成一个值为 2048 的方块时,游戏胜利。
- 当网格中没有空格子且无法进行任何合并操作时,游戏结束。
- 玩家可以查看排行榜,显示历史最高的十次成绩。
游戏代码(使用 tkinter 库创建图形用户界面)
import tkinter as tk
import random
import os
class Game2048:
def __init__(self, master):
self.master = master
self.master.title("2048 Game")
self.center_window(400, 450) # 设置窗口居中
# 初始化游戏板,4x4的矩阵,初始值为0
self.board = [[0] * 4 for _ in range(4)]
self.score = 0 # 初始化分数
self.create_widgets()
self.reset_game()
# 绑定键盘事件
self.master.bind("<Key>", self.key_handler)
def center_window(self, width, height):
# 获取屏幕宽度和高度
screen_width = self.master.winfo_screenwidth()
screen_height = self.master.winfo_screenheight()
# 计算窗口左上角的位置
x = (screen_width - width) // 2
y = (screen_height - height) // 2
self.master.geometry(f'{width}x{height}+{x}+{y}')
def create_widgets(self):
# 创建一个顶部框架用于放置按钮和记分牌
top_frame = tk.Frame(self.master)
top_frame.pack(fill=tk.X, pady=10)
# 创建排行榜按钮
leaderboard_button = tk.Button(top_frame, text="Leaderboard", command=self.show_leaderboard)
leaderboard_button.pack(side=tk.RIGHT, padx=10)
# 创建重启按钮
restart_button = tk.Button(top_frame, text="Restart", command=self.reset_game)
restart_button.pack(side=tk.RIGHT, padx=10)
# 创建记分牌
self.score_label = tk.Label(top_frame, text=f"Score: {self.score}", font=("Helvetica", 12))
self.score_label.pack(side=tk.RIGHT, padx=10)
# 创建一个400x400的画布
self.canvas = tk.Canvas(self.master, width=400, height=400, bg="white")
self.canvas.pack(pady=0) # 调整pady参数
self.draw_grid()
def draw_grid(self):
# 定义不同数字对应的颜色
colors = {
0: "lightgray",
2: "lightyellow",
4: "lightgoldenrod",
8: "orange",
16: "darkorange",
32: "tomato",
64: "red",
128: "yellow",
256: "gold",
512: "lightgreen",
1024: "green",
2048: "darkgreen"
}
# 绘制4x4的网格
for i in range(4):
for j in range(4):
x0, y0 = i * 100, j * 100
x1, y1 = x0 + 100, y0 + 100
value = self.board[j][i]
color = colors.get(value, "black") # 获取对应颜色,默认黑色
self.canvas.create_rectangle(x0, y0, x1, y1, fill=color)
if value != 0:
# 在非零的格子中间绘制数字
self.canvas.create_text(x0 + 50, y0 + 50, text=str(value), font=("Helvetica", 24), fill="black")
def reset_game(self):
# 重置游戏板和分数
self.board = [[0] * 4 for _ in range(4)]
self.score = 0
self.update_score()
# 添加两个初始的随机方块
self.add_new_tile()
self.add_new_tile()
self.update_ui()
def add_new_tile(self):
# 找到所有空的格子
empty_cells = [(i, j) for i in range(4) for j in range(4) if self.board[i][j] == 0]
if empty_cells:
# 随机选择一个空格子,并放入2或4
i, j = random.choice(empty_cells)
self.board[i][j] = 2 if random.random() < 0.9 else 4
def update_ui(self):
# 更新UI,重新绘制网格
self.canvas.delete("all")
self.draw_grid()
def update_score(self):
# 更新记分牌
self.score_label.config(text=f"Score: {self.score}")
def key_handler(self, event):
# 处理键盘事件
if event.keysym in ["Up", "Down", "Left", "Right"]:
if self.move(event.keysym):
# 如果移动成功,添加一个新的随机方块
self.add_new_tile()
self.update_ui()
# 检查游戏是否结束或胜利
if self.check_win():
self.win()
elif self.check_game_over():
self.game_over()
def move(self, direction):
# 滑动并合并行或列
def slide(row):
new_row = [i for i in row if i != 0]
for i in range(len(new_row) - 1):
if new_row[i] == new_row[i + 1]:
new_row[i] *= 2
self.score += new_row[i] # 更新分数
new_row[i + 1] = 0
new_row = [i for i in new_row if i != 0]
return new_row + [0] * (4 - len(new_row))
moved = False
if direction == "Up":
for j in range(4):
col = [self.board[i][j] for i in range(4)]
new_col = slide(col)
for i in range(4):
if self.board[i][j] != new_col[i]:
moved = True
self.board[i][j] = new_col[i]
elif direction == "Down":
for j in range(4):
col = [self.board[i][j] for i in range(4)]
new_col = slide(col[::-1])[::-1]
for i in range(4):
if self.board[i][j] != new_col[i]:
moved = True
self.board[i][j] = new_col[i]
elif direction == "Left":
for i in range(4):
new_row = slide(self.board[i])
if self.board[i] != new_row:
moved = True
self.board[i] = new_row
elif direction == "Right":
for i in range(4):
new_row = slide(self.board[i][::-1])[::-1]
if self.board[i] != new_row:
moved = True
self.board[i] = new_row
if moved:
self.update_score() # 更新分数
return moved
def check_win(self):
# 检查是否达到2048
for row in self.board:
if 2048 in row:
return True
return False
def check_game_over(self):
# 检查游戏是否结束
for i in range(4):
for j in range(4):
if self.board[i][j] == 0:
return False
if i < 3 and self.board[i][j] == self.board[i + 1][j]:
return False
if j < 3 and self.board[i][j] == self.board[i][j + 1]:
return False
return True
def game_over(self):
# 显示游戏结束信息
self.canvas.create_text(200, 200, text="Game Over", font=("Helvetica", 36), fill="red")
self.save_score() # 保存分数到文件
def win(self):
# 显示胜利信息
self.canvas.create_text(200, 200, text="You win!", font=("Helvetica", 36), fill="green")
self.save_score() # 保存分数到文件
def save_score(self):
# 保存当前分数到文件
with open("scores.txt", "a") as file:
file.write(f"{self.score}\n")
def show_leaderboard(self):
# 读取分数并显示排行榜
if os.path.exists("scores.txt"):
with open("scores.txt", "r") as file:
scores = [int(line.strip()) for line in file.readlines()]
scores.sort(reverse=True)
top_scores = scores[:10]
else:
top_scores = []
# 创建一个新的窗口显示排行榜
leaderboard_window = tk.Toplevel(self.master)
leaderboard_window.title("Leaderboard")
leaderboard_window.geometry("200x250")
tk.Label(leaderboard_window, text="Top 10 Scores", font=("Helvetica", 16)).pack()
for idx, score in enumerate(top_scores, 1):
tk.Label(leaderboard_window, text=f"{idx}. {score}", font=("Helvetica", 14)).pack()
if __name__ == "__main__":
root = tk.Tk()
game = Game2048(root)
root.mainloop()
页面效果