部署爱心代码

部署爱心代码!

  1. 登录 (GitHub)

(ps.国外网址需要翻墙,使用极光)

  1. 新建一个仓库在这里插入图片描述

3.命名后创建即可在这里插入图片描述

4.推送代码到远程仓库
在本地写好代码后命名为index.html,(可用Hbuilders X目录将以下代码上传好后命名),然后选择Add file中的Upload files
在这里插入图片描述
选择choose your files上传好文件后,点击Commit changes即可

在这里插入图片描述

  1. 上传好是这个界面

    在这里插入图片描述

6.部署GitHub pages,选择settings后选择pages,成以下页面即可

在这里插入图片描述

7.最后浏览器上网址即为此页面

lynn-iu/heart (github.com)

8.根据代码内容背景音乐改成Adagio.mp3上传上去,背景图片改成caiwenji.jpg和lan.jpg上传即可

代码

<!DOCTYPE html>
<html>

<head>
  <title></title>
  <script src="js/jquery-1.7.2.js"></script>
</head>
<style>
  * {
    padding: 0;
    margin: 0;
    box-sizing: border-box;
  }

  html,
  body {
    height: 100%;
    padding: 0;
    margin: 0;
    background: #000;
  }

  .tip {
    position: fixed;
    top: 46%;
    width: 100%;
    text-align:center;
    color: #fff;
    font-size: 20px;
  }

  .aa {
    position: fixed;
    left: 50%;
    bottom: 10px;
    color: #ccc;
  }

  .container {
    width: 100%;
    height: 100%;
  }

  /* .ranImg {
    position: fixed;
    display: none;
    width: 10%;
  } */

  canvas {
    z-index: 99;
    position: absolute;
    width: 100%;
    height: 100%;
  }
</style>

<body>
  <!-- tip -->
  <span class="tip">点击页面会有惊喜!</span>
  <!-- 樱花 -->
  <div id="jsi-cherry-container" class="container">
    <audio autoplay="autopaly" loop>
      <!-- 背景音乐 -->
      <source src="./Adagio.mp3" type="audio/mp3" />
      您的浏览器不支持播放声音
    </audio>
    <!-- 爱心 -->
    <canvas id="pinkboard" class="container"> </canvas>
  </div>

</body>

</html>
<script>

  let imgSrc1 = './caiwenji.jpg'
  let imgSrc2 = './lan.jpg'
  //音频
  document.addEventListener('click', musicPlay);
  function musicPlay() {
    document.querySelector('audio').play();
    document.removeEventListener('click', musicPlay);
    document.querySelector('.tip').style.display = 'none';
    randomImg();
  }

  //随机位置生成图片
  function randomImg() {
    setInterval(function () {
      createRanImg(imgSrc1);
      createRanImg(imgSrc1);
      createRanImg(imgSrc1);
    }, 1000)
    setInterval(function () {
      createRanImg(imgSrc2);
      createRanImg(imgSrc2);
      createRanImg(imgSrc2);
    }, 1200)
    setInterval(function () {
      createRanImg(imgSrc1);
      createRanImg(imgSrc1);
      createRanImg(imgSrc1);
    }, 1400)
    setInterval(function () {
      createRanImg(imgSrc2);
      createRanImg(imgSrc2);
      createRanImg(imgSrc2);
    }, 1600)
    setInterval(function () {
      //删除图片
      removeRanImg();
    }, 1500)
  }

  function createRanImg(imgSrc) {
    setTimeout(function () {
      let top = Math.round(Math.random() * (document.body.clientHeight - 200) + 100);
      let left = Math.round(Math.random() * (document.body.clientWidth - 200) + 100);
      let img = document.createElement('img');
      img.src = imgSrc;
      img.style.position = 'fixed';
      img.style.width = '10%';
      img.style.top = top + 'px';
      img.style.left = left + 'px';
      img.style.transition = 'all 0.5s';
      img.style.opacity = 0.3;
      let container = document.querySelector('#jsi-cherry-container');
      let pinkboard = document.querySelector('#pinkboard');
      container.insertBefore(img, pinkboard);
    }, 200)
  }

  function removeRanImg() {
    let container = document.querySelector('#jsi-cherry-container');
    let children = container.children;
    for (let i = 1; i < children.length - 1; i++) {
      container.removeChild(children[i]);
    }

  }



  /*
   * Settings
      */
    var settings = {

    particles: {
      length: 700, // maximum amount of particles         【最大颗粒量】
      duration: 2, // particle duration in sec            【力资持续时间(秒)】
      velocity: 300, // particle velocity in pixels/sec   【粒子速度(像素/秒)】
      effect: -0.75, // play with this for a nice effect  【效果】
      size: 30, // particle size in pixels                【颗粒尺寸(像素)】
    },
  };


  (function () {
    var b = 0;
    var c = ["ms", "moz", "webkit", "o"];
    for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
      window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
      window.cancelAnimationFrame =
        window[c[a] + "CancelAnimationFrame"] ||
        window[c[a] + "CancelRequestAnimationFrame"];
    }
    if (!window.requestAnimationFrame) {
      window.requestAnimationFrame = function (h, e) {
        var d = new Date().getTime();
        var f = Math.max(0, 16 - (d - b));
        var g = window.setTimeout(function () {
          h(d + f);
        }, f);
        b = d + f;
        return g;
      };
    }
    if (!window.cancelAnimationFrame) {
      window.cancelAnimationFrame = function (d) {
        clearTimeout(d);
      };
    }
  })();

  /*(心形)
   * Point class
      */
    var Point = (function () {

    function Point(x, y) {
      this.x = typeof x !== "undefined" ? x : 0;
      this.y = typeof y !== "undefined" ? y : 0;
    }
    Point.prototype.clone = function () {
      return new Point(this.x, this.y);
    };
    Point.prototype.length = function (length) {
      if (typeof length == "undefined")
        return Math.sqrt(this.x * this.x + this.y * this.y);
      this.normalize();
      this.x *= length;
      this.y *= length;
      return this;
    };
    Point.prototype.normalize = function () {
      var length = this.length();
      this.x /= length;
      this.y /= length;
      return this;
    };
    return Point;
  })();

  /*
   * 微粒
   * Particle class
      */
    var Particle = (function () {

    function Particle() {
      this.position = new Point();
      this.velocity = new Point();
      this.acceleration = new Point();
      this.age = 0;
    }
    Particle.prototype.initialize = function (x, y, dx, dy) {
      this.position.x = x;
      this.position.y = y;
      this.velocity.x = dx;
      this.velocity.y = dy;
      this.acceleration.x = dx * settings.particles.effect;
      this.acceleration.y = dy * settings.particles.effect;
      this.age = 0;
    };
    Particle.prototype.update = function (deltaTime) {
      this.position.x += this.velocity.x * deltaTime;
      this.position.y += this.velocity.y * deltaTime;
      this.velocity.x += this.acceleration.x * deltaTime;
      this.velocity.y += this.acceleration.y * deltaTime;
      this.age += deltaTime;
    };
    Particle.prototype.draw = function (context, image) {
      function ease(t) {
        return --t * t * t + 1;
      }
      var size = (image.width) * ease(this.age / settings.particles.duration);
      context.globalAlpha = 1 - this.age / settings.particles.duration;
      context.drawImage(
        image,
        this.position.x - size / 2,
        this.position.y - size / 2,
        size,
        size
      );
    };
    return Particle;
  })();

  /* 微粒池
   * ParticlePool class
      */
    var ParticlePool = (function () {

    var particles,
      firstActive = 0,
      firstFree = 0,
      duration = settings.particles.duration;
    
    function ParticlePool(length) {
      // create and populate particle pool
      particles = new Array(length);
      for (var i = 0; i < particles.length; i++)
        particles[i] = new Particle();
    }
    ParticlePool.prototype.add = function (x, y, dx, dy) {
      particles[firstFree].initialize(x, y, dx, dy);
    
      // handle circular queue
      firstFree++;
      if (firstFree == particles.length) firstFree = 0;
      if (firstActive == firstFree) firstActive++;
      if (firstActive == particles.length) firstActive = 0;
    };
    ParticlePool.prototype.update = function (deltaTime) {
      var i;
    
      // update active particles
      if (firstActive < firstFree) {
        for (i = firstActive; i < firstFree; i++)
          particles[i].update(deltaTime);
      }
      if (firstFree < firstActive) {
        for (i = firstActive; i < particles.length; i++)
          particles[i].update(deltaTime);
        for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
      }
    
      // remove inactive particles
      while (
        particles[firstActive].age >= duration &&
        firstActive != firstFree
      ) {
        firstActive++;
        if (firstActive == particles.length) firstActive = 0;
      }
    };
    ParticlePool.prototype.draw = function (context, image) {
      // draw active particles
      if (firstActive < firstFree) {
        for (i = firstActive; i < firstFree; i++)
          particles[i].draw(context, image);
      }
      if (firstFree < firstActive) {
        for (i = firstActive; i < particles.length; i++)
          particles[i].draw(context, image);
        for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
      }
    };
    return ParticlePool;
  })();

  /* 渲染canvas
   * Putting it all together
      */
    (function (canvas) {

    //获取画布
    var context = canvas.getContext("2d"),
      particles = new ParticlePool(settings.particles.length),
      particleRate = settings.particles.length / settings.particles.duration, // particles/sec
      time;
    
    // get point on heart with -PI <= t <= PI
    function pointOnHeart(t) {
      //通过三角函数画出心形
      return new Point(
        (160 * Math.pow(Math.sin(t), 3)) / 1.4,
        (130 * Math.cos(t) -
          50 * Math.cos(2 * t) -
          20 * Math.cos(3 * t) -
          10 * Math.cos(4 * t) +
          25) / 1.4
      );
    }
    
    // creating the particle image using a dummy canvas
    var image = (function () {
      var canvas = document.createElement("canvas"),
        context = canvas.getContext("2d");
      canvas.width = settings.particles.size;
      canvas.height = settings.particles.size;
      // helper function to create the path
      function to(t) {
        var point = pointOnHeart(t);
        //小心
        point.x =
          settings.particles.size / 2 +
          (point.x * settings.particles.size) / 350;
        point.y =
          settings.particles.size / 2 -
          (point.y * settings.particles.size) / 350;
        return point;
      }
      // create the path
      context.beginPath();
      var t = -Math.PI;
      var point = to(t);
      context.moveTo(point.x, point.y);
      while (t < Math.PI) {
        t += 0.01; // baby steps!
        point = to(t);
        context.lineTo(point.x, point.y);
      }
      context.closePath();
      // create the fill
      context.fillStyle = "#ea80b0";
      context.fill();
      // create the image
      var image = new Image();
      image.src = canvas.toDataURL();
      return image;
    })();
    
    // render that thing!
    function render() {
      // next animation frame
      requestAnimationFrame(render);
    
      // update time
      var newTime = new Date().getTime() / 1000,
        deltaTime = newTime - (time || newTime);
      time = newTime;
    
      // clear canvas
      context.clearRect(0, 0, canvas.width, canvas.height);
    
      // create new particles
      var amount = particleRate * deltaTime;
      for (var i = 0; i < amount; i++) {
        var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
        var dir = pos.clone().length(settings.particles.velocity);
        particles.add(
          canvas.width / 2 + pos.x,
          canvas.height / 2 - pos.y,
          dir.x,
          -dir.y
        );
      }
    
      // update and draw particles
      particles.update(deltaTime);
      particles.draw(context, image);
    }
    
    // handle (re-)sizing of the canvas
    function onResize() {
      canvas.width = canvas.clientWidth;
      canvas.height = canvas.clientHeight;
    }
    window.onresize = onResize;
    
    // delay rendering bootstrap
    setTimeout(function () {
      onResize();
      render();
    }, 10);
  })(document.getElementById("pinkboard"));


d draw particles
      particles.update(deltaTime);
      particles.draw(context, image);
    }
    
    // handle (re-)sizing of the canvas
    function onResize() {
      canvas.width = canvas.clientWidth;
      canvas.height = canvas.clientHeight;
    }
    window.onresize = onResize;
    
    // delay rendering bootstrap
    setTimeout(function () {
      onResize();
      render();
    }, 10);
  })(document.getElementById("pinkboard"));


</script>
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