硬件电路板 (正反面)
根据PCB电路板对LED灯对应的引脚进行定义
声明LED灯的控制引脚
//LED灯引脚,沿逆时针定义
sbit LED1=P0^0; sbit LED2=P0^1;
sbit LED3=P0^2; sbit LED4=P0^3;
sbit LED5=P0^4; sbit LED6=P0^5;
sbit LED7=P0^6; sbit LED8=P0^7;
sbit LED24=P2^7; sbit LED23=P2^6;
sbit LED22=P2^5; sbit LED21=P2^4;
sbit LED20=P2^3; sbit LED19=P2^2;
sbit LED18=P2^1; sbit LED17=P2^0;
sbit LED30=P3^7; sbit LED29=P3^6;
sbit LED28=P3^5; sbit LED27=P3^4;
sbit LED26=P3^3; sbit LED25=P3^2;
sbit LED16=P1^7; sbit LED15=P1^6;
sbit LED14=P1^5; sbit LED13=P1^4;
sbit LED12=P1^3; sbit LED11=P1^2;
sbit LED10=P1^1; sbit LED9=P1^0;
10us延时函数(12Mhz的晶振)
//10us延时函数
void Delay(int us) //@12.000MHz
{
while(us--)
{
unsigned char i;
_nop_();
i = 2;
while (--i);
}
}
控制LED灯全开的函数模块(亮)
//全开
void turn_on(void)
{
LED9=1; LED10=1; LED11=1; LED12=1; LED13=1; LED14=1; LED15=1; LED16=1;
LED25=1; LED26=1; LED27=1; LED28=1; LED29=1; LED30=1;
LED17=1; LED18=1; LED19=1; LED20=1; LED21=1; LED22=1; LED23=1; LED24=1;
LED8=1; LED7=1; LED6=1; LED5=1; LED4=1; LED3=1; LED2=1; LED1=1;
}
控制LED灯全关的函数模块(灭)
//全关
void turn_off(void)
{
LED9=0; LED10=0; LED11=0; LED12=0; LED13=0; LED14=0; LED15=0; LED16=0;
LED25=0; LED26=0; LED27=0; LED28=0; LED29=0; LED30=0;
LED17=0; LED18=0; LED19=0; LED20=0; LED21=0; LED22=0; LED23=0; LED24=0;
LED8=0; LED7=0; LED6=0; LED5=0; LED4=0; LED3=0; LED2=0; LED1=0;
}
流水灯函数模块_1
//逆时针流水灯
for(i = 0; i < 2; i++)
{
LED1=1; Delay(2000);
LED2=1; Delay(2000);
LED3=1; Delay(2000);
LED4=1; Delay(2000);
LED5=1; Delay(2000);
LED6=1; Delay(2000);
LED7=1; Delay(2000);
LED8=1; Delay(2000);
LED24=1; Delay(2000);
LED23=1; Delay(2000);
LED22=1; Delay(2000);
LED21=1; Delay(2000);
LED20=1; Delay(2000);
LED19=1; Delay(2000);
LED18=1; Delay(2000);
LED17=1; Delay(2000);
LED30=1; Delay(2000);
LED29=1; Delay(2000);
LED28=1; Delay(2000);
LED27=1; Delay(2000);
LED26=1; Delay(2000);
LED25=1; Delay(2000);
LED16=1; Delay(2000);
LED15=1; Delay(2000);
LED14=1; Delay(2000);
LED13=1; Delay(2000);
LED12=1; Delay(2000);
LED11=1; Delay(2000);
LED10=1; Delay(2000);
LED9=1; Delay(2000);
LED1=0; Delay(2000);
LED2=0; Delay(2000);
LED3=0; Delay(2000);
LED4=0; Delay(2000);
LED5=0; Delay(2000);
LED6=0; Delay(2000);
LED7=0; Delay(2000);
LED8=0; Delay(2000);
LED24=0; Delay(2000);
LED23=0; Delay(2000);
LED22=0; Delay(2000);
LED21=0; Delay(2000);
LED20=0; Delay(2000);
LED19=0; Delay(2000);
LED18=0; Delay(2000);
LED17=0; Delay(2000);
LED30=0; Delay(2000);
LED29=0; Delay(2000);
LED28=0; Delay(2000);
LED27=0; Delay(2000);
LED26=0; Delay(2000);
LED25=0; Delay(2000);
LED16=0; Delay(2000);
LED15=0; Delay(2000);
LED14=0; Delay(2000);
LED13=0; Delay(2000);
LED12=0; Delay(2000);
LED11=0; Delay(2000);
LED10=0; Delay(2000);
LED9=0; Delay(2000);
}
}
流水灯函数模块_2
void run_LED_2(void)
{
//顺时针流水灯
for(i = 0; i < 3; i++)
{
LED9=1; Delay(2000);
LED10=1; Delay(2000);
LED11=1; Delay(2000);
LED12=1; Delay(2000);
LED13=1; Delay(2000);
LED14=1; Delay(2000);
LED15=1; Delay(2000);
LED16=1; Delay(2000);
LED25=1; Delay(2000);
LED26=1; Delay(2000);
LED27=1; Delay(2000);
LED28=1; Delay(2000);
LED29=1; Delay(2000);
LED30=1; Delay(2000);
LED17=1; Delay(2000);
LED18=1; Delay(2000);
LED19=1; Delay(2000);
LED20=1; Delay(2000);
LED21=1; Delay(2000);
LED22=1; Delay(2000);
LED23=1; Delay(2000);
LED24=1; Delay(2000);
LED8=1; Delay(2000);
LED7=1; Delay(2000);
LED6=1; Delay(2000);
LED5=1; Delay(2000);
LED4=1; Delay(2000);
LED3=1; Delay(2000);
LED2=1; Delay(2000);
LED1=1; Delay(2000);
LED9=0; Delay(2000);
LED10=0; Delay(2000);
LED11=0; Delay(2000);
LED12=0; Delay(2000);
LED13=0; Delay(2000);
LED14=0; Delay(2000);
LED15=0; Delay(2000);
LED16=0; Delay(2000);
LED25=0; Delay(2000);
LED26=0; Delay(2000);
LED27=0; Delay(2000);
LED28=0; Delay(2000);
LED29=0; Delay(2000);
LED30=0; Delay(2000);
LED17=0; Delay(2000);
LED18=0; Delay(2000);
LED19=0; Delay(2000);
LED20=0; Delay(2000);
LED21=0; Delay(2000);
LED22=0; Delay(2000);
LED23=0; Delay(2000);
LED24=0; Delay(2000);
LED8=0; Delay(2000);
LED7=0; Delay(2000);
LED6=0; Delay(2000);
LED5=0; Delay(2000);
LED4=0; Delay(2000);
LED3=0; Delay(2000);
LED2=0; Delay(2000);
LED1=0; Delay(2000);
//逆时针流水灯
LED1=1; Delay(2000);
LED2=1; Delay(2000);
LED3=1; Delay(2000);
LED4=1; Delay(2000);
LED5=1; Delay(2000);
LED6=1; Delay(2000);
LED7=1; Delay(2000);
LED8=1; Delay(2000);
LED24=1; Delay(2000);
LED23=1; Delay(2000);
LED22=1; Delay(2000);
LED21=1; Delay(2000);
LED20=1; Delay(2000);
LED19=1; Delay(2000);
LED18=1; Delay(2000);
LED17=1; Delay(2000);
LED30=1; Delay(2000);
LED29=1; Delay(2000);
LED28=1; Delay(2000);
LED27=1; Delay(2000);
LED26=1; Delay(2000);
LED25=1; Delay(2000);
LED16=1; Delay(2000);
LED15=1; Delay(2000);
LED14=1; Delay(2000);
LED13=1; Delay(2000);
LED12=1; Delay(2000);
LED11=1; Delay(2000);
LED10=1; Delay(2000);
LED9=1; Delay(2000);
LED1=0; Delay(2000);
LED2=0; Delay(2000);
LED3=0; Delay(2000);
LED4=0; Delay(2000);
LED5=0; Delay(2000);
LED6=0; Delay(2000);
LED7=0; Delay(2000);
LED8=0; Delay(2000);
LED24=0; Delay(2000);
LED23=0; Delay(2000);
LED22=0; Delay(2000);
LED21=0; Delay(2000);
LED20=0; Delay(2000);
LED19=0; Delay(2000);
LED18=0; Delay(2000);
LED17=0; Delay(2000);
LED30=0; Delay(2000);
LED29=0; Delay(2000);
LED28=0; Delay(2000);
LED27=0; Delay(2000);
LED26=0; Delay(2000);
LED25=0; Delay(2000);
LED16=0; Delay(2000);
LED15=0; Delay(2000);
LED14=0; Delay(2000);
LED13=0; Delay(2000);
LED12=0; Delay(2000);
LED11=0; Delay(2000);
LED10=0; Delay(2000);
LED9=0; Delay(2000);
}
}
呼吸灯函数模块
int time = 0; //控制呼吸灯亮灯时间
int mode = 0; //呼吸灯模式(渐亮或渐暗)
//呼吸灯部分
void breathe_LED(void)
{
for(i = 0; i < 500; i++)
{
//全开
turn_on();
Delay(15 * time);
//全关
turn_off();
Delay(15 * (50 - time));
if(mode == 0)
time++;
else if(mode == 1)
time--;
if(time >= 50 || time <= 0)
{
mode++;
mode %= 2;
}
}
}
满天星效果函数模块
//满天星
void star_LED(void)
{
for(i = 0; i < 15; i++)
{
//正
LED9=1; LED10=0; LED11=1; LED12=0; LED13=1; LED14=0; LED15=1; LED16=0;
LED25=1; LED26=0; LED27=1; LED28=0; LED29=1; LED30=0;
LED17=1; LED18=0; LED19=1; LED20=0; LED21=1; LED22=0; LED23=1; LED24=0;
LED8=1; LED7=0; LED6=1; LED5=0; LED4=1; LED3=0; LED2=1; LED1=0;
Delay(6000);
//反
LED9=0; LED10=1; LED11=0; LED12=1; LED13=0; LED14=1; LED15=0; LED16=1;
LED25=0; LED26=1; LED27=0; LED28=1; LED29=0; LED30=1;
LED17=0; LED18=1; LED19=0; LED20=1; LED21=0; LED22=1; LED23=0; LED24=1;
LED8=0; LED7=1; LED6=0; LED5=1; LED4=0; LED3=1; LED2=0; LED1=1;
Delay(6000);
}
}
单灯绕圈函数模块
//延时控制变量
int one_time = 2000;
//单灯绕圈
void one_LED(void)
{
if(one_time > 10)
{
LED9=1; LED1=0; Delay(one_time);
LED10=1; LED9=0; Delay(one_time);
LED11=1; LED10=0; Delay(one_time);
LED12=1; LED11=0; Delay(one_time);
LED13=1; LED12=0; Delay(one_time);
LED14=1; LED13=0; Delay(one_time);
LED15=1; LED14=0; Delay(one_time);
LED16=1; LED15=0; Delay(one_time);
LED25=1; LED16=0; Delay(one_time);
LED26=1; LED25=0; Delay(one_time);
LED27=1; LED26=0; Delay(one_time);
LED28=1; LED27=0; Delay(one_time);
LED29=1; LED28=0; Delay(one_time);
LED30=1; LED29=0; Delay(one_time);
LED17=1; LED30=0; Delay(one_time);
LED18=1; LED17=0; Delay(one_time);
LED19=1; LED18=0; Delay(one_time);
LED20=1; LED19=0; Delay(one_time);
LED21=1; LED20=0; Delay(one_time);
LED22=1; LED21=0; Delay(one_time);
LED23=1; LED22=0; Delay(one_time);
LED24=1; LED23=0; Delay(one_time);
LED8=1; LED24=0; Delay(one_time);
LED7=1; LED8=0; Delay(one_time);
LED6=1; LED7=0; Delay(one_time);
LED5=1; LED6=0; Delay(one_time);
LED4=1; LED5=0; Delay(one_time);
LED3=1; LED4=0; Delay(one_time);
LED2=1; LED3=0; Delay(one_time);
LED1=1; LED2=0; Delay(one_time);
}
else
{
for(i = 1; i <= 29; i++)
{
//全开
turn_on();
Delay(i);
//全关
turn_off();
Delay(29 - i);
}
}
//当延时时间高于10*10us时
if(one_time > 100)
{
one_time -= 100; //延时每圈减100
}
//当延时时间位于10~100之间时
else if(one_time > 10 && one_time <= 100)
{
one_time -= 2; //延时每圈减2
}
//当延时时间在10及10以下时
else
{
one_time = 10; //延时保持在10
}
}
全部代码展示
#include <REGX52.H>
#include <Intrins.h>
//LED灯引脚,沿逆时针定义
sbit LED1=P0^0; sbit LED2=P0^1; sbit LED3=P0^2; sbit LED4=P0^3; sbit LED5=P0^4; sbit LED6=P0^5; sbit LED7=P0^6; sbit LED8=P0^7;
sbit LED24=P2^7; sbit LED23=P2^6; sbit LED22=P2^5; sbit LED21=P2^4; sbit LED20=P2^3; sbit LED19=P2^2; sbit LED18=P2^1;
sbit LED17=P2^0; sbit LED30=P3^7; sbit LED29=P3^6; sbit LED28=P3^5; sbit LED27=P3^4; sbit LED26=P3^3; sbit LED25=P3^2;
sbit LED16=P1^7; sbit LED15=P1^6; sbit LED14=P1^5; sbit LED13=P1^4; sbit LED12=P1^3; sbit LED11=P1^2; sbit LED10=P1^1; sbit LED9=P1^0;
int time = 0; //控制呼吸灯亮灯时间
int mode = 0; //呼吸灯模式(渐亮或渐暗)
int i, j; //循环变量
//10us延时函数
void Delay(int us) //@12.000MHz
{
while(us--)
{
unsigned char i;
_nop_();
i = 2;
while (--i);
}
}
//全开
void turn_on(void)
{
LED9=1; LED10=1; LED11=1; LED12=1; LED13=1; LED14=1; LED15=1; LED16=1;
LED25=1; LED26=1; LED27=1; LED28=1; LED29=1; LED30=1;
LED17=1; LED18=1; LED19=1; LED20=1; LED21=1; LED22=1; LED23=1; LED24=1;
LED8=1; LED7=1; LED6=1; LED5=1; LED4=1; LED3=1; LED2=1; LED1=1;
}
//全关
void turn_off(void)
{
LED9=0; LED10=0; LED11=0; LED12=0; LED13=0; LED14=0; LED15=0; LED16=0;
LED25=0; LED26=0; LED27=0; LED28=0; LED29=0; LED30=0;
LED17=0; LED18=0; LED19=0; LED20=0; LED21=0; LED22=0; LED23=0; LED24=0;
LED8=0; LED7=0; LED6=0; LED5=0; LED4=0; LED3=0; LED2=0; LED1=0;
}
//流水灯
void run_LED(void)
{
//顺时针流水灯
for(i = 0; i < 2; i++)
{
LED9=1; Delay(2000);
LED10=1; Delay(2000);
LED11=1; Delay(2000);
LED12=1; Delay(2000);
LED13=1; Delay(2000);
LED14=1; Delay(2000);
LED15=1; Delay(2000);
LED16=1; Delay(2000);
LED25=1; Delay(2000);
LED26=1; Delay(2000);
LED27=1; Delay(2000);
LED28=1; Delay(2000);
LED29=1; Delay(2000);
LED30=1; Delay(2000);
LED17=1; Delay(2000);
LED18=1; Delay(2000);
LED19=1; Delay(2000);
LED20=1; Delay(2000);
LED21=1; Delay(2000);
LED22=1; Delay(2000);
LED6=1; Delay(2000);
LED5=1; Delay(2000);
LED4=1; Delay(2000);
LED3=1; Delay(2000);
LED2=1; Delay(2000);
LED1=1; Delay(2000);
LED9=0; Delay(2000);
LED10=0; Delay(2000);
LED11=0; Delay(2000);
LED12=0; Delay(2000);
LED13=0; Delay(2000);
LED14=0; Delay(2000);
LED15=0; Delay(2000);
LED16=0; Delay(2000);
LED25=0; Delay(2000);
LED26=0; Delay(2000);
LED27=0; Delay(2000);
LED28=0; Delay(2000);
LED29=0; Delay(2000);
LED30=0; Delay(2000);
LED17=0; Delay(2000);
LED18=0; Delay(2000);
LED19=0; Delay(2000);
LED20=0; Delay(2000);
LED21=0; Delay(2000);
LED22=0; Delay(2000);
LED23=0; Delay(2000);
LED24=0; Delay(2000);
LED8=0; Delay(2000);
LED7=0; Delay(2000);
LED6=0; Delay(2000);
LED5=0; Delay(2000);
LED4=0; Delay(2000);
LED3=0; Delay(2000);
LED2=0; Delay(2000);
LED1=0; Delay(2000);
} LED23=1; Delay(2000);
LED24=1; Delay(2000);
LED8=1; Delay(2000);
LED7=1; Delay(2000);
//逆时针流水灯
for(i = 0; i < 2; i++)
{
LED1=1; Delay(2000);
LED2=1; Delay(2000);
LED3=1; Delay(2000);
LED4=1; Delay(2000);
LED5=1; Delay(2000);
LED6=1; Delay(2000);
LED7=1; Delay(2000);
LED8=1; Delay(2000);
LED24=1; Delay(2000);
LED23=1; Delay(2000);
LED22=1; Delay(2000);
LED21=1; Delay(2000);
LED20=1; Delay(2000);
LED19=1; Delay(2000);
LED18=1; Delay(2000);
LED17=1; Delay(2000);
LED30=1; Delay(2000);
LED29=1; Delay(2000);
LED28=1; Delay(2000);
LED27=1; Delay(2000);
LED26=1; Delay(2000);
LED25=1; Delay(2000);
LED16=1; Delay(2000);
LED15=1; Delay(2000);
LED14=1; Delay(2000);
LED13=1; Delay(2000);
LED12=1; Delay(2000);
LED11=1; Delay(2000);
LED10=1; Delay(2000);
LED9=1; Delay(2000);
LED1=0; Delay(2000);
LED2=0; Delay(2000);
LED3=0; Delay(2000);
LED4=0; Delay(2000);
LED5=0; Delay(2000);
LED6=0; Delay(2000);
LED7=0; Delay(2000);
LED8=0; Delay(2000);
LED24=0; Delay(2000);
LED23=0; Delay(2000);
LED22=0; Delay(2000);
LED21=0; Delay(2000);
LED20=0; Delay(2000);
LED19=0; Delay(2000);
LED18=0; Delay(2000);
LED17=0; Delay(2000);
LED30=0; Delay(2000);
LED29=0; Delay(2000);
LED28=0; Delay(2000);
LED27=0; Delay(2000);
LED26=0; Delay(2000);
LED25=0; Delay(2000);
LED16=0; Delay(2000);
LED15=0; Delay(2000);
LED14=0; Delay(2000);
LED13=0; Delay(2000);
LED12=0; Delay(2000);
LED11=0; Delay(2000);
LED10=0; Delay(2000);
LED9=0; Delay(2000);
}
}
void run_LED_2(void)
{
//顺时针流水灯
for(i = 0; i < 3; i++)
{
LED9=1; Delay(2000);
LED10=1; Delay(2000);
LED11=1; Delay(2000);
LED12=1; Delay(2000);
LED13=1; Delay(2000);
LED14=1; Delay(2000);
LED15=1; Delay(2000);
LED16=1; Delay(2000);
LED25=1; Delay(2000);
LED26=1; Delay(2000);
LED27=1; Delay(2000);
LED28=1; Delay(2000);
LED29=1; Delay(2000);
LED30=1; Delay(2000);
LED17=1; Delay(2000);
LED18=1; Delay(2000);
LED19=1; Delay(2000);
LED20=1; Delay(2000);
LED21=1; Delay(2000);
LED22=1; Delay(2000);
LED23=1; Delay(2000);
LED24=1; Delay(2000);
LED8=1; Delay(2000);
LED7=1; Delay(2000);
LED6=1; Delay(2000);
LED5=1; Delay(2000);
LED4=1; Delay(2000);
LED3=1; Delay(2000);
LED2=1; Delay(2000);
LED1=1; Delay(2000);
LED9=0; Delay(2000);
LED10=0; Delay(2000);
LED11=0; Delay(2000);
LED12=0; Delay(2000);
LED13=0; Delay(2000);
LED14=0; Delay(2000);
LED15=0; Delay(2000);
LED16=0; Delay(2000);
LED25=0; Delay(2000);
LED26=0; Delay(2000);
LED27=0; Delay(2000);
LED28=0; Delay(2000);
LED29=0; Delay(2000);
LED30=0; Delay(2000);
LED17=0; Delay(2000);
LED18=0; Delay(2000);
LED19=0; Delay(2000);
LED20=0; Delay(2000);
LED21=0; Delay(2000);
LED22=0; Delay(2000);
LED23=0; Delay(2000);
LED24=0; Delay(2000);
LED8=0; Delay(2000);
LED7=0; Delay(2000);
LED6=0; Delay(2000);
LED5=0; Delay(2000);
LED4=0; Delay(2000);
LED3=0; Delay(2000);
LED2=0; Delay(2000);
LED1=0; Delay(2000);
//逆时针流水灯
LED1=1; Delay(2000);
LED2=1; Delay(2000);
LED3=1; Delay(2000);
LED4=1; Delay(2000);
LED5=1; Delay(2000);
LED6=1; Delay(2000);
LED7=1; Delay(2000);
LED8=1; Delay(2000);
LED24=1; Delay(2000);
LED23=1; Delay(2000);
LED22=1; Delay(2000);
LED21=1; Delay(2000);
LED20=1; Delay(2000);
LED19=1; Delay(2000);
LED18=1; Delay(2000);
LED17=1; Delay(2000);
LED30=1; Delay(2000);
LED29=1; Delay(2000);
LED28=1; Delay(2000);
LED27=1; Delay(2000);
LED26=1; Delay(2000);
LED25=1; Delay(2000);
LED16=1; Delay(2000);
LED15=1; Delay(2000);
LED14=1; Delay(2000);
LED13=1; Delay(2000);
LED12=1; Delay(2000);
LED11=1; Delay(2000);
LED10=1; Delay(2000);
LED9=1; Delay(2000);
LED1=0; Delay(2000);
LED2=0; Delay(2000);
LED3=0; Delay(2000);
LED4=0; Delay(2000);
LED5=0; Delay(2000);
LED6=0; Delay(2000);
LED7=0; Delay(2000);
LED8=0; Delay(2000);
LED24=0; Delay(2000);
LED23=0; Delay(2000);
LED22=0; Delay(2000);
LED21=0; Delay(2000);
LED20=0; Delay(2000);
LED19=0; Delay(2000);
LED18=0; Delay(2000);
LED17=0; Delay(2000);
LED30=0; Delay(2000);
LED29=0; Delay(2000);
LED28=0; Delay(2000);
LED27=0; Delay(2000);
LED26=0; Delay(2000);
LED25=0; Delay(2000);
LED16=0; Delay(2000);
LED15=0; Delay(2000);
LED14=0; Delay(2000);
LED13=0; Delay(2000);
LED12=0; Delay(2000);
LED11=0; Delay(2000);
LED10=0; Delay(2000);
LED9=0; Delay(2000);
}
}
//呼吸灯部分
void breathe_LED(void)
{
for(i = 0; i < 500; i++)
{
//全开
turn_on();
Delay(15 * time);
//全关
turn_off();
Delay(15 * (50 - time));
if(mode == 0)
time++;
else if(mode == 1)
time--;
if(time >= 50 || time <= 0)
{
mode++;
mode %= 2;
}
}
}
//上下往返
void fall_rise_LED(void)
{
for(i = 0; i < 2; i++)
{
//初始时全关闭
turn_off();
Delay(10000);
//从上至下
LED9=1; LED1=1; Delay(2000);
LED10=1; LED2=1; Delay(2000);
LED11=1; LED3=1; Delay(2000);
LED12=1; LED4=1; Delay(2000);
LED13=1; LED5=1; Delay(2000);
LED14=1; LED6=1; Delay(2000);
LED15=1; LED7=1; Delay(2000);
LED16=1; LED8=1; Delay(2000);
LED25=1; LED24=1; Delay(2000);
LED26=1; LED23=1; Delay(2000);
LED27=1; LED22=1; Delay(2000);
LED28=1; LED21=1; Delay(2000);
LED29=1; LED20=1; Delay(2000);
LED30=1; LED19=1; Delay(2000);
LED17=1; LED18=1; Delay(2000);
//闪烁两次
for(j = 0; j < 2; j++)
{
//全关
turn_off();
Delay(10000);
//全开
turn_on();
Delay(10000);
}
//全关
turn_off();
//从下至上
LED17=1; LED18=1; Delay(2000);
LED30=1; LED19=1; Delay(2000);
LED29=1; LED20=1; Delay(2000);
LED28=1; LED21=1; Delay(2000);
LED27=1; LED22=1; Delay(2000);
LED26=1; LED23=1; Delay(2000);
LED25=1; LED24=1; Delay(2000);
LED16=1; LED8=1; Delay(2000);
LED15=1; LED7=1; Delay(2000);
LED14=1; LED6=1; Delay(2000);
LED13=1; LED5=1; Delay(2000);
LED12=1; LED4=1; Delay(2000);
LED11=1; LED3=1; Delay(2000);
LED10=1; LED2=1; Delay(2000);
LED9=1; LED1=1; Delay(2000);
for(j = 0; j < 2; j++)
{
//全关
turn_off();
Delay(10000);
//全开
turn_on();
Delay(10000);
}
}
}
//满天星
void star_LED(void)
{
for(i = 0; i < 15; i++)
{
//正
LED9=1; LED10=0; LED11=1; LED12=0; LED13=1; LED14=0; LED15=1; LED16=0;
LED25=1; LED26=0; LED27=1; LED28=0; LED29=1; LED30=0;
LED17=1; LED18=0; LED19=1; LED20=0; LED21=1; LED22=0; LED23=1; LED24=0;
LED8=1; LED7=0; LED6=1; LED5=0; LED4=1; LED3=0; LED2=1; LED1=0;
Delay(6000);
//反
LED9=0; LED10=1; LED11=0; LED12=1; LED13=0; LED14=1; LED15=0; LED16=1;
LED25=0; LED26=1; LED27=0; LED28=1; LED29=0; LED30=1;
LED17=0; LED18=1; LED19=0; LED20=1; LED21=0; LED22=1; LED23=0; LED24=1;
LED8=0; LED7=1; LED6=0; LED5=1; LED4=0; LED3=1; LED2=0; LED1=1;
Delay(6000);
}
}
//双线环绕
void chase_LED(void)
{
LED9=0; LED18=0; Delay(2000);
LED10=0; LED19=0; Delay(2000);
LED11=0; LED20=0; Delay(2000);
LED12=0; LED21=0; Delay(2000);
LED13=0; LED22=0; Delay(2000);
LED14=0; LED23=0; Delay(2000);
LED15=0; LED24=0; Delay(2000);
LED16=0; LED8=0; Delay(2000);
LED25=0; LED7=0; Delay(2000);
LED26=0; LED6=0; Delay(2000);
LED27=0; LED5=0; Delay(2000);
LED28=0; LED4=0; Delay(2000);
LED29=0; LED3=0; Delay(2000);
LED30=0; LED2=0; Delay(2000);
LED17=0; LED1=0; Delay(2000);
LED9=1; LED18=1; Delay(2000);
LED10=1; LED19=1; Delay(2000);
LED11=1; LED20=1; Delay(2000);
LED12=1; LED21=1; Delay(2000);
LED13=1; LED22=1; Delay(2000);
LED14=1; LED23=1; Delay(2000);
LED15=1; LED24=1; Delay(2000);
LED16=1; LED8=1; Delay(2000);
LED25=1; LED7=1; Delay(2000);
LED26=1; LED6=1; Delay(2000);
LED27=1; LED5=1; Delay(2000);
LED28=1; LED4=1; Delay(2000);
LED29=1; LED3=1; Delay(2000);
LED30=1; LED2=1; Delay(2000);
LED17=1; LED1=1; Delay(2000);
Delay(12000);
}
//双线环绕反向
void chase_LED_reverse(void)
{
LED17=0; LED1=0; Delay(2000);
LED30=0; LED2=0; Delay(2000);
LED29=0; LED3=0; Delay(2000);
LED28=0; LED4=0; Delay(2000);
LED27=0; LED5=0; Delay(2000);
LED26=0; LED6=0; Delay(2000);
LED25=0; LED7=0; Delay(2000);
LED16=0; LED8=0; Delay(2000);
LED15=0; LED24=0; Delay(2000);
LED14=0; LED23=0; Delay(2000);
LED13=0; LED22=0; Delay(2000);
LED12=0; LED21=0; Delay(2000);
LED11=0; LED20=0; Delay(2000);
LED10=0; LED19=0; Delay(2000);
LED9=0; LED18=0; Delay(2000);
LED17=1; LED1=1; Delay(2000);
LED30=1; LED2=1; Delay(2000);
LED29=1; LED3=1; Delay(2000);
LED28=1; LED4=1; Delay(2000);
LED27=1; LED5=1; Delay(2000);
LED26=1; LED6=1; Delay(2000);
LED25=1; LED7=1; Delay(2000);
LED16=1; LED8=1; Delay(2000);
LED15=1; LED24=1; Delay(2000);
LED14=1; LED23=1; Delay(2000);
LED13=1; LED22=1; Delay(2000);
LED12=1; LED21=1; Delay(2000);
LED11=1; LED20=1; Delay(2000);
LED10=1; LED19=1; Delay(2000);
LED9=1; LED18=1; Delay(2000);
Delay(12000);
}
//双线环绕往返
void chase_LED_back(void)
{
LED17=0; LED1=0; Delay(2000);
LED30=0; LED2=0; Delay(2000);
LED29=0; LED3=0; Delay(2000);
LED28=0; LED4=0; Delay(2000);
LED27=0; LED5=0; Delay(2000);
LED26=0; LED6=0; Delay(2000);
LED25=0; LED7=0; Delay(2000);
LED16=0; LED8=0; Delay(2000);
LED15=0; LED24=0; Delay(2000);
LED14=0; LED23=0; Delay(2000);
LED13=0; LED22=0; Delay(2000);
LED12=0; LED21=0; Delay(2000);
LED11=0; LED20=0; Delay(2000);
LED10=0; LED19=0; Delay(2000);
LED9=0; LED18=0; Delay(2000);
LED9=1; LED18=1; Delay(2000);
LED10=1; LED19=1; Delay(2000);
LED11=1; LED20=1; Delay(2000);
LED12=1; LED21=1; Delay(2000);
LED13=1; LED22=1; Delay(2000);
LED14=1; LED23=1; Delay(2000);
LED15=1; LED24=1; Delay(2000);
LED16=1; LED8=1; Delay(2000);
LED25=1; LED7=1; Delay(2000);
LED26=1; LED6=1; Delay(2000);
LED27=1; LED5=1; Delay(2000);
LED28=1; LED4=1; Delay(2000);
LED29=1; LED3=1; Delay(2000);
LED30=1; LED2=1; Delay(2000);
LED17=1; LED1=1; Delay(2000);
Delay(12000);
}
//双线环绕往返反向
void chase_LED_back_reverse(void)
{
LED9=0; LED18=0; Delay(2000);
LED10=0; LED19=0; Delay(2000);
LED11=0; LED20=0; Delay(2000);
LED12=0; LED21=0; Delay(2000);
LED13=0; LED22=0; Delay(2000);
LED14=0; LED23=0; Delay(2000);
LED15=0; LED24=0; Delay(2000);
LED16=0; LED8=0; Delay(2000);
LED25=0; LED7=0; Delay(2000);
LED26=0; LED6=0; Delay(2000);
LED27=0; LED5=0; Delay(2000);
LED28=0; LED4=0; Delay(2000);
LED29=0; LED3=0; Delay(2000);
LED30=0; LED2=0; Delay(2000);
LED17=0; LED1=0; Delay(2000);
LED17=1; LED1=1; Delay(2000);
LED30=1; LED2=1; Delay(2000);
LED29=1; LED3=1; Delay(2000);
LED28=1; LED4=1; Delay(2000);
LED27=1; LED5=1; Delay(2000);
LED26=1; LED6=1; Delay(2000);
LED25=1; LED7=1; Delay(2000);
LED16=1; LED8=1; Delay(2000);
LED15=1; LED24=1; Delay(2000);
LED14=1; LED23=1; Delay(2000);
LED13=1; LED22=1; Delay(2000);
LED12=1; LED21=1; Delay(2000);
LED11=1; LED20=1; Delay(2000);
LED10=1; LED19=1; Delay(2000);
LED9=1; LED18=1; Delay(2000);
Delay(12000);
}
//延时控制变量
int one_time = 2000;
//单灯绕圈
void one_LED(void)
{
if(one_time > 10)
{
LED9=1; LED1=0; Delay(one_time);
LED10=1; LED9=0; Delay(one_time);
LED11=1; LED10=0; Delay(one_time);
LED12=1; LED11=0; Delay(one_time);
LED13=1; LED12=0; Delay(one_time);
LED14=1; LED13=0; Delay(one_time);
LED15=1; LED14=0; Delay(one_time);
LED16=1; LED15=0; Delay(one_time);
LED25=1; LED16=0; Delay(one_time);
LED26=1; LED25=0; Delay(one_time);
LED27=1; LED26=0; Delay(one_time);
LED28=1; LED27=0; Delay(one_time);
LED29=1; LED28=0; Delay(one_time);
LED30=1; LED29=0; Delay(one_time);
LED17=1; LED30=0; Delay(one_time);
LED18=1; LED17=0; Delay(one_time);
LED19=1; LED18=0; Delay(one_time);
LED20=1; LED19=0; Delay(one_time);
LED21=1; LED20=0; Delay(one_time);
LED22=1; LED21=0; Delay(one_time);
LED23=1; LED22=0; Delay(one_time);
LED24=1; LED23=0; Delay(one_time);
LED8=1; LED24=0; Delay(one_time);
LED7=1; LED8=0; Delay(one_time);
LED6=1; LED7=0; Delay(one_time);
LED5=1; LED6=0; Delay(one_time);
LED4=1; LED5=0; Delay(one_time);
LED3=1; LED4=0; Delay(one_time);
LED2=1; LED3=0; Delay(one_time);
LED1=1; LED2=0; Delay(one_time);
}
else
{
for(i = 1; i <= 29; i++)
{
//全开
turn_on();
Delay(i);
//全关
turn_off();
Delay(29 - i);
}
}
//当延时时间高于10*10us时
if(one_time > 100)
{
one_time -= 100; //延时每圈减100
}
//当延时时间位于10~100之间时
else if(one_time > 10 && one_time <= 100)
{
one_time -= 2; //延时每圈减2
}
//当延时时间在10及10以下时
else
{
one_time = 10; //延时保持在10
}
}
//竖向变换
void vertical_LED(void)
{
//依次亮起五个灯
LED9=1; LED1=1; LED27=0; LED22=0; Delay(5000);
LED10=1; LED2=1; LED28=0; LED21=0; Delay(5000);
LED11=1; LED3=1; LED29=0; LED20=0; Delay(5000);
LED12=1; LED4=1; LED30=0; LED19=0; Delay(5000);
LED13=1; LED5=1; LED17=0; LED18=0; Delay(5000);
LED14=1; LED6=1; LED9=0; LED1=0; Delay(5000);
LED15=1; LED7=1; LED10=0; LED2=0; Delay(5000);
LED16=1; LED8=1; LED11=0; LED3=0; Delay(5000);
LED25=1; LED24=1; LED12=0; LED4=0; Delay(5000);
LED26=1; LED23=1; LED13=0; LED5=0; Delay(5000);
LED27=1; LED22=1; LED14=0; LED6=0; Delay(5000);
LED28=1; LED21=1; LED15=0; LED7=0; Delay(5000);
LED29=1; LED20=1; LED16=0; LED8=0; Delay(5000);
LED30=1; LED19=1; LED25=0; LED24=0; Delay(5000);
LED17=1; LED18=1; LED26=0; LED23=0; Delay(5000);
}
//横向亮灯
void transverse_LED(void)
{
LED9=1; LED1=1; LED17=1; LED18=1; Delay(4000);
LED10=1; LED2=1; LED30=1; LED19=1; Delay(4000);
LED11=1; LED3=1; LED29=1; LED20=1; Delay(4000);
LED12=1; LED4=1; LED28=1; LED21=1; Delay(4000);
LED13=1; LED5=1; LED27=1; LED22=1; Delay(4000);
LED14=1; LED6=1; LED26=1; LED23=1; Delay(4000);
LED15=1; LED7=1; LED25=1; LED24=1; Delay(4000);
LED16=1; LED8=1; Delay(4000);
Delay(20000);
}
void main()
{
//全关
turn_off();
while(1)
{
for(i = 0; i < 20; i++){
//单灯循环
one_LED();
}
//呼吸灯部分
breathe_LED();
turn_off();
//流水灯部分
run_LED();
turn_off();
run_LED_2();
turn_off();
//上下往返
fall_rise_LED();
turn_off();
//满天星
star_LED();
turn_off();
for(i = 0; i < 2; i++){
//双线环绕正向
chase_LED();
//双线环绕反向
chase_LED_reverse();
}
for(i = 0; i < 2; i++){
//双线环绕往返正向
chase_LED_back();
//双线环绕往返反向
chase_LED_back_reverse();
}
turn_off();
for(i = 0; i < 4; i++){
//竖向亮灯
vertical_LED();
turn_off();
}
for(i = 0; i < 4; i++){
//横向亮灯
transverse_LED();
if(i < 3){ //第四次不关灯
turn_off();
}
}
for(i = 0; i < 3; i++)
{
//呼吸灯
breathe_LED();
}
//将单灯循环延时变量恢复原值
one_time = 2000;
}
}
流水灯代码写的方法还有待改善,写的不好的地方欢迎评论区指导交流