import sys
import random
import pygame
#面向对象
SCREEN_X = 600
SCREEN_Y = 600
#蛇
class Snake(object):
#属性:1.初始化的长度
# 2.头 方向
def __init__(self):
self.dirction = pygame.K_RIGHT
self.body = []
for x in range(5):
self.addnode()
#方法:1.吃
# 2.死亡
# 3.移动
# 4.方向
def addnode(self):
left,top=(0,0) #初始蛇的位置在坐标(0,0)点
if self.body:
left,top = (self.body[0].left,self.body[0].top)
node = pygame.Rect(left,top,25,25) #以25为一个单位
if self.dirction == pygame.K_LEFT: #向左移动蛇头位置-25
node.left -= 25
elif self.dirction == pygame.K_RIGHT: #向右移动蛇头位置+25
node.left += 25
elif self.dirction == pygame.K_UP: #
node.top -= 25
elif self.dirction == pygame.K_DOWN:
node.top -= 25
self.body.insert(0,node)
def delnode(self): #移动出去后蛇身像素点删掉
self.body.pop() #保持蛇身没吃到食物长度不变
#死亡判断
def isdead(self):
#撞墙
if self.body[0].x not in range(SCREEN_X): #超出画布x轴
return True
if self.body[0].y not in range(SCREEN_Y): #超出画布y轴
return True
#撞自己
if self.body[0] in self.body[1:]:
return True
return False
#移动
def move(self):
self.addnode() #长度增加
self.delnode() #从蛇的区域范围内删除
#改变方向
def changedirection(self,curkey):
LR = [pygame.K_LEFT,pygame.K_RIGHT]
UD = [pygame.K_UP,pygame.K_DOWN]
if curkey in LR+UD:
if (curkey in LR) and (self.dirction in LR):
return
if (curkey in UD) and (self.dirction in UD):
return
self.dirction = curkey
#食物
class Food:
def __init__(self):
self.rect = pygame.Rect(-25,0,25,25)
def set(self):
self.rect.x = -25
def set(self):
if self.rect.x == -25:
allpos = []
for pos in range(25,SCREEN_X -25,25):
allpos.append(pos)
self.rect.left = random.choice(allpos)
self.rect.top = random.choice(allpos)
print(self.rect)
def show_text(screen,pos,text,color,font_bold=False,font_size=60,fort_italic=False):
#获取系统字体,并设置文字大小
cur_font = pygame.font.SysFont("宋体",font_size)
#设置是否加粗属性
cur_font.set_bold(font_bold)
#设置是否斜体属性
cur_font.set_italic(fort_italic)
#设置文字内容
text_fmt = cur_font.render(text,1,color)
#绘制文字
screen.blit(text_fmt,pos)
def main():
#初始化
pygame.init()
screen_size = (SCREEN_X,SCREEN_Y)
screen = pygame.display.set_mode(screen_size)
pygame.display.set_caption('贪吃蛇') #窗口标题
clock = pygame.time.Clock()
scores = 0
isdead = False
snake = Snake()
food = Food()
while True: #游戏循环
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
snake.changedirection(event.key)
if event.key == pygame.K_SPACE and isdead:
return main()
screen.fill((255,255,255))
#画蛇身
if not isdead:
snake.move()
for rect in snake.body:
pygame.draw.rect(screen,(20,220,39),rect,0)
#显示死亡文字
isdead = snake.isdead()
if isdead:
show_text(screen,(100,200),'YOU DEAD!',(227,29,18),False,100)
show_text(screen,(150,260),'press space to try again...',(0,0,22),False,30)
#食物处理 吃到+50 食物 与 蛇头 蛇 长度 +1方块
if food.rect == snake.body[0]:
scores += 50
food.remove()
snake.addnode()
food.set()
pygame.draw.rect(screen,(136,0,24),food.rect,0)
#显示分数文字
show_text(screen,(50,500),'Scores:'+str(scores),(223,223,223))
pygame.display.update()
clock.tick(10)
main()
贪吃蛇小游戏Python
最新推荐文章于 2024-05-06 00:08:33 发布