Design Pattern - Structural Pattern - Decorator

#include "stdafx.h"
#include <iostream>
using namespace std;


class Component
{
public:
 virtual void Operation() = 0;
 
};

class ConcreteComponent : public Component
{
public:
 virtual void Operation()
 {
  cout << "ConcreteComponent.Operation()" << endl;
 }
};

class Decorator : public Component
{
public:
 void SetComponent(Component *component)
 {
  this->component = component;
 }

 virtual void Operation()
 {
  if (component != NULL)
  {
   component->Operation();
  }
 }
protected:
 Component *component;
};

class ConcreteDecoratorA : public Decorator
{
public:
 virtual void Operation()
 {
  Decorator::Operation();
  cout << "ConcreteDecoratorA.Operation()" << endl;
 }
};

class ConcreteDecoratorB : public Decorator
{
public:
 virtual void Operation()
 {
  Decorator::Operation();
  AddedBehavior();
  cout << "ConcreteDecoratorB.Operation()" << endl;
 }

 void AddedBehavior()
 {

 }
};

int _tmain(int argc, _TCHAR* argv[])
{
 ConcreteComponent *c = new ConcreteComponent();
 ConcreteDecoratorA *d1 = new ConcreteDecoratorA();
 ConcreteDecoratorB *d2 = new ConcreteDecoratorB();

 d1->SetComponent(c);
 d2->SetComponent(d1);

 d2->Operation();

 return 0;
}

 

输出结果:

ConcreteComponent.Operation()
ConcreteDecoratorA.Operation()
ConcreteDecoratorB.Operation()
请按任意键继续. . .

 

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