Unity3D 屏幕后处理模糊效果Shader
分享一个简易的屏幕后处理,模糊效果的shader实现:
Shader "Custom/BlurEffect"
{
Properties
{
_MainTex("Main Tex", 2D) = "white"{}
_BlurSize("BlurSize", Range(0, 1)) = 1.0
}
SubShader
{
CGINCLUDE
#include "UnityCG.cginc"
sampler2D _MainTex;
float4 _MainTex_ST;
原创
2021-11-11 11:06:19 ·
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