Unity3D 屏幕后处理模糊效果Shader
分享一个简易的屏幕后处理,模糊效果的shader实现:Shader "Custom/BlurEffect"{ Properties { _MainTex("Main Tex", 2D) = "white"{} _BlurSize("BlurSize", Range(0, 1)) = 1.0 } SubShader { CGINCLUDE #include "UnityCG.cginc" sampler2D _MainTex; float4 _MainTex_ST;
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2021-11-11 11:06:19 ·
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