【cocos2d-x笔记】文本输入,调用虚拟键盘

直接贴代码

#ifndef CursorInputDemo_CursorTextField_h
#define CursorInputDemo_CursorTextField_h

#include "cocos2d.h"

USING_NS_CC;

class CursorTextField: public CCTextFieldTTF, public CCTextFieldDelegate, public CCTouchDelegate
{
private:
    // 点击开始位置
    CCPoint m_beginPos;
    
    // 光标精灵
    CCSprite *m_pCursorSprite;
    
    // 光标动画
    CCAction *m_pCursorAction;
                 
    // 光标坐标
    CCPoint m_cursorPos;
    
    // 输入框内容
    std::string *m_pInputText;
public:
    CursorTextField();
    ~CursorTextField();
    
    // static
    static CursorTextField* textFieldWithPlaceHolder(const char *placeholder, const char *fontName, float fontSize);
    
    // CCLayer
    void onEnter();
    void onExit();
    
    // 初始化光标精灵
    void initCursorSprite(int nHeight);
    
    // CCTextFieldDelegate
    virtual bool onTextFieldAttachWithIME(CCTextFieldTTF *pSender);
    virtual bool onTextFieldDetachWithIME(CCTextFieldTTF * pSender);
    virtual bool onTextFieldInsertText(CCTextFieldTTF * pSender, const char * text, int nLen);
    virtual bool onTextFieldDeleteBackward(CCTextFieldTTF * pSender, const char * delText, int nLen);
    
	int m_limitNum;
	//设置字符长度限制,一个汉字三个字符
	void setLimitNum(int limitNum);
	int getLimitNum();
    // CCLayer Touch
    bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
    void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
    
    // 判断是否点击在TextField处
    bool isInTextField(CCTouch *pTouch);
    // 得到TextField矩形
    CCRect getRect();
     
	const char* GetText();
    // 打开输入法
    void openIME();
    // 关闭输入法
    void closeIME();
};

#endif


 

#include "CursorTextField.h"

const static float DELTA = 0.5f;

CursorTextField::CursorTextField()
{
    CCTextFieldTTF();
    
    m_pCursorSprite = NULL;
    m_pCursorAction = NULL;
    
    m_pInputText = NULL;

	m_limitNum = 20;
}

CursorTextField::~CursorTextField()
{
    delete m_pInputText;
}

void CursorTextField::onEnter()
{
    CCTextFieldTTF::onEnter();
    CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, false);
    this->setDelegate(this);
}

CursorTextField * CursorTextField::textFieldWithPlaceHolder(const char *placeholder, const char *fontName, float fontSize)
{
    CursorTextField *pRet = new CursorTextField();
    
    if(pRet && pRet->initWithString("", fontName, fontSize))
    {
        pRet->autorelease();
        if (placeholder)
        {
            pRet->setPlaceHolder(placeholder);
        }
        pRet->initCursorSprite(fontSize);
        return pRet;
    }
    
    CC_SAFE_DELETE(pRet);
    
    return NULL;
}

void CursorTextField::initCursorSprite(int nHeight)
{
    // 初始化光标
    const int column = 4;/*
	int pixels = new int[nHeight][column];*/
	int * pixels = new int[nHeight*column];
    for (int i=0; i<nHeight; ++i) {
        for (int j=0; j<column; ++j) {
             pixels[i*j] = 0xffffffff;
        }
    }

    CCTexture2D *texture = new CCTexture2D();
    texture->initWithData(pixels, kCCTexture2DPixelFormat_RGB888, 1, 1, CCSizeMake(column, nHeight));
    
    m_pCursorSprite = CCSprite::createWithTexture(texture);
    CCSize winSize = getContentSize();
    m_cursorPos = ccp(0, winSize.height / 2);
    m_pCursorSprite->setPosition(m_cursorPos);
    this->addChild(m_pCursorSprite);
    
    m_pCursorAction = CCRepeatForever::create((CCActionInterval *) CCSequence::create(CCFadeOut::create(0.25f), CCFadeIn::create(0.25f), NULL));
    
    m_pCursorSprite->runAction(m_pCursorAction);
    
    m_pInputText = new std::string();

	setColor(ccc3(0,0,0));
}

bool CursorTextField::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{    
    m_beginPos = pTouch->getLocationInView();
    m_beginPos = CCDirector::sharedDirector()->convertToGL(m_beginPos);
    
    return true;
}

CCRect CursorTextField::getRect()
{
    CCSize size = getContentSize();
    
    return  CCRectMake(-size.width / 2, -size.height / 2, size.width, size.height);
}

bool CursorTextField::isInTextField(cocos2d::CCTouch *pTouch)
{
    return getRect().containsPoint(convertTouchToNodeSpaceAR(pTouch));
}

void CursorTextField::ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{
    CCPoint endPos = pTouch->getLocationInView();
    endPos = CCDirector::sharedDirector()->convertToGL(endPos);
    
    // 判断是否为点击事件
    if (::abs(endPos.x - m_beginPos.x) > DELTA || 
        ::abs(endPos.y - m_beginPos.y)) 
    {
        // 不是点击事件
        m_beginPos.x = m_beginPos.y = -1;
        
        return;
    }
    
    CCLOG("width: %f, height: %f.", getContentSize().width, getContentSize().height);
    
    // 判断是打开输入法还是关闭输入法
    isInTextField(pTouch) ? openIME() : closeIME();
}

bool CursorTextField::onTextFieldAttachWithIME(cocos2d::CCTextFieldTTF *pSender)
{
    if (m_pInputText->empty()) {
        return false;
    }
    
    m_pCursorSprite->setPositionX(getContentSize().width);
    
    return false;
}

bool CursorTextField::onTextFieldInsertText(cocos2d::CCTextFieldTTF *pSender, const char *text, int nLen)
{
    CCLOG("Width: %f", pSender->getContentSize().width);
    CCLOG("Text: %s", text);
    CCLOG("Length: %d", nLen);
	if (strcmp(text,"\r") == 0 || strcmp(text,"\n") == 0)
	{
		closeIME();
		return false;
	}
	
	std::string tempStr = m_pInputText->substr();
	tempStr.append(text);
	if (tempStr.length() > (unsigned int)m_limitNum) {
		return true;
	}

    m_pInputText->append(text);
    setString(m_pInputText->c_str());
    
    m_pCursorSprite->setPositionX(getContentSize().width);
    
    return true;
}

bool CursorTextField::onTextFieldDeleteBackward(cocos2d::CCTextFieldTTF *pSender, const char *delText, int nLen)
{
    m_pInputText->resize(m_pInputText->size() - nLen);
    setString(m_pInputText->c_str());
    
    m_pCursorSprite->setPositionX(getContentSize().width);
    
    if (m_pInputText->empty()) {
        m_pCursorSprite->setPositionX(0);
    }
    
    return false;
}

bool CursorTextField::onTextFieldDetachWithIME(cocos2d::CCTextFieldTTF *pSender)
{
    return false;
}

void CursorTextField::openIME()
{
    m_pCursorSprite->setVisible(true);
    this->attachWithIME();
}

void CursorTextField::closeIME()
{
    m_pCursorSprite->setVisible(false);
    this->detachWithIME();
}

void CursorTextField::onExit()
{
    CCTextFieldTTF::onExit();
    CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
}

void CursorTextField::setLimitNum( int limitNum )
{
	m_limitNum = limitNum;
}

int CursorTextField::getLimitNum()
{
	return m_limitNum;
}

const char* CursorTextField::GetText()
{
	return m_pInputText->c_str();
}


 

记得调用 openIME()
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值