1、关闭bitcode
2、File -> WorkSpace Setting -> Legacy build system
3、若是插件中有swift实现的,但是原项目中是纯OC,可以新建个.swift 文件,然后create bridge ,并注意Build Settings中的swift的相关设置
4、cd到文件夹下,新建flutter_module的flutter项目,新建完毕之后将自己的dart代码等全部拖进去
flutter create -t module flutter_module
5、PodFile中的设置(XXX是项目名称),并pod install
# Uncomment the next line to define a global platform for your project
# platform :ios, '9.0'
target 'YJSchool' do
# Uncomment the next line if you're using Swift or would like to use dynamic frameworks
# use_frameworks!
# Pods for TestOne
end
#新添加的代码
flutter_application_path = '../flutter_module'
eval(File.read(File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')), binding)
6、将flutter_module文件夹中的.ios下的Flutter中的App.frameWork和engin中的Flutter.framework拷贝到XXX项目中,
7、再将上面的App.framework中的flutter_assets文件夹拷贝到桌面,并在XXX项目中这样添加
8、在Build Phases中,新建
并写入: (注意下面的embed,不行可以删掉)
"$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" build
"$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" embed
并拖动至: