单例设计模式

单例模式

饿汉

public class ApplicationContext {
	private static final ApplicationContext INSTANT = new ApplicationContext();
	private ApplicationContext() {
		init();	
	}
	public static getInstant() {
		return INSTANT;
	}
}

懒加载

public class ApplicationContext {
	private static volatile final ApplicationContext INSTANT = null; // volatile 防止重排序
	private ApplicationContext() {
		init();	
	}
	public static getInstant() {
		if (INSTANT == null) { // 一重检查
			synchronized(ApplicationContext.class) {
				if (INSTANT == null) { // 二重检查
					INSTANT = new ApplicationContext();
				}
			}
		}
		return INSTANT;
	}
}

静态类

public class ApplicationContext {
	private ApplicationContext() {
		init();	
	}
	public static getInstant() {
		return Builder.INSTANT;
	}
	// 防止序列化攻击
    private Object readResolve() {
        return Builder.INSTANT;
    }
	private static class Builder {
		private static final ApplicationContext INSTANT = new ApplicationContext();
	}
}

枚举类

枚举类的单例可以防止序列化攻击,而静态类的单例需要重写readResolve方法

public enum Singleton {
    INSTANCE;
    public void doSomething() {
        System.out.println("doSomething");
    }
}

线程池单例

public enum ApplicationEnum {
    INSTANT;
    ApplicationEnum() {
        executor = new ScheduledThreadPoolExecutor(10, new ScheduleThreadFactory
                .Builder()
                .namingPattern("ScheduledManager线程:%d")
                .uncaughtExceptionHandler((t, e) -> {
                    e.printStackTrace();
                })
                .build());
    }
    private final ScheduledThreadPoolExecutor executor;
    public void executeTask(Runnable task, int time, TimeUnit unit) {
        executor.schedule(task, time, unit);
    }
}
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