#include <iostream>
#include <string>
using namespace std;
class Work;
class State;
class ForenonnState;
class State
{
public:
virtual void writeProgram(Work*)=0;
};
class Work
{
public:
int hour;
State *current;
Work();
void writeProgram()
{
current->writeProgram(this);
}
};
class EveningState:public State
{
public:
void writeProgram(Work *w)
{
cout<<"当前时间: "<<w->hour<<"心情很好,在看《明朝那些事儿》,收获很大!"<<endl;
}
};
class AfternoonState:public State
{
public:
void writeProgram(Work *w)
{
if(w->hour<19)
{
cout<<"当前时间: "<<w->hour<<"下午午睡后,工作还是精神百倍!"<<endl;
}
else
{
w->current=new EveningState();
w->writeProgram();
}
}
};
class ForenonnState:public State
{
public:
void writeProgram(Work *w)
{
if(w->hour<12)
{
cout<<"当前时间: "<<w->hour<<"上午工作精神百倍!"<<endl;
}
else
{
w->current=new AfternoonState();
w->writeProgram();
}
}
};
Work::Work()
{
current=new ForenonnState();
}
int main()
{
Work *w=new Work();
w->hour=21;
w->writeProgram();
return 0;
}
GOOD:当一个对象的行为取决于它的状态,并且它必须在运行时刻根据状态改 变它的行为时,可考虑用到状态模式。