socket实现简易聊天室

socket实现简易聊天室

windows操作系统上用TCP协议(cs架构)

服务器客户端
1.请求协议版本1.请求协议版本
2.创建socket2.创建socket
3.创建协议地址族、ip地址、网络端口、通信协议3.获取服务器协议地址族
4.绑定
5.监听
6.等待客户端连接4.连接服务器
7.通信5.通信
8.关闭socket6.关闭socket
9.清理协议7.清理协议

多客户端通信:

  1. 服务器要接收多个客户端的连接
  2. 多线程来解决多客户端通信问题
    1. 有客户端连接到服务器,启动一个线程来和这个客户端通信
    2. 线程里:
      1. 接收客户端发来的数据
      2. 把数据广播给当前连接到服务器的所有客户端

Server:

// server.cpp : 此文件包含 "main" 函数。程序执行将在此处开始并结束。
//

//#include "pch.h"
#include <iostream>
#include "winsock2.h"
#include "stdlib.h"
#include "stdio.h"
#include "string"
#pragma comment (lib, "ws2_32.lib")

using namespace std;


SOCKET clientSocket[1024];
int k = 0;

void communication(LPVOID n)
{
	char buff[256];
	int r;
	int i = (int)n;
	//cout << i << ":" << endl;
	while (1)
	{

		memset(buff, 0, 256);
		r = recv(clientSocket[i - 1], buff, 255, NULL);
		if (r > 0)
		{
			cout << i << ":  " << buff << endl;
			for (int j = 0; j < k; j++)
			{
				send(clientSocket[j], buff, strlen(buff), NULL);
			}
		}

	}
}


int main()
{

	//加载socket库 版本号
	WSADATA wsaData;
	WSAStartup(MAKEWORD(2, 2), &wsaData) != 0;//成功==0
	if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2)
	{
		cout << "请求版本失败!\n" << endl;
		return -1;
	}
	cout << "请求版本成功!\n" << endl;
	//创建socket
	//sockSer = socket(AF_INET, SOCK_STREAM,IPPROTO_TCP);//AF=Address family ,ipv4,TCP,0
	SOCKET serverSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
	if (serverSocket == INVALID_SOCKET)
	{
		cout << "创建socket失败!\n" << endl;
		return -1;
	}
	cout << "创建socket成功!\n" << endl;
	//addrSer.sin_addr.S_un.S_addr
	SOCKADDR_IN addr = { 0 };

	//初始化地址
	addr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");// htonl(INADDR_ANY);//inet_addr("192.168.0.13");//dec--->2进制-->网络字节序
	addr.sin_family = AF_INET;
	addr.sin_port = htons(10086);//端口号~65535
	//绑定Socket
	int r = bind(serverSocket, (SOCKADDR*)&addr, sizeof(addr));
	if (r == -1)
	{
		cout << "bind失败!\n" << endl;
		return -1;
	}
	cout << "bind成功!\n" << endl;
	//listen
	r = listen(serverSocket, 10);
	if (r == -1)
	{
		cout << "listen失败!\n" << endl;
		return -1;
	}
	cout << "listen成功!\n" << endl;
	//连接
	//地址族
	SOCKADDR_IN cAddr = { 0 };
	int len = sizeof cAddr;

	//SOCKET clientSocket[1024];
	int i = 0;
	while (i < 1024)
	{
		clientSocket[i++] = accept(serverSocket, (sockaddr*)&cAddr, &len);
		k++;
		if (clientSocket[i - 1] == SOCKET_ERROR)
		{
			cout << "错误的客户端!\n" << endl;
			closesocket(serverSocket);
			WSACleanup();
			return -1;
		}
		cout << "有客户端接入进来!" << inet_ntoa(cAddr.sin_addr) << endl;
		CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)communication, (LPVOID)i, NULL, NULL);
	}


	//closesocket(clientSocket);
	//closesocket(serverSocket);
	//WSACleanup();
	return 0;
}

Client:

//#include "pch.h"
#include <iostream>
#include "winsock2.h"
#include "stdlib.h"
#include "stdio.h"
#include "string"
#pragma comment (lib, "ws2_32.lib")

//#include "graphics.h"

using namespace std;

SOCKET serverSocket;//服务器


void recvAndShow()
{
	int r, i = 0;
	char buff[256];
	//ofstream out;
	while (1)
	{
		memset(buff, 0, 256);
		r = recv(serverSocket, buff, 255, NULL);
		if (r > 0)
		{
		//	out.open("QQ.txt", ios::app||ios::_Nocreate);
		//	out << buff << endl;
			//outtextxy(0, i * 20, buff);
			i++;
			//out.close();
		}
	}
}

int main()
{
	//initgraph(300, 300, SHOWCONSOLE);
	//加载socket库 版本号

	WSADATA wsaData;
	WSAStartup(MAKEWORD(2, 2), &wsaData) != 0;//成功==0
	if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2)
	{
		cout << "请求版本失败!\n" << endl;
		return -1;
	}
	cout << "请求版本成功!\n" << endl;

	//创建socket

	serverSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
	if (serverSocket == INVALID_SOCKET)
	{
		cout << "创建socket失败!\n" << endl;
		return -1;
	}
	cout << "创建socket成功!\n" << endl;

	//地址族

	SOCKADDR_IN addr = { 0 };

	//初始化地址

	addr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");// htonl(INADDR_ANY);//inet_addr("192.168.0.13");//dec--->2进制-->网络字节序
	addr.sin_family = AF_INET;
	addr.sin_port = htons(10086);//端口号~65535尽量大于1W

	//连接到服务器

	int r = connect(serverSocket, (SOCKADDR*)&addr, sizeof addr);
	if (r == -1)
	{
		cout << "连接服务器失败!\n" << endl;
		return -1;
	}
	cout << "连接服务器成功!\n" << endl;

	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)recvAndShow, NULL, NULL, NULL);

	char buff[256];
	while (1)
	{
		memset(buff, 0, 256);
		cout << "你要发啥?\n" << endl;
		cin >> buff;
		r = send(serverSocket, buff, strlen(buff), NULL);
		//if (r > 0) cout << "发送" << r << "字节到服务器成功!\n" << endl;

	}
	//closesocket(serverSocket);
	//WSACleanup();
	return 0;
}

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实现简易聊天需要以下步骤: 1. 创建服务器 使用socket函数创建服务器,使用bind函数将服务器绑定到指定的IP地址和端口号。使用listen函数监听客户端连接请求。 2. 接受客户端连接请求 使用accept函数接受客户端连接请求,创建一个新的套接字用于与客户端通信。 3. 接收和发送消息 使用recv函数接收客户端发送的消息,使用send函数将消息发送给客户端。 4. 处理多个客户端 使用多线程或多进程处理多个客户端连接请求,每个线程或进程处理一个客户端连接请求。 下面是一个简单的示例代码: 服务器端: ```c #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <sys/socket.h> #include <arpa/inet.h> #include <pthread.h> #define MAX_CLIENTS 10 #define BUFFER_SIZE 1024 int clients[MAX_CLIENTS]; int num_clients = 0; pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER; void *client_handler(void *arg) { int client_fd = *(int *)arg; char buffer[BUFFER_SIZE]; int nbytes; while ((nbytes = recv(client_fd, buffer, BUFFER_SIZE, 0)) > 0) { buffer[nbytes] = '\0'; printf("Client[%d]: %s", client_fd, buffer); pthread_mutex_lock(&mutex); for (int i = 0; i < num_clients; i++) { if (clients[i] != client_fd) { send(clients[i], buffer, nbytes, 0); } } pthread_mutex_unlock(&mutex); } pthread_mutex_lock(&mutex); for (int i = 0; i < num_clients; i++) { if (clients[i] == client_fd) { for (int j = i; j < num_clients - 1; j++) { clients[j] = clients[j + 1]; } num_clients--; break; } } pthread_mutex_unlock(&mutex); close(client_fd); printf("Client[%d] exit\n", client_fd); return NULL; } int main(int argc, char *argv[]) { int server_fd, client_fd; struct sockaddr_in server_addr, client_addr; socklen_t client_len; server_fd = socket(AF_INET, SOCK_STREAM, 0); if (server_fd < 0) { perror("socket"); exit(EXIT_FAILURE); } memset(&server_addr, 0, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_addr.s_addr = htonl(INADDR_ANY); server_addr.sin_port = htons(6666); if (bind(server_fd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) { perror("bind"); exit(EXIT_FAILURE); } if (listen(server_fd, MAX_CLIENTS) < 0) { perror("listen"); exit(EXIT_FAILURE); } printf("Server start listening on port %d...\n", ntohs(server_addr.sin_port)); while (1) { client_fd = accept(server_fd, (struct sockaddr *)&client_addr, &client_len); if (client_fd < 0) { perror("accept"); continue; } pthread_t tid; pthread_create(&tid, NULL, client_handler, &client_fd); pthread_detach(tid); pthread_mutex_lock(&mutex); clients[num_clients++] = client_fd; pthread_mutex_unlock(&mutex); printf("Client[%d] connected\n", client_fd); } close(server_fd); return 0; } ``` 客户端: ```c #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <sys/socket.h> #include <arpa/inet.h> #define BUFFER_SIZE 1024 int main(int argc, char *argv[]) { int client_fd; struct sockaddr_in server_addr; char buffer[BUFFER_SIZE]; int nbytes; if (argc < 2) { fprintf(stderr, "Usage: %s <server_ip_address>\n", argv[0]); exit(EXIT_FAILURE); } client_fd = socket(AF_INET, SOCK_STREAM, 0); if (client_fd < 0) { perror("socket"); exit(EXIT_FAILURE); } memset(&server_addr, 0, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_addr.s_addr = inet_addr(argv[1]); server_addr.sin_port = htons(6666); if (connect(client_fd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) { perror("connect"); exit(EXIT_FAILURE); } while (1) { fgets(buffer, BUFFER_SIZE, stdin); nbytes = strlen(buffer); send(client_fd, buffer, nbytes, 0); } close(client_fd); return 0; } ``` 注意:上述代码仅为示例代码,没有做错误处理和安全性检查,请勿直接使用于生产环境。

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