简单时针的设计

// lab-basis.cpp : 定义应用程序的入口点。

#include "stdafx.h"
#include "lab22-basis.h"

#define PI 3.14159

int n = 36, r = 8, R = 10;

// time variable
SYSTEMTIME timeNow;
float hh, mm, ss;

void init();				// 获取系统时间
void Keyboard(unsigned char key,int x, int y);
void Display(void);			// 回显函数
void Reshape(int w, int h);	// 窗口改变函数
void myidle(int t);			// 闲时函数

int APIENTRY _tWinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPTSTR    lpCmdLine,
                     int       nCmdShow)
{
	UNREFERENCED_PARAMETER(hPrevInstance);
	UNREFERENCED_PARAMETER(lpCmdLine);

	char* argv[] = {"hello ", " "};
	int argc = 2;
	glutInit(&argc,argv);
	glutInitWindowSize(400,400);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
	glutCreateWindow("A Rotating Square");
	init();
	glutDisplayFunc(Display);
	glutReshapeFunc(Reshape);
	glutTimerFunc(1000,myidle,10);
	glutMainLoop();

	return 0;
}

void init()
{
	GetLocalTime(&timeNow);
	hh = timeNow.wHour;
	mm = timeNow.wMinute;
	ss = timeNow.wSecond;
}

void Display()
{
	glClear(GL_COLOR_BUFFER_BIT);
	// 画圆
	glColor3f(1,1,1);
	glBegin(GL_POLYGON);
	for (int i = 0; i < n; i++)
	{
		float f = i*2*PI/n;
		glVertex2f(R*cos(f),R*sin(f));
	}
	glEnd();

	// xs ,ys 秒针坐标
	// xm , ym 分针坐标
	// xh , yh 时针坐标
	float xs = r*cos(PI/2.0 - ss/60 * 2.0 * PI);
	float ys = r*sin(PI/2.0 - ss/60 * 2.0 * PI);

	float xm = (r-1)*cos(PI/2.0 - (mm + ss/60.0)/60.0 * 2.0 * PI);
	float ym = (r-1)*sin(PI/2.0 - (mm + ss/60.0)/60.0 * 2.0 * PI);

	float xh = (r-3)*cos(PI/2.0 - (hh + (mm + ss/60.0)/60.0)/12.0 * 2.0 * PI);
	float yh = (r-3)*sin(PI/2.0 - (hh + (mm + ss/60.0)/60.0)/12.0 * 2.0 * PI);

	// 画线
	glColor3f(0,0,0);
	glBegin(GL_LINES);
	glVertex2f(0,0);
	glVertex2f(xs,ys);
	glEnd();

	glColor3f(0,0,0);
	glLineWidth(2);
	glBegin(GL_LINES);
	glVertex2f(0,0);
	glVertex2f(xm,ym);
	glEnd();

	glColor3f(0,0,0);
	glLineWidth(3);
	glBegin(GL_LINES);
	glVertex2f(0,0);
	glVertex2f(xh,yh);
	glEnd();
	glutSwapBuffers();
}

void myidle(int t)
{
	GetLocalTime(&timeNow);
	hh = timeNow.wHour;
	mm = timeNow.wMinute;
	ss = timeNow.wSecond;
	glutPostRedisplay();
	glutTimerFunc(1000,myidle,10);
}

void Reshape(int w,int h)
{
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(-1.5*R*w/h,1.5*R*w/h,-1.5*R,1.5*R);
	glViewport(0,0,w,h);
	glMatrixMode(GL_MODELVIEW);
}

效果图:

 

 

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