完成端口模型可以让我们基于传递overlapped数据的思想分解异步操作,让操作系统帮我们做线程间的数据传递。基于这个思想,可以把bsdsocket改造成异步模型,尽管这样做效率上意义不大,但对于想模拟ms完成端口都网络模型的人来说,可以小圆梦想了。
static HANDLE g_hiocp;
static DWORD WINAPI worker(LPVOID pvd);
static const int BUF_LEN = 256;
struct myPerIoData
{
OVERLAPPED ov;
char bf[BUF_LEN];
};
int _tmain(int argc, _TCHAR* argv[])
{
g_hiocp = CreateIoCompletionPort(INVALID_HANDLE_VALUE,NULL,NULL,0);
CreateThread(NULL,0,worker,NULL,0,NULL);
BOOL bgqcs;
DWORD transed;
DWORD comkey;
myPerIoData* pov;
int cnt = 0;
while (true)
{
transed = 0;
pov = NULL;
bgqcs = GetQueuedCompletionStatus(g_hiocp,&transed,&comkey,(LPOVERLAPPED*)&pov,INFINITE);
if (NULL == pov)
{
printf("sorry,you lost your snake/n");
break;
}
printf("%s/n",pov->bf);
delete pov;
}
return 0;
}
DWORD WINAPI worker( LPVOID pvd )
{
int cnt = 0;
while (true)
{
Sleep(3000);
++cnt;
if (cnt <= 5)
{
myPerIoData* pov = new myPerIoData;
memset(pov,0,sizeof(myPerIoData));
sprintf_s(pov->bf,BUF_LEN,"yes,it's snake : %d",cnt);
PostQueuedCompletionStatus(g_hiocp,0,NULL,&pov->ov);
}
else
{
PostQueuedCompletionStatus(g_hiocp,0,NULL,NULL);
}
}
return 0L;
}
程序输出是这样的:
yes,it's snake:1
yes,it's snake:2
yes,it's snake:3
yes,it's snake:4
yes,it's snake:5
sorry,you lost your snake