使用C++/CLR进行C++ cv::Mat 与 C# Bitmap 之间的相互转换

最近需要开发一些C#的项目,但是却需要使用C++编写的动态库进行图像处理(核心算法使用C++ opencv,防止反编译),其中涉及到图像cv::Mat 与C#的 Bitmap之间的相互转换。经查阅资料,最终通过C++/CLR实现。

//--------------Functions.h--------------------
#include<opencv.hpp>
#include <string>

cv::Mat BitmapToMat(System::Drawing::Bitmap^ bitmap);

System::Drawing::Bitmap^ MatToBitmap(cv::Mat srcImg);

 

//-----------------Functions.cpp-------------------
#include "Stdafx.h"
#include "Functions.h"

cv::Mat BitmapToMat(System::Drawing::Bitmap^ bitmap)
{
	IplImage* tmp;

	System::Drawing::Imaging::BitmapData^ bmData = bitmap->LockBits(System::Drawing::Rectangle(0, 0, bitmap->Width, bitmap->Height), System::Drawing::Imaging::ImageLockMode::ReadOnly, bitmap->PixelFormat);
	if (bitmap->PixelFormat == System::Drawing::Imaging::PixelFormat::Format8bppIndexed)
	{
		tmp = cvCreateImage(cvSize(bitmap->Width, bitmap->Height), IPL_DEPTH_8U, 1);
		tmp->imageData = (char*)bmData->Scan0.ToPointer();
	}
	else if (bitmap->PixelFormat == System::Drawing::Imaging::PixelFormat::Format24bppRgb)
	{
		tmp = cvCreateImage(cvSize(bitmap->Width, bitmap->Height), IPL_DEPTH_8U, 3);
		tmp->imageData = (char*)bmData->Scan0.ToPointer();
	}
	else
	{
		tmp = cvCreateImage(cvSize(bitmap->Width, bitmap->Height), IPL_DEPTH_8U, 4);
		tmp->imageData = (char*)bmData->Scan0.ToPointer();

	}
	bitmap->UnlockBits(bmData);
	cv::Mat cvImage = cv::cvarrToMat(tmp);
	cvReleaseImage(&tmp);
	return cvImage;
}


System::Drawing::Bitmap^ MatToBitmap(cv::Mat srcImg)
{
	int stride = srcImg.size().width * srcImg.channels();//calc the srtide
	int hDataCount = srcImg.size().height;

	System::Drawing::Bitmap^ retImg;

	System::IntPtr ptr(srcImg.data);

	//create a pointer with Stride
	if (stride % 4 != 0) {//is not stride a multiple of 4?
						  //make it a multiple of 4 by fiiling an offset to the end of each row

		uchar *dataPro = new uchar[((srcImg.size().width * srcImg.channels() + 3) & -4) * hDataCount];//to hold processed data

		uchar *data = srcImg.ptr();

		//current position on the data array
		int curPosition = 0;
		//current offset
		int curOffset = 0;

		int offsetCounter = 0;

		//itterate through all the bytes on the structure
		for (int r = 0; r < hDataCount; r++) {
			//fill the data
			for (int c = 0; c < stride; c++) {
				curPosition = (r * stride) + c;

				dataPro[curPosition + curOffset] = data[curPosition];
			}

			//reset offset counter
			offsetCounter = stride;

			//fill the offset
			do {
				curOffset += 1;
				dataPro[curPosition + curOffset] = 0;

				offsetCounter += 1;
			} while (offsetCounter % 4 != 0);
		}

		ptr = (System::IntPtr)dataPro;//set the data pointer to new/modified data array

									  //calc the stride to nearest number which is a multiply of 4
		stride = (srcImg.size().width * srcImg.channels() + 3) & -4;

		//retImg = gcnew System::Drawing::Bitmap(srcImg.size().width, srcImg.size().height,
		//	stride,
		//	System::Drawing::Imaging::PixelFormat::Format24bppRgb,
		//	ptr);
	}
	if (srcImg.channels() == 4)
	{
		retImg = gcnew System::Drawing::Bitmap(srcImg.size().width, srcImg.size().height,
			stride, System::Drawing::Imaging::PixelFormat::Format32bppArgb, ptr);

	}
	else if (srcImg.channels() == 3)
	{
		retImg = gcnew System::Drawing::Bitmap(srcImg.size().width, srcImg.size().height,
			stride, System::Drawing::Imaging::PixelFormat::Format24bppRgb, ptr);

	}
	else
	{
		retImg = gcnew System::Drawing::Bitmap(srcImg.size().width, srcImg.size().height,
			stride, System::Drawing::Imaging::PixelFormat::Format8bppIndexed, ptr);
	}

	array<System::Byte>^ imageData;
	System::Drawing::Bitmap^ output;

	// Create the byte array.
	{
		System::IO::MemoryStream^ ms = gcnew System::IO::MemoryStream();
		//		System::Drawing::Imaging::ImageFormat^ png = System::Drawing::Imaging::ImageFormat::Png;
		retImg->Save(ms, System::Drawing::Imaging::ImageFormat::Bmp);

		imageData = ms->ToArray();
		delete ms;
	}

	// Convert back to bitmap
	{
		System::IO::MemoryStream^ ms = gcnew System::IO::MemoryStream(imageData);
		output = (System::Drawing::Bitmap^)System::Drawing::Bitmap::FromStream(ms);
		delete ms;
	}

	return output;
}

 

// OpenCvDotNet.h

#pragma once

#include <opencv\cv.h>
#include <opencv\highgui.h>

using namespace System;

namespace OpenCvDotNet {

	public ref class MyOpenCvWrapper
	{
	public:
		System::Drawing::Bitmap^ Threshold(System::Drawing::Bitmap^ srcImage, int minGray, int maxGray);
	};
}

 

// OpenCvDotNet.cpp
// This is the main DLL file.

#include "stdafx.h"

#include "OpenCvDotNet.h"
#include "Functions.h"
	
using namespace OpenCvDotNet;

System::Drawing::Bitmap^ MyOpenCvWrapper::Threshold(System::Drawing::Bitmap^ srcImage, int minGray, int maxGray){
	System::Drawing::Bitmap^ output;

	cv::Mat cvsrcImage = BitmapToMat(srcImage);//convert Bitmap to Mat
	if (!cvsrcImage.data) {
		return nullptr;
	}
	cv::Mat cvdstImage;//destination image

	cv::Mat dstImage1, dstImage2;
	cv::threshold(cvsrcImage, dstImage1, minGray, 255, cv::THRESH_BINARY);
	cv::threshold(cvsrcImage, dstImage2, maxGray, 255, cv::THRESH_BINARY_INV);
	cvdstImage = dstImage1 & dstImage2;

	output = MatToBitmap(cvdstImage);

	return output;

}

 

 

  • 5
    点赞
  • 22
    收藏
    觉得还不错? 一键收藏
  • 6
    评论
评论 6
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值