呵呵,我来水一期博客。
哦,大家好,我是bug质检官。今天,我们来简单的写一下小游戏
今天,我来教大家做一个简单的小游戏
(本博客无不良引导)
提出的要求:
<!DOCTYPE html>
<html>
<head>
<title>小游戏</title>
<style>
canvas {
border: 1px solid black;
}
</style>
</head>
<body>
<canvas id="gameCanvas" width="800" height="600"></canvas>
<script>
// 创建画布和上下文
var canvas = document.getElementById("gameCanvas");
var ctx = canvas.getContext("2d");
// 导入人物和场景图片
var characterImage = new Image();
characterImage.src = "character.png";
var sceneImage = new Image();
sceneImage.src = "scene.png";
// 初始化人物和场景坐标
var characterX = 0;
var characterY = 0;
var sceneX = 0;
var sceneY = 0;
// 绘制游戏画面
function drawGame() {
// 清除画布
ctx.clearRect(0, 0, canvas.width, canvas.height);
// 绘制场景
ctx.drawImage(sceneImage, sceneX, sceneY);
// 绘制人物
ctx.drawImage(characterImage, characterX, characterY);
}
// 处理按键事件
function handleKeyPress(e) {
// 根据按下的键来移动人物
if (e.key === "ArrowUp") {
characterY -= 10;
} else if (e.key === "ArrowDown") {
characterY += 10;
} else if (e.key === "ArrowLeft") {
characterX -= 10;
} else if (e.key === "ArrowRight") {
characterX += 10;
}
// 重新绘制游戏画面
drawGame();
}
// 保存游戏进度
function saveGameProgress() {
var progress = {
characterX: characterX,
characterY: characterY,
sceneX: sceneX,
sceneY: sceneY
};
// 将进度对象转换为字符串并保存到本地存储
localStorage.setItem("gameProgress", JSON.stringify(progress));
}
// 加载游戏进度
function loadGameProgress() {
// 从本地存储中获取已保存的进度字符串
var progress = localStorage.getItem("gameProgress");
if (progress) {
// 将进度字符串转换为对象
progress = JSON.parse(progress);
// 更新人物和场景坐标
characterX = progress.characterX;
characterY = progress.characterY;
sceneX &