C# Socket异步通讯_客户端

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;

namespace SocketTest
{
    public class AsynSocket_Client
    {
        public static Socket client;
        public static string IP= "192.168.1.110";
        public static int Port= 20108;
        public static string ReciveInfo = "";

        /// <summary>
        /// 连接到服务器
        /// </summary>
        public static void AsynConnect()
        {
            //端口及IP
            IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(IP), Port);
            //创建套接字
            client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            //开始连接到服务器
            client.BeginConnect(ipe, asyncResult =>
            {
                client.EndConnect(asyncResult);               
                AsynRecive(client);
            }, null);
        }

        /// <summary>
        /// 发送消息
        /// </summary>
        /// <param name="socket"></param>
        /// <param name="message"></param>
        public static void AsynSend(Socket socket, string message)
        {
            if (socket == null || message == string.Empty) return;           
            byte[] data = Encoding.UTF8.GetBytes(message);
            try
            {
                socket.BeginSend(data, 0, data.Length, SocketFlags.None, asyncResult =>
                {
                    //完成发送消息
                    int length = socket.EndSend(asyncResult);
                    Console.WriteLine(string.Format("客户端发送消息:{0}", message));
                }, null);
            }
            catch (Exception ex)
            {
                Console.WriteLine("异常信息:{0}", ex.Message);
            }
        }

        /// <summary>
        /// 接收消息
        /// </summary>
        /// <param name="socket"></param>
        public static void AsynRecive(Socket socket)
        {
            byte[] data = new byte[1024];
            try
            {
                //开始接收数据
                socket.BeginReceive(data, 0, data.Length, SocketFlags.None,
                asyncResult =>
                {
                    int length = socket.EndReceive(asyncResult);
                    Console.WriteLine(string.Format("收到服务器消息:{0}", Encoding.UTF8.GetString(data)));
                    ReciveInfo = Encoding.UTF8.GetString(data);
                    AsynRecive(socket);
                }, null);
            }
            catch (Exception ex)
            {
                Console.WriteLine("异常信息:", ex.Message);
            }
        }
    }
}

应用于socket通讯连接服务并发送和接收数据,可以生成dll文件,应用于Unity开发socket通讯。
注:应用于Unity时请使用Unity2017以上版本设置Api Compatibility Level为.net4.6

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