来自kuangbin的ACM模板
//Point定义
const double eps=1e-8;
const double PI=acos(-1.0);
int sgn(double x)
{
if(fabs(x)<eps) return 0;
if(x<0) return -1;
else return 1;
}
struct Point
{
double x,y;
Point(){}
Point(double _x,double _y)
{
x=_x;y=_y;
}
Point operator - (const Point &b) const
{
return Point(x-b.x,y-b.y);
}
//叉积
double operator ^ (const Point &b) const
{
return x*b.y-y*b.x;
}
//点积
double operator * (const Point &b) const
{
return x*b.x+y*b.y;
}
///绕原点旋转角度B(弧度值),后x,y的变化
void transXY(double B)
{
double tx=x,ty=y;
x=tx*cos(B)-ty*sin(B);
y=tx*sin(B)+ty*cos(B);
}
};
//两点描述直线
struct Line
{
Point s,e;
Line(){}
Line(Point _s,Point _e) { s = _s;e = _e; }
//两直线相交求交点
//第一个值为0表示直线重合,为1表示平行,为0表示相交,为2是相交
//只有第一个值为2时,交点才有意义
pair<int,Point> operator &(const Line &b)const
{
Point res = s;
if(sgn((s-e)^(b.s-b.e)) == 0)
{
if(sgn((s-b.e)^(b.s-b.e)) == 0)
return make_pair(0,res);//重合
else return make_pair(1,res);//平行
}
double t = ((s-b.s)^(b.s-b.e))/((s-e)^(b.s-b.e));
res.x += (e.x-s.x)*t;
res.y += (e.y-s.y)*t;
return make_pair(2,res);
}
};
//两点间距离
double dist(Point a,Point b){return sqrt((a-b)*(a-b)); }
//点到直线上最近的点
Point PointToLine(Point P,Line L)
{
Point result;
double t = ((P-L.s)*(L.e-L.s))/((L.e-L.s)*(L.e-L.s));
result.x = L.s.x + (L.e.x-L.s.x)*t;
result.y = L.s.y + (L.e.y-L.s.y)*t;
return result;
}
//判断点在线段上
bool OnSeg(Point P,Line L)
{
return sgn((L.s-P)^(L.e-P)) == 0 &&
sgn((P.x - L.s.x)*(P.x - L.e.x)) <= 0 &&
sgn((P.y - L.s.y) * (P.y - L.e.y)) <= 0;
}
//判断直线和线段相交
bool Seg_inter_line(Line l1,Line l2) //判断直线l1和线段l2是否相交
{
return sgn((l2.s-l1.e)^(l1.s-l1.e))*sgn((l2.e-l1.e)^(l1.s-l1.e)) <= 0;
}
//判断线段相交
bool inter(Line l1,Line l2)
{
return
max(l1.s.x,l1.e.x) >= min(l2.s.x,l2.e.x) &&
max(l2.s.x,l2.e.x) >= min(l1.s.x,l1.e.x) &&
max(l1.s.y,l1.e.y) >= min(l2.s.y,l2.e.y) &&
max(l2.s.y,l2.e.y) >= min(l1.s.y,l1.e.y) &&
sgn((l2.s-l1.e)^(l1.s-l1.e))*sgn((l2.e-l1.e)^(l1.s-l1.e)) <= 0 &&
sgn((l1.s-l2.e)^(l2.s-l2.e))*sgn((l1.e-l2.e)^(l2.s-l2.e)) <= 0;
}
//计算多边形面积
//点的编号从0~n-1
double CalcArea(Point p[],int n)
{
double res=0.0;
for(int i=0;i<n;i++)
res+=(p[i]^p[(i+1)%n])/2;
return fabs(res);
}
//*判断点在凸多边形内
//k为-1代表逆时针,1代表顺时针
//点的编号:0~n-1
//返回值:
//-1:点在凸多边形外
//0:点在凸多边形边界上
//1:点在凸多边形内
int inConvexPoly(Point a,Point p[],int n,int k)
{
if(k==-1)
{
for(int i = 0;i < n;i++)
{
if(sgn((p[i]-a)^(p[(i+1)%n]-a)) < 0)return -1;
else if(OnSeg(a,Line(p[i],p[(i+1)%n])))return 0;
}
return 1;
}
else
{
for(int i = 0;i < n;i++)
{
if(sgn((p[i]-a)^(p[(i+1)%n]-a)) > 0)return -1;
else if(OnSeg(a,Line(p[i],p[(i+1)%n])))return 0;
}
return 1;
}
}
//判断凸多边形
//允许共线边
//点可以是顺时针给出也可以是逆时针给出
//点的编号0~n-1
//返回-1为逆时针,返回1为顺时针
int isconvex(Point poly[],int n)
{
bool s[3];
memset(s,false,sizeof(s));
for(int i=0;i<n;i++)
{
s[sgn((poly[(i+1)%n]-poly[i])^(poly[(i+2)%n]-poly[i]))+1]=true;
if(s[0]&&s[2]) return 0;
}
if(s[0]) return 1;
else return -1;
}
/*
* 求凸包,Graham算法
* 点的编号0~n-1
* 返回凸包结果Stack[0~top-1]为凸包的编号
*/
const int N=10010;
Point list[N];
int Stack[N],top;
//相对于list[0]的极角排序
bool _cmp(Point p1,Point p2)
{
double tmp = (p1-list[0])^(p2-list[0]);
if(sgn(tmp) > 0)return true;
else if(sgn(tmp) == 0 && sgn(dist(p1,list[0]) - dist(p2,list[0])) <= 0)
return true;
else return false;
}
void Graham(int n)
{
Point p0;
int k = 0;
p0 = list[0]; //找最下边的一个点
for(int i = 1;i < n;i++)
{
if( (p0.y > list[i].y) || (p0.y == list[i].y && p0.x > list[i].x) )
{
p0 = list[i];
k = i;
}
}
swap(list[k],list[0]);
sort(list+1,list+n,_cmp);
if(n == 1)
{
top = 1;
Stack[0] = 0;
return;
}
if(n == 2)
{
top = 2;
Stack[0] = 0;
Stack[1] = 1;
return;
}
Stack[0] = 0;
Stack[1] = 1;
top = 2;
for(int i = 2;i < n;i++)
{
while(top>1&&sgn((list[Stack[top-1]]-list[Stack[top-2]])^(list[i]-list[Stack[top-2]]))<=0)
top--;
Stack[top++] = i;
}
}