#
import
"ViewController.h"
@interface
ViewController () {
BOOL flag;
}
@property
(strong, nonatomic) UIImageView *imageView;
@end
@implementation
ViewController
- (
void
)viewDidLoad {
[
super
viewDidLoad];
flag = YES;
self.imageView = [[UIImageView alloc] initWithFrame:CGRectMake(
0
,
0
,
35
,
35
)];
UIImage *aImage = [UIImage imageNamed:@
"down.png"
];
[_imageView setImage:aImage];
_imageView.center = self.view.center;
[self.view addSubview:_imageView];
UIButton *button = [UIButton buttonWithType:UIButtonTypeSystem];
[button setTitle:@
"旋转"
forState:UIControlStateNormal];
[button addTarget:self action:
@selector
(rotate:) forControlEvents:UIControlEventTouchUpInside];
button.frame = CGRectMake(
110
,
400
,
100
,
44
);
[self.view addSubview:button];
}
- (
void
)rotate:(id)sender {
if
(flag) {
[UIView animateWithDuration:
0.5
animations:^{
_imageView.transform = CGAffineTransformMakeRotation(M_PI);
} completion:^(BOOL finished) {
flag = NO;
}];
}
else
{
[UIView animateWithDuration:
0.5
animations:^{
_imageView.transform = CGAffineTransformMakeRotation(
0
);
} completion:^(BOOL finished) {
flag = YES;
}];
}
}
@end