udp服务端
#include<stdio.h>
#include <sys/socket.h>
#include<string.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <netinet/in.h>
#define UDP_PORT 8888
int main()
{
int socket_ser;
char bufrec[1500];
char ipbuf[16];
socket_ser = socket(AF_INET,SOCK_DGRAM,0);
struct sockaddr_in addr,addr_c;
bzero(&addr,sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_port = htons(UDP_PORT);
addr.sin_addr.s_addr = htonl(INADDR_ANY);
bind(socket_ser,(struct sockaddr *)&addr,sizeof(addr));
while(1)
{
bzero(bufrec,sizeof(bufrec));
bzero(&ipbuf,sizeof(ipbuf));
socklen_t len = sizeof(addr_c);
uint length = recvfrom(socket_ser,bufrec, sizeof(bufrec),0,(struct sockaddr*)&addr_c,&len);
inet_ntop(AF_INET,&addr_c.sin_addr.s_addr,ipbuf,sizeof(ipbuf));
printf("Ip is %s,port is %d\n",ipbuf,ntohs(addr_c.sin_port));
printf("%s\n",bufrec);
sendto(socket_ser,bufrec,strlen(bufrec),0,(struct sockaddr*)&addr_c,sizeof(addr_c));
}
close(socket_ser);
return 0;
}
UDP无需三次握手四次挥手,因此没必要使用list去维护队列,accept也不再需要。
客户端
#include<stdio.h>
#include <sys/socket.h>
#include<string.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <netinet/in.h>
#define UDP_PORT 8888
int main()
{
int socketcli;
char bufsend[] ="hello world";
char bufrec[1500];
char ipbuf[16];
socketcli = socket(AF_INET,SOCK_DGRAM,0);
struct sockaddr_in addr;
bzero(&addr,sizeof(addr));
bzero(&bufrec,sizeof(bufrec));
addr.sin_family = AF_INET;
addr.sin_port = htons(UDP_PORT);
addr.sin_addr.s_addr = htonl(INADDR_ANY);
sendto(socketcli,bufsend,strlen(bufsend),0,(struct sockaddr*)&addr, sizeof(addr));
recvfrom(socketcli,bufrec, sizeof(bufrec),0,NULL,NULL);
printf("%s\n",bufrec);
return 0;
}
客户端的recvfrom最后两个参数是传回服务端的地址端口等信息 和长度,由于客户端本就已经知道因此可以直接设置为NULL