重叠ioserver.cpp

// 重叠ioserver.cpp : Defines the entry point for the console application.
//


#include "stdafx.h"
#include "重叠ioserver.h"
#include "winsock2.h"

#define  DATA_BUFSIZE  256 

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


#pragma comment(lib,"WS2_32")
/
// The one and only application object

CWinApp theApp;

using namespace std;

int _tmain(int argc, TCHAR* argv[], TCHAR* envp[])
{
 int nRetCode = 0;

 // initialize MFC and print and error on failure
 if (!AfxWinInit(::GetModuleHandle(NULL), NULL, ::GetCommandLine(), 0))
 {
  // TODO: change error code to suit your needs
  cerr << _T("Fatal Error: MFC initialization failed") << endl;
  nRetCode = 1;
 }
 else
 {
  // TODO: code your application's behavior here.
  WSADATA   wsaData;
  WSABUF   wsaBuf;
  char   buffer[DATA_BUFSIZE];
  DWORD   dwEventTotal;
  DWORD   dwRecvBytes;
  DWORD   dwFlag;
  DWORD   dwTransferred;
  WSAEVENT  wsaEvent[WSA_MAXIMUM_WAIT_EVENTS];
  WSAOVERLAPPED AcceptOverlapped;
  SOCKET   hSocketServer,hSocketAccept;
  SOCKADDR_IN  hAddrServer,hAddrClient;
  int    saRemoteLen;
  int    nRet;

  nRet=WSAStartup(MAKEWORD(2,2),&wsaData);
  if(nRet!=0)
  {
   cout<<"WSAStartup Failed!"<<endl;
   return 0;
  }

  hAddrServer.sin_family=AF_INET;
  hAddrServer.sin_port=htons(8888);
  hAddrServer.sin_addr.s_addr=INADDR_ANY;

  hSocketServer=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
  if(hSocketServer==SOCKET_ERROR)
  {
   cout<<"create socket failed"<<endl;
   return 0;
  }

  nRet=::bind(hSocketServer,(SOCKADDR*)&hAddrServer,sizeof(hAddrServer));
  if(nRet!=0)
  {
   cout<<"bind failed!"<<endl;
   return 0;
  }
  nRet=::listen(hSocketServer,5);
  if(nRet!=0)
  {
   cout<<"listen failed"<<endl;
   return 0;
  }

  saRemoteLen=sizeof(hAddrClient);

  hSocketAccept=::WSAAccept(hSocketServer,(SOCKADDR*)&hAddrClient,&saRemoteLen,0,NULL);


  cout<<"Client :"<<::inet_ntoa(hAddrClient.sin_addr)<<"connect"<<endl;

  dwEventTotal=0;

  wsaEvent[dwEventTotal]=::WSACreateEvent();

  ZeroMemory(&AcceptOverlapped,sizeof(AcceptOverlapped));

  wsaBuf.len=DATA_BUFSIZE;
  wsaBuf.buf=buffer;
  dwFlag=0;

  dwEventTotal++;


  if(WSARecv(hSocketAccept,&wsaBuf,1,&dwRecvBytes,&dwFlag,&AcceptOverlapped,NULL)==SOCKET_ERROR)
  {
   if(WSAGetLastError()!=WSA_IO_PENDING)
   {
    cout<<"error1"<<endl;
   }

  }

  while(true)
  {
   DWORD  dwIndex;
   dwIndex=::WSAWaitForMultipleEvents(dwEventTotal,wsaEvent,FALSE,WSA_INFINITE,FALSE);
   ::WSAResetEvent(wsaEvent[dwIndex-WSA_WAIT_EVENT_0]);
   ::WSAGetOverlappedResult(hSocketAccept,&AcceptOverlapped,&dwTransferred,FALSE,&dwFlag);
   if(dwTransferred==0)
   {
    cout<<"closing socket"<<hSocketAccept<<endl;
    closesocket(hSocketAccept);
    WSACloseEvent(wsaEvent[dwIndex-WSA_WAIT_EVENT_0]);
    return 0;
   }
   cout<<"recv data from "<<hSocketAccept<<endl;

   dwFlag=0;
   ZeroMemory(&AcceptOverlapped,sizeof(WSAOVERLAPPED));
   AcceptOverlapped.hEvent=wsaEvent[dwIndex-WSA_WAIT_EVENT_0];
   wsaBuf.len=DATA_BUFSIZE;
   wsaBuf.buf=buffer;
   if(::WSARecv(hSocketAccept,&wsaBuf,1,&dwRecvBytes,&dwFlag,&AcceptOverlapped,NULL)==SOCKET_ERROR)
   {
    if(WSAGetLastError()!=WSA_IO_PENDING)
    {
     cout<<"error2"<<endl;
     break;
    }
   }
  }
  ::WSACleanup();
 }

 return nRetCode;
}


 

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重叠IO模型之OverLapped完成例程模型WSACompletionRoutineServer VS2010 基础入门 客户端与服务器端 客户端向服务器端发送数据 可接收多个客户端 #include #include #pragma comment (lib, "ws2_32.lib") #define PORT 8088 #define MSG_SIZE 1024 SOCKET g_sConnect; bool g_bConnect = false; typedef struct { WSAOVERLAPPED overLap; WSABUF wsaBuf; char chMsg[MSG_SIZE]; DWORD nRecvNum; DWORD nFlags; SOCKET sClient; }PRE_IO_OPERATION_DATA, *LP_PER_IO_OPERATION_DATA; void CALLBACK CompletionRoutine(DWORD dwError, DWORD dwTrans, LPWSAOVERLAPPED lpOverlap, DWORD nFlags); DWORD WINAPI workThread(LPVOID lp) { LP_PER_IO_OPERATION_DATA lpData; while(TRUE) { if (g_bConnect) // 有新的连接 { // 为lpData分配空间并初始化 lpData = (LP_PER_IO_OPERATION_DATA)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(PRE_IO_OPERATION_DATA)); lpData->wsaBuf.len = MSG_SIZE; lpData->wsaBuf.buf = lpData->chMsg; lpData->sClient = g_sConnect; WSARecv(lpData->sClient, &lpData->wsaBuf, 1, &lpData->nRecvNum, &lpData->nFlags, &lpData->overLap, CompletionRoutine); g_bConnect = false; // 处理完毕 } SleepEx(1000, TRUE); } return 0; } // 系统在WSARecv收到信息后,自动调用此函数,并传入参数--回调函数 void CALLBACK CompletionRoutine(DWORD dwError, DWORD dwTrans, LPWSAOVERLAPPED lpOverlap, DWORD nFlags) { LP_PER_IO_OPERATION_DATA lpData = (LP_PER_IO_OPERATION_DATA)lpOverlap; if (0 != dwError) // 接收失败 { printf("Socket %d Close!\n", lpData->sClient); closesocket(lpData->sClient); HeapFree(GetProcessHeap(), 0, lpData); } else // 接收成功 { lpData->chMsg[dwTrans] = '\0'; send(lpData->sClient, lpData->chMsg, dwTrans, 0); printf("Socket:%d MSG: %s \n", lpData->sClient, lpData->chMsg); memset(&lpData->overLap, 0, sizeof(WSAOVERLAPPED)); lpData->wsaBuf.len = MSG_SIZE; lpData->wsaBuf.buf = lpData->chMsg; // 继续接收来自客户端的数据 实现 WSARecv与CompletionRoutine循环 WSARecv(lpData->sClient, &lpData->wsaBuf,1, &lpData->nRecvNum, &lpData->nFlags, &lpData->overLap, CompletionRoutine); } } int main() { WSADATA wsaData; WSAStartup(0x0202, &wsaData); SOCKET sListen; sListen = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); sockaddr_in addrListen; addrListen.sin_family = AF_INET; addrListen.sin_port = htons(PORT); addrListen.sin_addr.S_un.S_addr = htonl(ADDR_ANY); int nErrorCode = 0; nErrorCode = bind(sListen, (sockaddr*)&addrListen, sizeof(sockaddr)); nErrorCode = listen(sListen, 5); DWORD nThreadID; CreateThread(NULL, 0, workThread, NULL, 0, &nThreadID); sockaddr_in addrConnect; int nAddrLen = sizeof(sockaddr_in); printf("Server Started!\n"); while(TRUE) { g_sConnect= accept(sListen, (sockaddr*)&addrConnect, &nAddrLen); if (INVALID_SOCKET == g_sConnect) { return -1; } g_bConnect = true; // 连接成功 printf("Accept Client :%s -- PORT:%d\n", inet_ntoa(addrConnect.sin_addr), htons(addrConnect.sin_port)); } return 0; }

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