win32 窗口 绘制矩形

win32 窗口 绘制矩形
测试环境: win7 64 位 vs2013

建立一个 win32 应用程序 ,空项目,名称是 HelloPaintRect,
在项目中添加源文件 HelloPaintRect.cpp :
内容如下:

#include <windows.h>
#include <stdlib.h>                                                 
#include <string.h>                                                 
#include <tchar.h>                                                  

LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
    PSTR szCmdLine, int iCmdShow)
{
    static TCHAR szAppName[] = TEXT("HelloWin");
    HWND         hwnd;
    MSG          msg;
    WNDCLASS     wndclass;

    wndclass.style = CS_HREDRAW | CS_VREDRAW;
    wndclass.lpfnWndProc = WndProc;
    wndclass.cbClsExtra = 0;
    wndclass.cbWndExtra = 0;
    wndclass.hInstance = hInstance;
    wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
    wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
    wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
    wndclass.lpszMenuName = NULL;
    wndclass.lpszClassName = szAppName;

    if (!RegisterClass(&wndclass))
    {
        MessageBox(NULL, TEXT("This program requires Windows NT!"),
            szAppName, MB_ICONERROR);
        return 0;
    }

    hwnd = CreateWindow(szAppName,                  // window class name
        TEXT("The Hello Program"), // window caption
        WS_OVERLAPPEDWINDOW,        // window style
        CW_USEDEFAULT,              // initial x position
        CW_USEDEFAULT,              // initial y position
        CW_USEDEFAULT,              // initial x size
        CW_USEDEFAULT,              // initial y size
        NULL,                       // parent window handle
        NULL,                       // window menu handle
        hInstance,                  // program instance handle
        NULL);                     // creation parameters

    ShowWindow(hwnd, iCmdShow);
    UpdateWindow(hwnd);

    while (GetMessage(&msg, NULL, 0, 0))
    {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }
    return msg.wParam;
}

LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    HDC         hdc;
    PAINTSTRUCT ps;

    switch (message)
    {
    case WM_CLOSE:
        DestroyWindow(hwnd);
        break;

    case WM_DESTROY:
        PostQuitMessage(0);
        break;

    case WM_PAINT:                                            

         hdc = BeginPaint(hwnd, &ps);                          //1

         Rectangle(hdc,50,50,200,200);                        // 2

         EndPaint(hwnd, &ps);                                 // 3

         break;                                            

    default:
        return DefWindowProc(hwnd, message, wParam, lParam);

    }

    return 0;
}

显示效果如下:

这里写图片描述

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Win32 API提供了几种绘制按钮的方法,其中常用的是使用DrawFrameControl和DrawEdge函数。 以下是一个简单的示例代码,演示如何使用Win32 API在窗口绘制按钮: ```c++ #include <windows.h> LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // 创建窗口 HWND hwnd; WNDCLASSEX wc = { sizeof(WNDCLASSEX) }; wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WndProc; wc.hInstance = hInstance; wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.lpszClassName = L"ButtonDemo"; RegisterClassEx(&wc); hwnd = CreateWindowEx(0, L"ButtonDemo", L"Button Demo", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 400, 300, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, nCmdShow); UpdateWindow(hwnd); // 消息循环 MSG msg; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return (int)msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_PAINT: { PAINTSTRUCT ps; HDC hdc = BeginPaint(hwnd, &ps); // 绘制按钮外框 RECT rect = { 50, 50, 150, 100 }; DrawFrameControl(hdc, &rect, DFC_BUTTON, DFCS_BUTTONPUSH); // 绘制按钮文本 HFONT hFont = CreateFont(20, 0, 0, 0, FW_DONTCARE, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, CLEARTYPE_QUALITY, DEFAULT_PITCH | FF_DONTCARE, L"Segoe UI"); HGDIOBJ hOldFont = SelectObject(hdc, hFont); SetBkMode(hdc, TRANSPARENT); SetTextColor(hdc, RGB(0, 0, 0)); rect.left += 10; rect.top += 10; DrawText(hdc, L"Button", -1, &rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE); SelectObject(hdc, hOldFont); DeleteObject(hFont); EndPaint(hwnd, &ps); break; } case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hwnd, msg, wParam, lParam); } return 0; } ``` 该示例代码在窗口绘制一个矩形按钮,并在其中添加文本。您可以使用相同的方法绘制其他类型的按钮,例如圆形按钮或图像按钮。

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