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注意:以下所有 global , local,content 坐标都是针对于上面这个组件而言的。
以上面这个组件 ( 组件一, comp1) 这例 , 假如当前这个文档的这一页为舞台 , 那么这个组件的左上角在该页面的坐标就是该组件的 global 坐标 .
现在假设在组件一中还有一个组件 ( 组件二, comp2) ,那组件二左上角的坐标则是组件一的 content 的 content 坐标,表示的是 comp2 在 comp1 的 content 中的绝对位置。
Content 的坐标原点不一定是在组件的原点,而是在组件的 content 的左上角。因此如果在 comp1 中添加了 comp2 ,而且 comp2 的 x , y 都是固定的,那么 comp2 的左上角的 content 坐标在 comp1 的 content 中是不会变的,但是 local 坐标可能会变。因为 local 坐标永远是相对于 comp1 的左上角而言的。
<?xml version = "1.0" encoding = "utf-8"?>
<mx:Application xmlns:mx = " http://www.adobe.com/2006/mxml " layout = " absolute " >
<mx:Script>
<![CDATA[
import mx.containers.Canvas;
private function showSupportingArea(): void
{
support.height=200;
var point:Point= new Point();
// point.x = lbl.x;
// point.y = lbl.y;
// point = lbl.localToContent(point);
// trace(point.x);trace(point.y);
// point=lbl.contentToGlobal(point);
// trace(point.x);
// trace(point.y);
point=lbl.localToGlobal(point);
trace (point.x);
trace (point.y);
// point=lbl.globalToLocal(point);
// trace(point.x);
// trace(point.y);
point=canvas.globalToContent(point);
trace (point.x);
trace (point.y);
// point=canvas.globalToLocal(point);
// trace(point.x);
// trace(point.y);
}
]]>
</mx:Script>
<mx:Button click = "showSupportingArea()" label = " Test " />
<mx:VDividedBox id = " vbox " y = " 80 " height = " 500 " width = " 100% " >
<mx:Canvas id = " canvas " backgroundColor = " blue " width = " 100% " height = " 50% " >
<mx:Label text = " Hello " id = " lbl " x = " 80 " y = " 300 " />
</mx:Canvas>
<mx:Canvas id = " support " backgroundColor = " red " width = " 100% " height = " 0 " />
</mx:VDividedBox>
</mx:Application>