(beginer) 凸包+点在多边形内 UVA 11072 Points

Points 

Time limit: 10s

In this problem you will be given a set of points in the Euclidian plane. The number of points in the set will never exceed 100000. The coordinates of these points will be integer coordinates and will have an absolute value smaller than 10000. There will be no identical points in the first set. Then you will be given a second set of points. For each point in the second set you will have to determine whether it lies in a triangle spanned by three points in the first set. A point lying on the edge of a triangle is considered to be "inside" the triangle.

In the following example the points p1,p2,p3,p4 belong to the first set. The points r and s belong to the second set. The point r isn't contained in any triangle spanned by three points of the first set. The point s is contained in two triangles. For example, the triangle spanned by p2,p3,p4.

Input

You will be given several testcases. A testcases consists of the number of points p, 3 ≤ p ≤ 100000 in the first set. It is followed by p pairs of numbers, each describing a point of the first set, the first number of a pair denoting the x-coordinate of the point, the second the y-coordinate. Each pair is on a seperate line. There may be colinear points in the first set. The next number in the input gives you the number of points r in the second set. It is followed by r pairs of numbers, each describing a point, each on a separate line. The first number of a pair being the x-coordinate, the second number being the y-coordinate of the point. All coordinates in the input will be integer coordinates.

Output

For each point in the second set, output if the point lies in a triangle spanned by three points of the first set. If the point lies inside a triangle output inside otherwise output outside.

Sample input

4
0 0
4 4
0 4
4 0
6
2 2
4 4
1 1
0 2
0 10
10 0

Sample output

inside
inside
inside
inside
outside
outside



FAU Local Summer Contest 2005
Author: Tilmann Spiegelhauer 


题意:给出一些列的点的集合,然后询问某个点是否在这些点能形成的三角形里面。在边上算在里面。


思路:我们先对集合求一个凸包。然后就判断点是否在这个凸包里面就行了。显然在这个凸包里的任何点都能在一个三角形里面,在凸包上面总能选出三个点,形成的三角形能包围这个点,而在凸包外面的点,一定画不出三角形把它围起来。


代码:

#include<iostream>
#include<cstdio>
#include<string.h>
#include<math.h>
#include<string>
#include<set>
#include<cstring>
#include<map>
#include<algorithm>
#include<vector>
#include<queue>
using namespace std;
#define mp make_pair
#define eps 1e-10
const double inf = 1e16;
const double PI = acos(-1.0);
struct Point
{
	Point(const Point&p) { x = p.x , y = p.y; }
	Point (double xx=0,double yy=0) : x(xx) , y(yy) { }
	double x;
	double y;
};


typedef Point Vector;
Vector operator+(Vector  v1,Vector  v2) { return Vector(v1.x+v2.x,v1.y+v2.y); }
Vector operator-(Vector  v1,Vector  v2) { return Vector(v1.x-v2.x,v1.y-v2.y); }
Vector operator*(Vector  v, double p) { return Vector(v.x*p,v.y*p); }
Vector operator/(Vector  v,double p) { return Vector(v.x/p,v.y/p); }

int dcmp(double x) 
{
	if (fabs(x) < eps) return 0;
	return x < 0 ? -1 : 1; 
}
bool operator < (Point  a,Point  b) { return dcmp(a.x-b.x)<0 || dcmp(a.x-b.x)==0 && dcmp(a.y-b.y)<0; }
bool operator==(const Point & a,const Point & b) 
{
	return dcmp(a.x-b.x)==0 && dcmp(a.y-b.y)==0;
}

inline double toRad(double x) { return x * PI/180; }
inline double toDegreed(double rad) { return rad*180/PI; }
double Dot(Vector  A,Vector  B) { return A.x*B.x+A.y*B.y; }
double Length(Vector  A) { return sqrt(Dot(A,A)); }
double Angle(Vector A,Vector B) 
{ 
	double cosine = Dot(A,B)/Length(A)/Length(B);
	if (dcmp(cosine-1.0)==0) return 0;
	return acos(cosine); 
}
double Cross(Vector A,Vector B) { return A.x*B.y-A.y*B.x; }
double Area2(Point a,Point b,Point c) {  return Cross(b-a,c-a); }
double PolyArea(Point *poly, int n)
{
	double ret = 0;
	for (int i = 1 ; i < n-1 ; ++i) 
		ret += Cross(poly[i]-poly[0],poly[i+1]-poly[0]);
	return ret/2;
}

//旋转
Vector Rotate(Vector A,double rad) 
{
	return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));
}

//单位法线
Vector Normal(Vector A) { double L = Length(A); return Vector(-A.y/L,A.x/L); }

//点和直线
Point GetLineIntersection(Point P,Vector v,Point Q,Vector w)
{
	Vector u = P-Q;
	double t = Cross(w,u) / Cross(v,w);
	return P+v*t;
}

double DistanceToLine(Point P,Point A,Point B) 
{
	Vector v1 = B-A , v2 = P-A;
	return fabs(Cross(v1,v2))/Length(v1);
}
double DistanceToSegment(Point P,Point A,Point B)
{
	if (A==B) return Length(P-A);
	Vector v1 = B-A , v2 = P-A , v3 = P-B;
	if (dcmp(Dot(v1,v2)) < 0) return Length(v2);
	else if (dcmp(Dot(v1,v3)) > 0) return Length(v3);
	else return fabs(Cross(v1,v2))/Length(v1);
}
//点在直线上的投影
Point GetLineProjection(Point P,Point A,Point B) 
{
	Vector v = B-A;
	return A+v*(Dot(v,P-A)/Dot(v,v));
}
//线段相交(不包括端点)
bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2) 
{
	double c1 = Cross(a2-a1,b1-a1) , c2 = Cross(a2-a1,b2-a1) ,
		     c3 = Cross(b2-b1,a1-b1) , c4 = Cross(b2-b1,a2-b1);
	return dcmp(c1)*dcmp(c2) < 0 && dcmp(c3)*dcmp(c4)<0;
}

//点在线段上(不包括端点)
bool OnSegment(Point p,Point a,Point b)
{
	return dcmp(Cross(a-p,b-p))==0 && dcmp(Dot(a-p,b-p)) < 0;
}

//点在线上
bool OnLine(Point p,Point a,Point b)
{
	if (p==a || p==b) return true;
	return dcmp(Cross(a-p,b-p))==0;
}

//线段相交(包括端点)
bool SegmentIntersection(Point a1,Point a2,Point b1,Point b2) 
{
	if (SegmentProperIntersection(a1,a2,b1,b2)) return true;
	if (OnSegment(a1,b1,b2) || OnSegment(a2,b1,b2)) return true;
	if (OnSegment(b1,a1,a2) || OnSegment(b2,a1,a2)) return true;
	if (a1==b1 || a1==b2 || a2==b1 || a2==b2) return true;
	return false;
}

//点在多边形内:0:外部 1:内部 -1:线上 -2:在顶点
int isPointInPolygon(Point a,Point *p,int n)
{
	int wn = 0;
	for (int i = 0 ; i < n ; ++i) {
		if (a==p[i]) return -2; //点重合
		if (OnSegment(a,p[i],p[(i+1)%n])) return -1;
		int k = dcmp(Cross(p[(i+1)%n]-p[i],a-p[i]));
		int d1 = dcmp(p[i].y-a.y);
		int d2 = dcmp(p[(i+1)%n].y-a.y);
		if (k > 0 && d1<=0 && d2>0) ++wn;
		if (k<0 && d2<=0 && d1>0) --wn;
	}
	if (wn!=0) return 1;   //内部
	return 0;                 //外部
}

//--------------------------------------------------------------------------------------------
//直线和直线
struct Line
{
	Point P;				//直线上任意一点
	Vector v;				// 方向向量。它的左边就是对应的半平面
	double ang;			//极角
	Line() { }
	Line(Point P,Vector v) 
	{ 
		this->P = P ; this->v = v; 
		ang = atan2(v.y,v.x); 
	}
	bool operator < (const Line& L) const { return ang < L.ang; } //排序用的比较运算符
	Point point(double t) { return v*t+P; }
};

//点p在有向直线L的左边(线上不算)
bool OnLeft(Line L , Point p) { return Cross(L.v,p-L.P) > 0; }

//二直线交点。假定交点唯一存在
Point GetIntersection(Line a,Line b) 
{
	Vector u = a.P-b.P;
	double t = Cross(b.v,u) / Cross(a.v,b.v);
	return a.P+a.v*t;
}


//--------------------------------------------
//与圆相关
struct Circle 
{
	Circle() { }
	Point c;
	double r;
	Circle(Point c, double r) : c(c) , r(r) { }
	Point point (double a) { return Point(c.x+cos(a)*r,c.y+sin(a)*r); }
};

int getLineCircleIntersection(Line L,Circle C,double &t1,double &t2,vector<Point>& sol)
{
	double a = L.v.x , b = L.P.x-C.c.x , c= L.v.y, d = L.P.y-C.c.y;
	double e = a*a+c*c , f = 2*(a*b+c*d) , g = b*b+d*d-C.r*C.r;
	double delta = f*f-4*e*g;				//判别式		
	if (dcmp(delta) < 0) return 0;		//相离
	if (dcmp(delta)==0) {                   //相切
		t1 = t2 = -f/(2*e); 
		sol.push_back(L.point(t1));
		return 1;
	}
	//相交
	t1 = (-f-sqrt(delta)) / (2*e); sol.push_back(L.point(t1));
	t2 = (-f+sqrt(delta)) / (2*e); sol.push_back(L.point(t2));
	return 2;
}

double angle(Vector v) { return atan2(v.y,v.x); }

int getCircleCircleIntersection(Circle C1,Circle C2,vector<Point>& sol)
{
	double d = Length(C1.c-C2.c);
	if (dcmp(d)==0) {
		if (dcmp(C1.r-C2.r)==0) return -1;			//两圆重合
		return 0;
	}
	if (dcmp(C1.r+C2.r-d) < 0) return 0;
	if (dcmp(fabs(C1.r-C2.r)-d) > 0) return 0;

	double a = angle(C2.c-C1.c);
	double da = acos((C1.r*C1.r+d*d-C2.r*C2.r)/(2*C1.r*d));			//向量C1C2的极角
	//C1C2到C1P1的角
	Point p1 = C1.point(a-da) , p2 = C1.point(a+da);
	sol.push_back(p1);
	if (p1==p2) return 1;
	sol.push_back(p2);
	return 2;
}

//国电p到圆C的切线。v[i]是第i条切线的向量。返回切线条数
int getTangents(Point p,Circle C,Vector* v)
{
	Vector u= C.c-p;
	double dist = Length(u);
	if (dist < C.r) return 0;
	else if (dcmp(dist-C.r)==0) {
		v[0] = Rotate(u,PI/2);
		return 1;
	} else {
		double ang = asin(C.r/dist);
		v[0] = Rotate(u,-ang);
		v[1] = Rotate(u,+ang);
		return 2;
	}
}

int getTangents(Circle A,Circle B,Point* a, Point* b)
{
	int cnt = 0;
	if (A.r < B.r) { swap(A,B); swap(a,b); }
	double d2 = Dot(A.c-B.c,A.c-B.c);
	double rdiff = A.r-B.r;
	double rsum = A.r+B.r;
	if (dcmp(d2-rdiff*rdiff) < 0) return 0;			//内含

	double base = atan2(B.c.y-A.c.y,B.c.x-A.c.x);
	if (d2==0 && dcmp(A.r-B.r)==0) return -1;	//无限多条切线
	if (dcmp(d2-rdiff*rdiff)==0) {                       //内切,1条切线
		a[cnt] = A.point(base);
		b[cnt] = B.point(base);
		++cnt;
		return 1;
	}
	//有外切共线
	double ang = acos((A.r-B.r)/sqrt(d2));
	a[cnt] = A.point(base+ang); b[cnt] = B.point(base+ang); ++cnt;
	a[cnt] = A.point(base-ang); b[cnt] = B.point(base-ang); ++cnt;
	if (dcmp(d2-rsum*rsum)==0) {                  //一条内公切线
		a[cnt] = A.point(base);
		b[cnt] = B.point(PI+base);
		++cnt;
	} else if (dcmp(d2-rsum*rsum)>0) {           //两条公切线
		double ang = acos((A.r+B.r)/sqrt(d2));
		a[cnt] = A.point(base+ang); b[cnt] = B.point(PI+base+ang); ++cnt;
		a[cnt] = A.point(base-ang); b[cnt] = B.point(PI+base-ang); ++cnt;
	}
	return cnt;
}

//点p和圆的关系: 0:在圆上 1:在圆外 -1:在圆内
int PointCircleRelation(Point p,Circle c) 
{
	return dcmp(Dot(p-c.c,p-c.c)-c.r*c.r);
}

//A在B内
bool InCircle(Circle A,Circle B)
{
	if (dcmp(A.r-B.r)>0) return false;
	double d2 = Dot(A.c-B.c,A.c-B.c);
	double rdiff = A.r-B.r;
	double rsum = A.r+B.r;
	if (dcmp(d2-rdiff*rdiff) <= 0) return true;			//内含或内切或重合
	return false;
}
//----------------------------------------------------------------------------
//与球相关的转化
//角度转换为弧度
double torad(double deg) { return deg/180*PI; }

//经纬度(角度)转化为空间坐标
void get_coord(double R,double lat,double lng,double& x,double& y,double& z)
{
	lat = torad(lat);
	lng = torad(lng);
	x = R*cos(lat)*cos(lng);
	y = R*cos(lat)*sin(lng);
	z = R*sin(lat);
}

//-----------------------------------------------------------------------
//几何算法:
//凸包:O(nlogn) 得到的凸包逆时针
int ConvexHull(Point* p , int n, Point* ch) 
{
	sort(p,p+n);
	int m = 0;
	for (int i = 0 ; i < n ; ++i) {
		while (m>1 && dcmp(Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2]))<=0) --m;
		ch[m++] = p[i];
	}
	int k = m;
	for (int i = n-2 ; i >= 0 ; --i) {
		while (m>k && dcmp(Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2]))<=0) --m;
		ch[m++] = p[i];
	}
	if (n > 1) --m;
	return m;
}

//半平面交 
int HalfplaneIntersection(Line* L,int n,Point* poly)
{
	sort(L,L+n);						     //按极角排序

	int first , last;					   	 //双端队列的第一个元素和最后一个元素的下表
	Point *p = new Point[n];		    //p[i]为q[i]和q[i+1]的交点
	Line *q = new Line[n];		   //双端队列
	q[first=last=0] = L[0];			  //双端队列初始化为只有一个半平面L[0]
	for (int i = 1 ; i < n ; ++i) {
		while (first < last && !OnLeft(L[i],p[last-1])) --last;
		while (first < last && !OnLeft(L[i],p[first])) ++first;
		q[++last] = L[i];
		if (dcmp(Cross(q[last].v,q[last-1].v))==0 ) {
			//两向量平行且同向,取内侧的一个
			--last;
			if (OnLeft(q[last],L[i].P)) q[last] = L[i];
		}
		if (first < last) p[last-1] = GetIntersection(q[last-1],q[last]);
	}
	while (first < last && !OnLeft(q[first],p[last-1])) --last;
	//删除无用平面(*)
	if (last - first <=1 ) { delete [] p; delete [] q; return 0; }                   //空集(**)
	p[last] = GetIntersection(q[last],q[first]);		//计算首尾两个半平面的交点

	//从deque复制到输出中
	int m = 0;
	for (int i = first ; i <= last ; ++i) poly[m++] = p[i];
	delete [] p; delete[] q;
	return m ;
}

bool OnLine(Point p,Line L)
{
	Vector v = p-L.P;
	return dcmp(Cross(v,L.v))==0;
}
//旋转卡壳:

pair<double,double> RotateCalipers(Point* hull,int n)
{
	hull[n] = hull[0];
	Line L1, L2, L3, L4;
	int q=0, w=0, e=0, r=0;
	for (int i = 0 ; i < n ; ++i) {
		if (dcmp(hull[i].y-hull[q].y)<0) q = i;
		if (dcmp(hull[i].x-hull[w].x)<0) w = i;
		if (dcmp(hull[i].y-hull[e].y)>0) e = i;
		if (dcmp(hull[i].x-hull[r].x)>0) r = i;
	}
	L1 = Line(hull[q],Vector(1,0));
	L2 = Line(hull[w],Vector(0,-1));
	L3 = Line(hull[e],Vector(-1,0));
	L4 = Line(hull[r],Vector(0,1));
	double sum = 0;
	double ansA = inf , ansC = inf;
	while (dcmp(sum-PI/2)<0) {
		double ang = Angle(hull[q+1]-hull[q],L1.v);
		ang = min(ang,Angle(hull[w+1]-hull[w],L2.v));
		ang = min(ang,Angle(hull[e+1]-hull[e],L3.v));
		ang = min(ang,Angle(hull[r+1]-hull[r],L4.v));
		sum += ang;
		L1.v = Rotate(L1.v,ang);
		L2.v = Rotate(L2.v,ang);
		L3.v = Rotate(L3.v,ang);
		L4.v = Rotate(L4.v,ang);
		if (dcmp(ang-Angle(hull[q+1]-hull[q],L1.v))==0) { L1.P = hull[q+1]; q = (q+1)%n; }
		if (dcmp(ang-Angle(hull[w+1]-hull[w],L2.v))==0) { L2.P = hull[w+1]; w = (w+1)%n; }
		if (dcmp(ang-Angle(hull[e+1]-hull[e],L3.v))==0) { L3.P = hull[e+1]; e = (e+1)%n; }
		if (dcmp(ang-Angle(hull[r+1]-hull[r],L4.v))==0) { L4.P = hull[r+1]; r = (r+1)%n; }
		double A = DistanceToLine(L1.P,L3.P,L3.P+L3.v*Length(L1.P-L3.P));
		double B = DistanceToLine(L2.P,L4.P,L4.P+L4.v*Length(L2.P-L4.P));
		ansA = min(ansA,A*B);
		ansC = min(ansC,A+B);
	}
	ansC *= 2;
	return mp(ansA,ansC);
}
//-----------------------------------------------------------------------
const int maxn = 100000+5;
Point p[maxn] , hull[maxn];
int n , r , m;
int main()
{
	while (scanf("%d",&n)==1) {
		for (int i = 0 ; i  < n ; ++i) scanf("%lf%lf",&p[i].x,&p[i].y);
		m = ConvexHull(p,n,hull);
		scanf("%d",&r);
		while (r--) {
			Point a; scanf("%lf%lf",&a.x,&a.y);
			if (isPointInPolygon(a,hull,m)==0) printf("outside\n");
			else printf("inside\n");
		}
	}
}





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