四巨头GoF的《设计模式》中23种设计模式的UML图 - 1 of 4

DESIGN PATTERN SPACE



Creational: FA; Structural: CAD; Behavioral: SOT


The simplest and most common patterns: 

Abstract Factory 
Adapter 
Composite 
Decorator 
Factory Method 
Observer 
Strategy 
Template Method 

It's hard to find an object-oriented system that doesn't use at least a couple of these patterns, and large systems use nearly all of them. This subset will help you understand design patterns in particular and good object-oriented design in general

SOME COMMON CAUSES OF REDESIGN (CCOR)

Common causes of redesign

Design patterns

Abbr.

1. Creating an object by specifying a class explicitly.

Abstract Factory , Factory Method , Prototype

FAP

2. Dependence on specific operations.

Chain of Responsibility , Command

CC

3. Dependence on hardware and software platform.

Abstract Factory , Bridge

BA

4. Dependence on object representations or implementations.

Abstract Factory , Bridge , Memento , Proxy

BAPM

5. Algorithmic dependencies.

Builder , Iterator ,Strategy , Template Method , Visitor

BITVS

6. Tight coupling.

Abstract Factory , Bridge , Chain of Responsibility , Command , Facade , Mediator ,Observer

BACCOFM

7. Extending functionality by subclassing.

Bridge , Chain of Responsibility ,Composite , Decorator , Observer , Strategy

BCCDOS

8. Inability to alter classes conveniently.

Adapter , Decorator , Visitor

ADV


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