ios开发之发送UDP广播并接收数据

用了 asyncUdpSocket, 服务端在接收到广播后,就会做出回应,然后就可以开始通讯了。
 

- (void)init{

     AsyncUdpSocket *socket=[[AsyncUdpSocketalloc]initWithDelegate:self];

     [socketlocalPort:16747];

     NSTimeInterval timeout=5000;

     NSString *request=@"quick_stat";

     NSData *data=[NSDatadataWithData:[request dataUsingEncoding:NSASCIIStringEncoding] ];

     UInt16 port=8081;  

     NSError *error;

     [socket enableBroadcast:YESerror:&error];


     [socket sendData :data toHost:@"255.255.255.255" port:port withTimeout:timeout tag:1];

     [socket receiveWithTimeout:-1tag:0];

     NSLog(@"begin scan");

}

- (BOOL)onUdpSocket:(AsyncUdpSocket *)sock didReceiveData:(NSData *)data withTag:(long)tag fromHost:(NSString *)host port:(UInt16)port{

      NSString* result;

      result = [[NSStringalloc] initWithData:data encoding:NSASCIIStringEncoding];

      NSLog(@"%@",result);

      NSLog(@"received");

}

-(BOOL)onUdpSocket:(AsyncUdpSocket *)sock didNotReceiveDataWithTag:(long)tag dueToError:(NSError *)error{

       NSLog(@"not received");

}

-(BOOL)onUdpSocket:(AsyncUdpSocket *)sock didNotSendDataWithTag:(long)tag dueToError:(NSError *)error{

        NSLog(@"%@",error);

        NSLog(@"not send");

}

-(BOOL)onUdpSocket:(AsyncUdpSocket *)sock didSendDataWithTag:(long)tag{

        NSLog(@"send");

}

-(BOOL)onUdpSocketDidClose:(AsyncUdpSocket *)sock{

        NSLog(@"closed");

}

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UDP是一种无连接的协议,因此在iOS中使用UDP发送接收数据与TCP有所不同。以下是OC实现UDP发送接收的基本步骤: 发送UDP包: 1. 创建UDP socket: ``` int udpSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); ``` 2. 设置发送地址和端口: ``` struct sockaddr_in serverAddr; memset(&serverAddr, 0, sizeof(serverAddr)); serverAddr.sin_family = AF_INET; serverAddr.sin_addr.s_addr = inet_addr("目标IP地址"); serverAddr.sin_port = htons(目标端口); ``` 3. 发送数据: ``` NSString *message = @"hello"; const char *msg = [message UTF8String]; sendto(udpSocket, msg, strlen(msg), 0, (struct sockaddr *)&serverAddr, sizeof(serverAddr)); ``` 接收UDP包: 1. 创建UDP socket: ``` int udpSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); ``` 2. 设置socket端口和地址: ``` struct sockaddr_in localAddr; memset(&localAddr, 0, sizeof(localAddr)); localAddr.sin_family = AF_INET; localAddr.sin_addr.s_addr = htonl(INADDR_ANY); localAddr.sin_port = htons(本地端口); bind(udpSocket, (struct sockaddr *)&localAddr, sizeof(localAddr)); ``` 3. 接收数据: ``` char buffer[1024]; struct sockaddr_in clientAddr; socklen_t clientAddrLen = sizeof(clientAddr); ssize_t recvLen = recvfrom(udpSocket, buffer, sizeof(buffer), 0, (struct sockaddr *)&clientAddr, &clientAddrLen); if (recvLen > 0) { NSString *message = [[NSString alloc] initWithBytes:buffer length:recvLen encoding:NSUTF8StringEncoding]; } ``` 注意:在使用UDP协议时,需要注意数据包的大小和可靠性问题,因为UDP是无连接的,数据包可能会丢失或乱序。在实际应用中,需要根据具体情况选择合适的协议和方法。
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