代码:
using UnityEngine;
using System.Collections;
public class camera : MonoBehaviour
{
public float roate_Speed=2f;//旋转速度
void Update()
{
float mousX = Input.GetAxis("Mouse X") * roate_Speed;//Input.GetAxis("Mouse X")得到鼠标移动的距离,只是这个数值比较小,所以增加一个roate_Speed
transform.Rotate(new Vector3(0, mousX, 0));
}
}
Reource From:http://unity3d.9tech.cn/news/2013/1111/38528.html