JDK源码那些事儿之浅析Thread下篇

上一篇文章对Thread的状态转换和其中的部分源码进行了一个说明,今天继续对Thread源码进行解读,有很多涉及到底层的知识,笔者这里也只能进行简单了解,一起看一看吧

前言

JDK版本号:1.8.0_171

在并发操作中,线程作为基本的操作单位,对于其了解的深度或多或少都会影响我们在多线程中的操作,今天就继续对Thread源码进行分析,看一看其中涉及的线程操作,理解下其是如何实现的,当然,由于其大量调用了native方法,我们也只能了解个大概,不过这也不妨碍我们对其更深一步的理解

常量/变量

    // 线程名称
    private volatile String name;
    // 优先级
    private int            priority;
    // 下面这两个暂时还没明白是做什么的
    // debug时eetop是有值的
    private Thread         threadQ;
    private long           eetop;

    /* Whether or not to single_step this thread. */
    // 是否是单步执行
    private boolean     single_step;

    /* Whether or not the thread is a daemon thread. */
    // 是否是守护线程,默认false
    private boolean     daemon = false;

    /* JVM state */
    // 虚拟机状态
    private boolean     stillborn = false;

    /* What will be run. */
    // Runnable实现类,最终调用的业务处理代码就在这了
    private Runnable target;

    /* The group of this thread */
    // 所属线程组
    private ThreadGroup group;

    /* The context ClassLoader for this thread */
    // 当前线程的ClassLoader
    private ClassLoader contextClassLoader;

    /* The inherited AccessControlContext of this thread */
    // 当前线程继承的权限控制上下文,和安全机制相关
    private AccessControlContext inheritedAccessControlContext;

    /* For autonumbering anonymous threads. */
    // 自动编号匿名线程,线程名中的编号获取的就是这个变量值
    private static int threadInitNumber;
    
    /* ThreadLocal values pertaining to this thread. This map is maintained
     * by the ThreadLocal class. */
    // 此线程的本地变量值.此map由ThreadLocal类进行维护,因为这个类在ThreadLocal中是包级私有的
    // ThreadLocalMap是一个用于维护线程本地变量的hashmap
    ThreadLocal.ThreadLocalMap threadLocals = null;

    /*
     * InheritableThreadLocal values pertaining to this thread. This map is
     * maintained by the InheritableThreadLocal class.
     */
    // 与当前线程有关继承过来的本地变量值,由InheritableThreadLocal维护
    ThreadLocal.ThreadLocalMap inheritableThreadLocals = null;

    /*
     * The requested stack size for this thread, or 0 if the creator did
     * not specify a stack size.  It is up to the VM to do whatever it
     * likes with this number; some VMs will ignore it.
     */
    // 线程请求栈大小,未指定则默认0,最终由所使用的虚拟机决定,一些虚拟机会忽略这个参数
    private long stackSize;

    /*
     * JVM-private state that persists after native thread termination.
     */
    // 在本地线程终止之后保留jvm私有状态,没搞懂什么意思
    private long nativeParkEventPointer;

    /*
     * Thread ID
     */
    // 线程id
    private long tid;

    /* For generating thread ID */
    // 用来生成线程id,tid变量的设置是通过这个值设置的
    private static long threadSeqNumber;

    /* Java thread status for tools,
     * initialized to indicate thread 'not yet started'
     */
    // 线程状态,初始化时标记默认未启动
    private volatile int threadStatus = 0;
    
    /**
     * The argument supplied to the current call to
     * java.util.concurrent.locks.LockSupport.park.
     * Set by (private) java.util.concurrent.locks.LockSupport.setBlocker
     * Accessed using java.util.concurrent.locks.LockSupport.getBlocker
     */
    // 用于调用java.util.concurrent.locks.LockSupport.park的参数
    // 值由java.util.concurrent.locks.LockSupport.setBlocker设置
    // 由java.util.concurrent.locks.LockSupport.getBlocker访问
    volatile Object parkBlocker;

    /* The object in which this thread is blocked in an interruptible I/O
     * operation, if any.  The blocker's interrupt method should be invoked
     * after setting this thread's interrupt status.
     */
    // 可中断I/O操作时这个线程的这个对象处于阻塞状态
    // 当线程中断状态被设置时,这个blocker的interrupt方法应该被调用
    // 可参考interrupt方法
    private volatile Interruptible blocker;
    // 设置block用到的对象锁
    private final Object blockerLock = new Object();
    
    /* Set the blocker field; invoked via sun.misc.SharedSecrets from java.nio code
     * 设置blocker的值,通过java.nio代码中的 sun.misc.SharedSecrets进行调用
     */
    void blockedOn(Interruptible b) {
   
        synchronized (blockerLock) {
   
            blocker = b;
        }
    }
    
    /**
     * The minimum priority that a thread can have.
     */
    // 最小优先级
    public final static int MIN_PRIORITY = 1;

   /**
     * The default priority that is assigned to a thread.
     */
    // 线程默认优先级
    public final static int NORM_PRIORITY = 5;

    /**
     * The maximum priority that a thread can have.
     */
    // 最高优先级
    public final static int MAX_PRIORITY = 10;
    
    private static final RuntimePermission SUBCLASS_IMPLEMENTATION_PERMISSION =
                    new RuntimePermission("enableContextClassLoaderOverride");
                    
    // The following three initially uninitialized fields are exclusively
    // managed by class java.util.concurrent.ThreadLocalRandom. These
    // fields are used to build the high-performance PRNGs in the
    // concurrent code, and we can not risk accidental false sharing.
    // Hence, the fields are isolated with @Contended.
    // 以下三个初始未初化的变量专门由java.util.concurrent.ThreadLocalRandom管理
    // 这些变量用在并发代码中构建高性能的PRNGs,由于存在共享失败的情况所以我们不能冒险共享
    // 因此,这些变量使用注解@Contended隔离
    // 避免伪共享,偏底层,有兴趣可以找资料研究下
    
    /** The current seed for a ThreadLocalRandom */
    @sun.misc.Contended("tlr")
    long threadLocalRandomSeed;

    /** Probe hash value; nonzero if threadLocalRandomSeed initialized */
    @sun.misc.Contended("tlr")
    int threadLocalRandomProbe;

    /** Secondary seed isolated from public ThreadLocalRandom sequence */
    @sun.misc.Contended("tlr")
    int threadLocalRandomSecondarySeed;

其中有很多变量我也不是很明白,这里大家先了解下就好,也不用太过纠结,毕竟有很多涉及到了底层部分,可能要进行JVM的源码学习才能明白做了什么,这里我稍微简单说明下部分变量

eetop

eetop可能有些偏向底层了,网上没有仔细说明的,本地debug的时候确实有值,只是不知道存储的是什么,不过我在stackoverflow上倒是搜到了提问,大家有兴趣可以看看:

https://stackoverflow.com/questions/17104371/what-is-the-eetop-field-on-thread-for

threadLocals/inheritableThreadLocals

threadLocals和inheritableThreadLocals两个变量值我在之后ThreadLocal源码部分会进行说明,这里可以先简单理解,毕竟ThreadLocal也确实比较重要

parkBlocker

parkBlocker的部分涉及到了LockSupport,parkBlocker是用于记录线程是被谁阻塞的。可以通过LockSupport的getBlocker获取到阻塞的对象。用于监控和分析线程用的,后面有时间也会进行LockSupport的源码分析,这里大概了解下就好

构造方法

构造方法还是挺多的,最终调用都是init方法,主要入参为线程组,实现Runnable接口的类,线程名,线程id,线程栈大小,稍后分析init方法

    public Thread() {
   
        init(null, null, "Thread-" + nextThreadNum(), 0);
    }
    public Thread(Runnable target) {
   
        init(null, target, "Thread-" + nextThreadNum(), 0);
    }
    Thread(Runnable target, AccessControlContext acc) {
   
        init(null, target, "Thread-" + nextThreadNum(), 0, acc, false);
    }
    public Thread(ThreadGroup group, Runnable target) {
   
        init(group, target, "Thread-" + nextThreadNum(), 0);
    }
    public Thread(String name) {
   
        init(null, null, name, 0);
    }
    public Thread(ThreadGroup group, String name) {
   
        init(group, null, name
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