下面是UDP打洞程序包的源码:
//WellKnown公用库
using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Net ;
using System.Net .Sockets ;
using System.Collections ;
namespace P2PWellKnown
{
/// <summary>
/// UDP用户登录事件委托
/// </summary>
/// <param name="sender">事件源对象</param>
/// <param name="e">事件实体</param>
public delegate void UdpUserLogInDelegate(object sender,UDPSockEventArgs e);
/// <summary>
/// 一般UDP消息事件委托
/// </summary>
/// <param name="sender">事件源对象</param>
/// <param name="e">事件实体</param>
public delegate void UdpMessageDelegate(object sender,UDPSockEventArgs e);
/// <summary>
/// 初始化一个新连接的事件委托
/// </summary>
/// <param name="sender">事件源对象</param>
/// <param name="e">事件实体</param>
public delegate void UdpNewConnectDelegate(object sender,UDPSockEventArgs e);
/// <summary>
/// P2P共享数据类
/// </summary>
public class P2PConsts
{
/// <summary>
/// UDP服务器监听端口
/// </summary>
public const int UDP_SRV_PORT = 2280;
/// <summary>
///TCP服务器监听端口
/// </summary>
public const int TCP_SRV_PORT =2000;
}
/// <summary>
/// FormatterHelper 序列化,反序列化消息的帮助类
/// </summary>
public class FormatterHelper
{
public static byte[] Serialize(object obj)
{
BinaryFormatter binaryF = new BinaryFormatter();
MemoryStream ms = new MemoryStream(1024*10);
binaryF.Serialize(ms, obj);
ms.Seek(0, SeekOrigin.Begin);
byte[] buffer = new byte[(int)ms.Length];
ms.Read(buffer, 0, buffer.Length);
ms.Close();
return buffer;
}
public static object Deserialize(byte[] buffer)
{
BinaryFormatter binaryF = new BinaryFormatter();
MemoryStream ms = new MemoryStream(buffer, 0, buffer.Length, false);
object obj = binaryF.Deserialize(ms);
ms.Close();
return obj;
}
}
/// <summary>
/// 用于承载UDPSock信息的事件类
/// </summary>
public class UDPSockEventArgs:EventArgs
{
/// <summary>
/// 要承载的消息
/// </summary>
private string m_strMsg;
/// <summary>
/// 用户信息
/// </summary>
private string m_strUserName;
/// <summary>
/// 触发该事件的公共终端
/// </summary>
private IPEndPoint m_EndPoint;
/// <summary>
/// 初始化UDPSock事件
/// </summary>
/// <param name="sMsg">用户发送的信息</param>
public UDPSockEventArgs(string sMsg):base()
{
this.m_strMsg =sMsg;
}
/// <summary>
/// 远端用户名
/// </summary>
public string RemoteUserName
{
get
{
return m_strUserName;
}
set
{
m_strUserName=value;
}
}
/// <summary>
/// 一般套接字消息
/// </summary>
public string SockMessage
{
get
{
return m_strMsg;
}
set
{
m_strMsg = value;
}
}
/// <summary>
/// 公共远端节点
/// </summary>
public IPEndPoint RemoteEndPoint
{
get
{
return m_EndPoint;
}
set
{
m_EndPoint = value;
}
}
}
}
//UDPP2PSock.cs
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using P2PWellKnown;
namespace UDPP2P
{
/// <summary>
/// UDPP2P套接字管理类
/// </summary>
public class UDPP2PSock
{
/// <summary>
/// 用户登录事件
/// </summary>
public event UdpUserLogInDelegate OnUserLogInU;
/// <summary>
/// 一般UDP消息事件
/// </summary>
public event UdpMessageDelegate OnSockMessageU;
/// <summary>
/// 初始化一个新连接事件
/// </summary>
public event UdpNewConnectDelegate OnNewConnectU;
/// <summary>
/// UDP服务器
/// </summary>
private UdpClient m_udpServer;
/// <summary>
/// UDP客户端
/// </summary>
private UdpClient m_udpClient;
/// <summary>
/// 服务器实际上在本地机器上监听的
/// 端口,用于当一台计算机上同时启
/// 动两个可两以上服务器进程时,标
/// 识不同的服务器进程
/// </summary>
private int m_iMyServerPort;
/// <summary>
/// 客户端在本地机器上实际使用的端口,
/// 用于当一台计算机上同时有两个或两
/// 个以上客户端进程在运行时,标识不
/// 同的客户端进程
/// </summary>
private int m_iMyClientPort;
/// <summary>
/// 标识是否已成功创服务器
/// </summary>
private bool m_bServerCreated;
/// <summary>
/// 标识是否已成功创建客户端
/// </summary>
private bool m_bClientCreated;
/// <summary>
/// 服务器使用的线程
/// </summary>
private Thread m_serverThread;
/// <summary>
/// 客户端使用的线程
/// </summary>
private Thread m_clientThread;
/// <summary>
/// 打洞线程
/// </summary>
//private Thread m_burrowThread;
/// <summary>
/// 远端节点
/// </summary>
private IPEndPoint m_remotePoint;
/// <summary>
/// 当前进程作为客户端的公共终端
/// </summary>
private string m_strMyPublicEndPoint;
/// <summary>
/// 当前进程作为客户端的私有终端
/// </summary>
private string m_strMyPrivateEndPoint;
/// <summary>
/// 用于接受信息的StringBuilder实例
/// </summary>
private StringBuilder m_sbResponse = new StringBuilder();
/// <summary>
/// P2P打洞时标识是否收到回应消息
/// </summary>
private bool m_bRecvAck=false ;
/// <summary>
/// 请求向其方向打洞的私有终端
/// </summary>
private IPEndPoint m_requestPrivateEndPoint;
/// <summary>
/// 请求向其方向打洞的公共终端
/// </summary>
private IPEndPoint m_requestPublicEndPoint;
/// <summary>
/// 打洞消息要发向的节点
/// </summary>
private ToEndPoint m_toEndPoint;
/// <summary>
/// 用于标识是否已经和请求客户端建立点对连接
/// </summary>
//private bool m_bHasConnected=false ;
/// <summary>
/// 创建服务器或客户端的最大尝试
/// 次数,为(65536-60000),防止
/// 因不能创建而限入死循环或使用
/// 无效端口
/// </summary>
private const int MAX_CREATE_TRY = 5536;
/// <summary>
/// 打洞时尝试连接的最大尝试次数
/// </summary>
private const int MAX_CONNECT_TRY = 10;
/// <summary>
/// 构造函数,初始化UDPP2P实例
/// </summary>
public UDPP2PSock()
{
m_iMyServerPort = P2PConsts.UDP_SRV_PORT;
m_iMyClientPort = 60000;
m_bClientCreated = false;
m_bServerCreated = false;
m_toEndPoint = new ToEndPoint();
m_serverThread = new Thread(new ThreadStart(RunUDPServer ));
m_clientThread = new Thread(new ThreadStart(RunUDPClient ));
//m_burrowThread = new Thread(new ThreadStart(BurrowProc));
}
/// <summary>
/// 创建UDP服务器
/// </summary>
public void CreateUDPSever()
{
int iTryNum=0;
//开始尝试创建服务器
while (!m_bServerCreated && iTryNum < MAX_CREATE_TRY)
{
try
{
m_udpServer = new UdpClient(m_iMyServerPort);
m_bServerCreated = true;
}
catch
{
m_iMyServerPort++;
iTryNum++;
}
}
//创建失败,抛出异常
if (!m_bServerCreated && iTryNum == MAX_CREATE_TRY)
{
throw new Exception ("创建服务器尝试失败!");
}
m_serverThread.Start();
}
/// <summary>
/// 创建UDP客户端
/// </summary>
/// <param name="strServerIP">服务器IP</param>
/// <param name="iServerPort">服务器端口</param>
public void CreateUDPClient(string strServerIP,int iServerPort)
{
int iTryNum = 0;
//开始尝试创建服务器
while (!m_bClientCreated && iTryNum < MAX_CREATE_TRY)
{
try
{
m_udpClient = new UdpClient(m_iMyClientPort );
m_bClientCreated = true;
string strIPAddress = (System.Net.Dns.GetHostAddresses("localhost")[0]).ToString();
m_strMyPrivateEndPoint = strIPAddress + ":" + m_iMyClientPort.ToString();
}
catch
{
m_iMyClientPort ++;
iTryNum++;
}
}
//创建失败,抛出异常
if (!m_bClientCreated && iTryNum == MAX_CREATE_TRY)
{
throw new Exception ("创建客户端尝试失败!");
}
IPEndPoint hostPoint = new IPEndPoint(IPAddress.Parse(strServerIP), iServerPort);
string strLocalIP = (System.Net.Dns.GetHostAddresses("localhost"))[0].ToString();
SendLocalPoint(strLocalIP, m_iMyClientPort, hostPoint);
m_clientThread .Start();
}
/// <summary>
/// 运行UDP服务器
/// </summary>
private void RunUDPServer()
{
while (true)
{
byte[] msgBuffer =m_udpServer .Receive(ref m_remotePoint);
m_sbResponse.Append(System.Text.Encoding.Default.GetString(msgBuffer));
CheckCommand();
Thread.Sleep(10);
}
}
/// <summary>
/// 运行UDP客户端
/// </summary>
private void RunUDPClient()
{
while (true)
{
byte[] msgBuffer = m_udpClient.Receive(ref m_remotePoint);
m_sbResponse.Append(System.Text.Encoding.Default.GetString(msgBuffer));
CheckCommand();
Thread.Sleep(10);
}
}
/// <summary>
/// 销毁UDP服务器
/// </summary>
public void DisposeUDPServer()
{
m_serverThread.Abort();
m_udpServer.Close();
}
/// <summary>
/// 销毁UDP客房端
/// </summary>
public void DisposeUDPClient()
{
m_clientThread.Abort();
m_udpClient.Close();
}
/// <summary>
/// 发送消息
/// </summary>
/// <param name="strMsg">消息内容</param>
/// <param name="REP">接收节点</param>
public void SendData(string strMsg,IPEndPoint REP)
{
byte[] byMsg = System.Text.Encoding.Default.GetBytes(strMsg.ToCharArray());
m_udpClient.Send(byMsg, byMsg.Length, REP);
}
/// <summary>
/// 发送消息,服务器专用
/// </summary>
/// <param name="strMsg">消息内容</param>
/// <param name="REP">接收节点</param>
private void ServerSendData(string strMsg,IPEndPoint REP)
{
byte[] byMsg = System.Text.Encoding.Default.GetBytes(strMsg.ToCharArray());
m_udpServer.Send(byMsg, byMsg.Length, REP);
}
/// <summary>
/// 发送本地节点信息
/// </summary>
/// <param name="strLocalIP">本地IP</param>
/// <param name="iLocalPort">本地端口</param>
public void SendLocalPoint(string strLocalIP, int iLocalPort,IPEndPoint REP)
{
string strLocalPoint = "\x01\x02" + strLocalIP + ":" + iLocalPort.ToString() + "\x02\x01";
SendData(strLocalPoint, REP);
}
点以下地址转下页
http://hi.baidu.com/sdfiyon/blog/item/5ac63a2472f8e132c89559b1.html
接上页(http://hi.baidu.com/sdfiyon/blog/item/63a6e039155e02f23a87ceb1.html) //等待接收线程标记修改 UDPSockEventArgs args = new UDPSockEventArgs(""); //如果没有收到目标主机的回应,表明本次打 //MAX_CONNECT_TRY尝试都失败,表明打洞失败,抛出异常 /// <summary>
//如果接收远端用户名 return; //如果接收我的公共终端 //如果是打洞请求消息 //如果是打洞回应消息 /* return; //一般聊天消息
string strUserName = strCmd.Substring(nPos + 2, nPos2 - nPos - 2); //触发用户登录事件
string strBurrowMsg = strCmd.Substring(nPos + 2, nPos2 - nPos - 2); string[] strSrcPoint = strBurrowMsg.Split(' '); //分析控制字符串包含的节点信息 //向请求打洞终端的方向打洞
m_strMyPublicEndPoint=strCmd.Substring(nPos + 2, nPos2 - nPos - 2);
/// <summary> } 关于如何使用上述程序包的一些说明: } |