大一制作的贪吃蛇 VS-2022创作 2.0

本文详细介绍了使用C语言编写的蛇游戏,包括两种模式(简单模式可穿墙,困难模式不可穿墙),涉及键盘控制、蛇的移动、碰撞检测和分数显示。
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1.1首先看下制作效果:

1.

2. 简单模式(可以穿墙,碰到身体会死亡)

3. 

4. 

5. 困难模式(不可穿墙,碰到墙和身体会死亡,速度比简单模式快)

1.2 接下来展示代码: 

#include"stdio.h"
#include"graphics.h"
#include"stdlib.h"
#include"conio.h"
#include"time.h"
int end;//表示结束条件
int snakebody = 1;//蛇的身体
int howlong = 1;//表示长度
enum DIR
{
	UP,
	DOWN,
	LEFT,
	RIGHT,
};
struct snake
{
	int x[2];//横坐标
	int y[2];//纵坐标
	int foodx;
	int foody;
	int dir;
}snake[100];
void snakecswz()//蛇的初始位置
{
	snake[1].x[0] = 40;
	snake[1].x[1] = 60;
	snake[1].y[0] = 40;
	snake[1].y[1] = 60;
}
void snakeyd()//判断按键输入
{
	if (_kbhit())
	{
		switch (_getch())
		{
		case 'w':
		case 'W':
		case 72://数字是wasd的键值
			if (snake[1].dir != DOWN)
				snake[1].dir = UP;
			break;
		case 's':
		case 'S':
		case 80:
			if (snake[1].dir != UP)
				snake[1].dir = DOWN;
			break;
		case 'a':
		case 'A':
		case 75:
			if (snake[1].dir != RIGHT)
				snake[1].dir = LEFT;
			break;
		case 'd':
		case 'D':
		case 77:
			if (snake[1].dir != LEFT)
				snake[1].dir = RIGHT;
			break;
		}
	}
}
int snakemode(int mode)//选择游戏模式
{
	ExMessage msg;
	while (true)//鼠标左键在特定位置点击
	{
		if (peekmessage(&msg, EM_MOUSE))
		{
			switch (msg.message)
			{
			case WM_LBUTTONDOWN:
				if (msg.x >= 100 && msg.x <= 220 && msg.y >= 200 && msg.y <= 230)
				{
					mode = 1;
					return mode;
				}
				else if (msg.x >= 400 && msg.x <= 520 && msg.y >= 200 && msg.y <= 230)
				{
					mode = 2;
					return mode;
				}
				break;
			}
		}
	}
}
void snakedirection()//判断方向
{
	switch (snake[1].dir)//方向;
	{
	case UP:
		snake[1].y[0] = snake[1].y[0] - 20;
		snake[1].y[1] = snake[1].y[1] - 20;
		break;
	case DOWN:
		snake[1].y[0] = snake[1].y[0] + 20;
		snake[1].y[1] = snake[1].y[1] + 20;
		break;
	case LEFT:
		snake[1].x[0] = snake[1].x[0] - 20;
		snake[1].x[1] = snake[1].x[1] - 20;
		break;
	case RIGHT:
		snake[1].x[0] = snake[1].x[0] + 20;
		snake[1].x[1] = snake[1].x[1] + 20;
		break;
	}
}
void snakefood()//食物随机刷新
{
	srand(time(NULL));
	snake[1].foodx = (rand() % 28) * 20 + 40;
	snake[1].foody = (rand() % 27) * 20 ;
}
int snakedie1(int end)//碰到自身死亡
{
	int m=4;
	for (m = 4; m <= howlong; m++)
	{
		if (snake[1].x[0] == snake[m].x[0] && snake[1].y[0] == snake[m].y[0])
		{
			end = 10000;
		}
	}
	return end;
}
int snakedie2(int end)//困难模式下撞墙死亡
{
	if (snake[1].x[1] == 0)
	{
		end = 10000;
		return end;
	}
	else if (snake[1].x[0] == 640)
	{
		end = 10000;
		return end;
	}
	else if (snake[1].y[1] == 0)
	{
		end = 10000;
		return end;
	}
	else if (snake[1].y[0] == 640)
	{
		end = 10000;
		return end;
	}
	return end;
}
void snakeexchange()//简单模式下可实现穿墙
{
	if (snake[1].x[1] == 0)
	{
		snake[1].x[0] = 620;
		snake[1].x[1] = 640;
	}
	else if (snake[1].x[0] == 640)
	{
		snake[1].x[0] = 0;
		snake[1].x[1] = 20;
	}
	else if (snake[1].y[1] == 0)
	{
		snake[1].y[0] = 620;
		snake[1].y[1] = 640;
	}
	else if (snake[1].y[0] == 640)
	{
		 snake[1].y[0] = 0;
		 snake[1].y[1] = 20;
	}
}
int main()
{
	snakefood();
	int mode=0;
	int m=0;
	int k=0;
	snake[1].dir = RIGHT;
	snakecswz();
	initgraph(640, 640,SHOWCONSOLE);
	setbkcolor(YELLOW);
	cleardevice();//清屏
	setfillcolor(BLUE);
	settextcolor(RED);
	setbkmode(TRANSPARENT);
	solidrectangle(snake[1].x[0], snake[1].y[0], snake[1].x[1], snake[1].y[1]);
	setlinecolor(GREEN);
	setlinestyle(PS_SOLID, 5);
	rectangle(100, 200, 220, 230);
	rectangle(400, 200, 520, 230);
	settextstyle(30, 0, TEXT("楷体"));
	outtextxy(250, 50, TEXT("开始游戏"));
	outtextxy(200, 100, L"请选择游戏模式");
	outtextxy(400, 200, L"困难模式");
	outtextxy(100, 200, L"简单模式");
	settextstyle(200, 0, TEXT("楷体"));
	outtextxy(230, 300, L"🐍");
	solidrectangle(snake[1].foodx, snake[1].foody, snake[1].foodx + 20, snake[1].foody + 20);
	mode=snakemode(mode);
		if (mode == 1)//简单模式
		{
			cleardevice();//清屏
			settextstyle(60, 0, TEXT("楷体"));
			outtextxy(200, 100, L"游戏声明");
			settextstyle(30, 0, TEXT("楷体"));
			outtextxy(50, 200, L"当前为简单模式,可以穿墙,祝游玩开心");
			settextstyle(40, 0, TEXT("楷体"));
			outtextxy(500, 500, L"确认");
			setlinestyle(PS_SOLID, 5);
			rectangle(500,500,580,540);
			ExMessage msg;
			while (true)
			{
				if (peekmessage(&msg, EM_MOUSE))
				{
					switch (msg.message)
					{
					case WM_LBUTTONDOWN:
						if (msg.x >= 500 && msg.x <= 580 && msg.y >= 500 && msg.y <= 540)
						{
							k = 1;
						}
						break;
					}
				}
				if(k==1)
				break;
			}
			for (end = 0; end <= 10000; end++)
			{
				printf("分数为:%d", howlong);
				cleardevice();//清屏
				settextstyle(30, 0, TEXT("楷体"));
				outtextxy(205, 0, L"当前为简单模式");
				snakeyd();
				snakedirection();
				snakeexchange();
				solidrectangle(snake[1].x[0], snake[1].y[0], snake[1].x[1], snake[1].y[1]);
				for (snakebody = 2; snakebody <= howlong; snakebody++)
				{
					setlinestyle(PS_SOLID, 4);
					rectangle(snake[snakebody].x[0], snake[snakebody].y[0], snake[snakebody].x[1], snake[snakebody].y[1]);
				}
				solidrectangle(snake[1].foodx, snake[1].foody, snake[1].foodx + 20, snake[1].foody + 20);
				if (snake[1].x[0] == snake[1].foodx && snake[1].y[0] == snake[1].foody)
				{
					snakefood();
					solidrectangle(snake[1].foodx, snake[1].foody, snake[1].foodx + 20, snake[1].foody + 20);
					howlong++;
				}
				for (m = howlong; m > 1; m--)//蛇的身体,前后位置交换实现长度增加
				{
					snake[m].x[0] = snake[m - 1].x[0];
					snake[m].y[0] = snake[m - 1].y[0];
					snake[m].x[1] = snake[m].x[0] + 20;
					snake[m].y[1] = snake[m].y[0] + 20;
				}
				end = snakedie1(end);
				Sleep(100);
				system("cls");
			}
			settextstyle(40, 0, TEXT("楷体"));
			outtextxy(200, 200, L"你已经死了");
		}
		else if (mode == 2)//困难模式,无法穿墙
		{
			cleardevice();//清屏
			settextstyle(60, 0, TEXT("楷体"));
			outtextxy(200, 100, L"游戏声明");
			settextstyle(30, 0, TEXT("楷体"));
			outtextxy(50, 200, L"当前为困难模式,不可穿墙,祝游玩开心");
			settextstyle(40, 0, TEXT("楷体"));
			outtextxy(500, 500, L"确认");
			setlinestyle(PS_SOLID, 5);
			rectangle(500, 500, 580, 540);
			ExMessage msg;
			while (true)//若鼠标左键点击特点地方就跳出循环
			{
				if (peekmessage(&msg, EM_MOUSE))
				{
					switch (msg.message)
					{
					case WM_LBUTTONDOWN:
						if (msg.x >= 500 && msg.x <= 580 && msg.y >= 500 && msg.y <= 540)
						{
							k = 1;
						}
						break;
					}
				}
				if (k == 1)
					break;
			}
			for (end = 0; end <= 1000; end++)
			{
				printf("分数为:%d", howlong);
				cleardevice();//清屏
				settextstyle(30, 0, TEXT("楷体"));
				outtextxy(205, 0, L"当前为困难模式");
				snakeyd();
				snakedirection();
				end = snakedie2(end);
				solidrectangle(snake[1].x[0], snake[1].y[0], snake[1].x[1], snake[1].y[1]);
				for (snakebody = 2; snakebody <= howlong; snakebody++)
				{
					setlinestyle(PS_SOLID, 4);//线条宽度
					rectangle(snake[snakebody].x[0], snake[snakebody].y[0], snake[snakebody].x[1], snake[snakebody].y[1]);
				}
				solidrectangle(snake[1].foodx, snake[1].foody, snake[1].foodx + 20, snake[1].foody + 20);//食物
				if (snake[1].x[0] == snake[1].foodx && snake[1].y[0] == snake[1].foody)
				{
					snakefood();
					solidrectangle(snake[1].foodx, snake[1].foody, snake[1].foodx + 20, snake[1].foody + 20);
					howlong++;
				}
				for (m = howlong; m > 1; m--)//蛇的身体,前后位置交换实现长度增加
				{
					snake[m].x[0] = snake[m - 1].x[0];
					snake[m].y[0] = snake[m - 1].y[0];
					snake[m].x[1] = snake[m].x[0] + 20;
					snake[m].y[1] = snake[m].y[0] + 20;
				}
				end = snakedie1(end);
				Sleep(100);
				system("cls");
			}
			settextstyle(40, 0, TEXT("楷体"));
			outtextxy(200, 200, L"你已经死了");
		}
	getchar();
	return 0;
}

计分板会在以后加上。:)

若有不好的地方,欢迎大家评论,我会及时参考和改正。:) 

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