//安装html2canvas插件并引入
import html2canvas from "html2canvas";
1.在dom中插入canvas截图
//点击生成图片按钮,在页面中插入与canvas大小相等的图片
creatPic() {
// 获取设备的PixelRatio
let getPixelRatio = function (context) {
// 辅助存储器
let backingStore =
context.backingStorePixelRatio ||
context.webkitBackingStorePixelRatio ||
context.mozBackingStorePixelRatio ||
context.msBackingStorePixelRatio ||
context.oBackingStorePixelRatio ||
context.backingStorePixelRatio ||
1;
return (window.devicePixelRatio || 1) / backingStore;
};
// 取截图对应的 DOM 元素选择器
let shareContent = document.getElementById("targetDom");
let width = shareContent.offsetWidth;
let height = shareContent.offsetHeight;
let canvas = document.createElement("canvas");
let context = canvas.getContext("2d");
let scale = getPixelRatio(context);
//将canvas的容器扩大PixelRatio倍,再将画布缩放,将图像放大PixelRatio倍。
canvas.width = width * scale;
canvas.height = height * scale;
canvas.style.width = width + "px";
canvas.style.height = height + "px";
context.scale(scale, scale);
let opts = {
scale: 1,
canvas: canvas,
width: width,
height: height,
dpi: window.devicePixelRatio,
};
html2canvas(shareContent, opts).then(function (canvas) {
context.mozImageSmoothingEnabled = false;
context.webkitImageSmoothingEnabled = false;
context.msImageSmoothingEnabled = false;
context.imageSmoothingEnabled = false;
let dataUrl = canvas.toDataURL("image/jpeg", 1.0);
let newImg = document.createElement("img");
newImg.src = dataUrl;
newImg.width = width;
newImg.height = height;
document.body.appendChild(newImg);
const base64 =dataUrl.toString().substring(dataUrl.indexOf(",") + 1)
console.log(base64);
});
},
2. 将canvas图片下载到本地
//点击下载按钮,将echarts图下载到本地
const downLoadFn = () => {
// 获取设备的PixelRatio
let getPixelRatio = function (context) {
// 辅助存储器
let backingStore =
context.backingStorePixelRatio ||
context.webkitBackingStorePixelRatio ||
context.mozBackingStorePixelRatio ||
context.msBackingStorePixelRatio ||
context.oBackingStorePixelRatio ||
context.backingStorePixelRatio ||
1;
return (window.devicePixelRatio || 1) / backingStore;
};
// 取截图对应的 DOM 元素选择器
let shareContent = document.getElementById("tree");
let width = shareContent.offsetWidth;
let height = shareContent.offsetHeight;
let canvas = document.createElement("canvas");
let context = canvas.getContext("2d");
let scale = getPixelRatio(context);
//将canvas的容器扩大PixelRatio倍,再将画布缩放,将图像放大PixelRatio倍。
canvas.width = width * scale;
canvas.height = height * scale;
canvas.style.width = width + "px";
canvas.style.height = height + "px";
context.scale(scale, scale);
let opts = {
scale: 1,
canvas: canvas,
width: width,
height: height,
dpi: window.devicePixelRatio,
};
html2canvas(shareContent, opts).then(function (canvas) {
context.mozImageSmoothingEnabled = false;
context.webkitImageSmoothingEnabled = false;
context.msImageSmoothingEnabled = false;
context.imageSmoothingEnabled = false;
let dataUrl = canvas.toDataURL("image/jpeg", 1.0);
// 将base64转为文件对象
var arr = dataUrl.split(","),
type = arr[0].match(/:(.*?);/)[1], // 此处得到的为文件类型
bstr = atob(arr[1]), // 此处将base64解码
n = bstr.length,
u8arr = new Uint8Array(n);
console.log(type,bstr);
while (n--) {
u8arr[n] = bstr.charCodeAt(n);
}
// 通过以下方式将以上变量生成文件对象,三个参数分别为文件内容、文件名、文件类型
var file = new File([u8arr], "装备设备结构关系描述", { type: type });
// 将文件对象通过a标签下载
var aDom = document.createElement("a"); // 创建一个 a 标签
aDom.download = file.name; // 设置文件名
let href = URL.createObjectURL(file); // 将file对象转成 UTF-16 字符串
aDom.href = href; // 放入href
document.body.appendChild(aDom); // 将a标签插入 body
aDom.click(); // 触发 a 标签的点击
document.body.removeChild(aDom); // 移除刚才插入的 a 标签
URL.revokeObjectURL(href); // 释放刚才生成的 UTF-16 字符串
});
};
参考文章:canvas转成为图片并下载为本地图片文件_lit_finger的博客-CSDN博客_canvas转图片下载