一.game.h
将行和列定义为常量:
#define ROW 3
#define COL 3
声明棋盘初始化函数:
void InitBoard(char board[][COL], int row, int col);
声明棋盘打印函数:
void ShowBoard(char board[][COL], int row, int col);
声明玩家落子函数
void PlayerMove(char board[][COL], int row, int col);
声明判赢函数:
char IsWin(char board[][COL], int row, int col);
声明棋盘判满函数:
static int IsFull(char board[][COL], int row, int col);
声明电脑落子函数:
void ComputerMove(char board[][COL], int row, int col);
二.game.c
定义实现各个函数的功能:
void InitBoard(char board[][COL], int row, int col)\\棋盘初始化
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';//初始化为空格
}
}
}
void ShowBoard(char board[][COL], int row, int col)//打印棋盘
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void PlayerMove(char board[][COL], int row, int col)//玩家下棋
{
int x;
int y;
while(1)
{
printf("玩家移动\n");
printf("请输入1-3的坐标:\n");
scanf("%d%d", &x, &y);
if (x > 0 && x < 4 && y > 0 && y < 4)
{
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = 'X';
break;
}
else
{
printf("此坐标已落子\n");
}
}
else {
printf("输入有误,请重新输入\n");
}
}
}
static int IsFull(char board[][COL], int row, int col)//判断棋盘是否下满
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[][COL], int row, int col)//判断是否应了和谁赢
{
int i;
int j;
for (i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i])//行
{
return board[0][i];
}
if (board[i][0] == board[i][1] && board[i][1] == board[i][2]) {//列
return board[i][0];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2]) {//135度对角线
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0]) {//45度对角线
return board[0][2];
}
if(IsFull(board,row,col))
{
return 'Q';//平局
}
return ' ';//没满
}
}
void ComputerMove(char board[][COL], int row, int col)//电脑下棋
{
while (1) {
printf("电脑移动\n");
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = 'o';
break;
}
}
}
三.在test.c中调用函数,实现各个功能:
void menu() {
printf("----------------------------------------\n");
printf("-------------三子棋游戏-----------------\n");
printf("------------- 0.exit -----------------\n");
printf("------------- 1.play -----------------\n");
printf("----------------------------------------\n");
}
void game()
{
char board[3][3] = { 0 };
InitBoard(board,ROW,COL);
ShowBoard(board, ROW, COL);
char ret = 0;
while (1)
{
PlayerMove(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != ' ')//平局
{
break;
}
ShowBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != ' ')//平局
{
break;
}
ShowBoard(board, ROW, COL);
}
if (ret == 'X')
{
printf("玩家赢\n");
}
else if (ret == 'o')
{
printf("电脑赢\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
}
int main() {
srand((unsigned int)time(NULL));
int input = 0;
do{
menu();
printf("请选择:\n");
scanf("%d", &input);
switch (input)
{
case 0:
printf("游戏退出!\n");
break;
case 1:
game();
break;
default:
printf("请输入正确的操作:\n");
break;
}
} while (input);
system("pause");
return 0;
}
运行结果: