lua require模块的解析
require 就是按照一个预先定义好的顺序和路径进行搜索和匹配,有点类似windows的loadlibrary。只不过其不止搜索xxx.lua 同时还包括xxx.so 、xxx.a 和xxx.dll 等文件。根据不同的文件类型 其内部进行不同的加载 其源代码就在loadlib.c中,函数名为ll_require。
默认搜索路径,首先从LUA_PATH 中搜索lua文件,格式实例:LUA_PATH=./lua/?.lua;?.lua
然后从LUA_CPATH中搜索C文件,包括dll和so等。eg: LUA_CPATH=./lua/?.so;./lua/?/core.so;
lua 程序的内部函数库初始化模块是
#define linit_c
//#define LUA_LIB
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
/*
** these libs are loaded by lua.c and are readily available to any Lua
** program
*/
static const luaL_Reg loadedlibs[] = {
{"_G", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_BITLIBNAME, luaopen_bit32},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_DBLIBNAME, luaopen_debug},
{NULL, NULL}
};
/*
** these libs are preloaded and must be required before used
*/
static const luaL_Reg preloadedlibs[] = {
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
/* call open functions from 'loadedlibs' and set results to global table */
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); /* remove lib */
}
/* add open functions from 'preloadedlibs' into 'package.preload' table */
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
for (lib = preloadedlibs; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name);
}
lua_pop(L, 1); /* remove _PRELOAD table */
}
同样的原理,我们也可以把我们需要用到的类库编译到解析器中去,此时在此处添加初始化代码即可完成相同的功能。