#include <iostream>
#include <cmath>
using namespace std;
class Triangle
{
public:
void setA(double x)
{
a=x;
}
void setB(double y)
{
b=y;
}
void setC(double z)
{
c=z;
}
double getA()
{
return a;
}
double getB()
{
return b;
}
double getC()
{
return c;
}
bool isTriangle();
double perimeter(void);
double area(void);
private:
double a,b,c;
};
int main()
{
Triangle tri1; //定义三角形类的一个实例(对象)
double x,y,z;
cout<<"请输入三角形的三边:";
cin>>x>>y>>z;
tri1.setA(x);
tri1.setB(y);
tri1.setC(z); //为三边置初值
if(tri1.isTriangle())
{
cout<<"三条边为:"<<tri1.getA()<<','<<tri1.getB()<<','<<tri1.getC()<<endl;
cout<<"三角形的周长为:"<< tri1.perimeter()<<'\t'<<"面积为:"<< tri1.area()<<endl;
}
else
cout<<"不能构成三角形"<<endl;
return 0;
}
bool Triangle::isTriangle()
{
return (a+b>c&&a+c>b&&b+c>a);
}
double Triangle::perimeter(void)
{
return a+b+c;
}
double Triangle::area(void)
{
double s;
s=a+b+c;
return sqrt(s*(s-a)*(s-b)*(s-c));
}
总结:要分清楚成员函数是在类外应用还是处理成内为成员函数