之前写的俄罗斯方块有很大的不足,这次我添加了方块方向变换,背景音乐,游戏暂停的功能,以及修复之前的一些BUG,基本上能够正常游戏,方块的变换我没有使用图片的旋转,而是直接重新贴图,但是还是达到了效果。完成了我的第一个游戏。
修改添加部分代码:
MediaPlayer player=new MediaPlayer();
if (arg0.getKeyCode() == KeyEvent.VK_RIGHT) {
if (isFalling)
switch (index) {
case 0:
if (x < 300 && gamePanel.map.isCovered(x + 50, y)
&& gamePanel.map.isCovered(x + 50, y + 25))
x += 25;
break;
case 1:
if (x < 250 && gamePanel.map.isCovered(x + 100, y))
x += 25;
break;
case 2:
if (x < 300 && gamePanel.map.isCovered(x + 25, y)
&& gamePanel.map.isCovered(x + 25, y + 25)
&& gamePanel.map.isCovered(x + 25, y + 50))
x += 25;
break;
case 3:
if (x < 300 && gamePanel.map.isCovered(x + 25, y)
&& gamePanel.map.isCovered(x + 50, y + 25)
&& gamePanel.map.isCovered(x + 50, y + 50))
x += 25;
break;
case 4:
if (x < 325 && gamePanel.map.isCovered(x + 25, y)
&& gamePanel.map.isCovered(x + 25, y + 25)
&& gamePanel.map.isCovered(x + 25, y + 50)
&& gamePanel.map.isCovered(x + 25, y + 75))
x += 25;
break;
case 5:
if (x < 275 && gamePanel.map.isCovered(x + 50, y)
&& gamePanel.map.isCovered(x + 75, y + 25))
x += 25;
break;
case 6:
if (x < 300 && gamePanel.map.isCovered(x + 25, y)
&& gamePanel.map.isCovered(x + 50, y + 25)
&& gamePanel.map.isCovered(x + 25, y + 50))
x += 25;
break;
case 7:
if (x < 275 && gamePanel.map.isCovered(x + 75, y)
&& gamePanel.map.isCovered(x + 50, y + 25))
x += 25;
break;
case 8:
if (x < 275 && gamePanel.map.isCovered(x + 75, y)
&& gamePanel.map.isCovered(x + 50, y + 25))
x += 25;
break;
default:
break;
}
}
if (arg0.getKeyCode() == KeyEvent.VK_LEFT) {
if (isFalling)
if (x > 0)
switch (index) {
case 0:
if (gamePanel.map.isCovered(x - 25, y)
&& gamePanel.map.isCovered(x - 25,
y + 25))
x -= 25;
break;
case 1:
if (gamePanel.map.isCovered(x-25 , y))
x -= 25;
break;
case 2:
if (gamePanel.map.isCovered(x , y)
&& gamePanel.map.isCovered(x - 25,y + 25)
&& gamePanel.map.isCovered(x ,y + 50))
x -= 25;
break;
case 3:
if (gamePanel.map.isCovered(x -25, y)
&& gamePanel.map.isCovered(x - 25,y + 25)
&& gamePanel.map.isCovered(x ,y + 50))
x -= 25;
break;
case 4:
if (gamePanel.map.isCovered(x-25 , y)
&& gamePanel.map.isCovered(x - 25,y + 25)
&& gamePanel.map.isCovered(x-25 ,y + 50)
&& gamePanel.map.isCovered(x - 25,y + 75))
x -= 25;
break;
case 5:
if (gamePanel.map.isCovered(x , y)
&& gamePanel.map.isCovered(x - 25,y + 25))
x -= 25;
break;
case 6:
if (gamePanel.map.isCovered(x-25 , y)
&& gamePanel.map.isCovered(x - 25,y + 25)
&& gamePanel.map.isCovered(x -25,y + 50))
x -= 25;
break;
case 7:
if (gamePanel.map.isCovered(x-25 , y)
&& gamePanel.map.isCovered(x ,y + 25) )
x -= 25;
break;
case 8:
if (gamePanel.map.isCovered(x , y)
&& gamePanel.map.isCovered(x - 25,y + 25))
x -= 25;
break;
default:
break;
}
}
private void Music(){
List<String> path = new ArrayList<String>();
path.add("src/funky_theme.mp3");
PlayerMusic play = new PlayerMusic(path);
play.start();
}
private void setLabel() {
switch (index) {
case 0:
newlabel.setIcon(Cube);
newlabel.setBounds(x, y, 50, 50);
break;
case 1:
newlabel.setIcon(Strinp);
newlabel.setBounds(x, y, 100, 25);
break;
case 2:
newlabel.setIcon(TuImage);
newlabel.setBounds(x, y, 25, 75);
break;
case 3:
newlabel.setIcon(xImage);
newlabel.setBounds(x, y, 50, 75);
break;
case 4:
newlabel.setIcon(Strinp_1);
newlabel.setBounds(x, y, 25, 100);
break;
case 5:
newlabel.setIcon(TuImage_1);
newlabel.setBounds(x, y, 75, 50);
break;
case 6:
newlabel.setIcon(TuImage_2);
newlabel.setBounds(x, y, 50, 75);
break;
case 7:
newlabel.setIcon(TuImage_3);
newlabel.setBounds(x, y, 75, 20);
break;
case 8:
newlabel.setIcon(xImage_1);
newlabel.setBounds(x, y, 75, 50);
break;
default:
break;
}
}
package com.Tetris;
import java.io.File;
import java.io.IOException;
import java.util.List;
import javax.media.ControllerEvent;
import javax.media.ControllerListener;
import javax.media.EndOfMediaEvent;
import javax.media.Manager;
import javax.media.NoPlayerException;
import javax.media.Player;
import javax.media.PrefetchCompleteEvent;
import javax.media.RealizeCompleteEvent;
public class PlayerMusic implements ControllerListener {
// 播放对象
private Player player;
private List<String> mp3List;
// 当前MP3文件数量
private int mp3NO = 0;
PlayerMusic(List<String> mp3List) {
this.mp3List = mp3List;
}
// 播放方法
public void start() {
try {
player = Manager.createPlayer(new File(mp3List.get(mp3NO)).toURI()
.toURL());
} catch (NoPlayerException e) {
// TODO 自动生成 catch 块
e.printStackTrace();
System.out.println("不能播放此文件!");
return;
} catch (IOException e) {
// TODO 自动生成 catch 块
e.printStackTrace();
return;
}
if (player == null) {
System.out.println("播放文件为空!");
return;
}
player.addControllerListener(this);
// 提取媒体内容
player.prefetch();
}
public void controllerUpdate(ControllerEvent e) {
// 当媒体播放结束时,循环播放
if (e instanceof EndOfMediaEvent) {
this.start();
return;
}
// 当提取媒体的内容结束
if (e instanceof PrefetchCompleteEvent) {
System.out.println("内容结束");
player.start();
return;
}
// 当实例化后
if (e instanceof RealizeCompleteEvent) {
System.out.println("实例化");
// pack(); //执行pack()操作
return;
}
}
}