A Contesting Decision
Time Limit: 1000MS | Memory Limit: 10000K | |
Total Submissions: 2711 | Accepted: 1915 |
Description
Judging a programming contest is hard work, with demanding contestants, tedious decisions,and monotonous work. Not to mention the nutritional problems of spending 12 hours with only donuts, pizza, and soda for food. Still, it can be a lot of fun.
Software that automates the judging process is a great help, but the notorious unreliability of some contest software makes people wish that something better were available. You are part of a group trying to develop better, open source, contest management software, based on the principle of modular design.
Your component is to be used for calculating the scores of programming contest teams and determining a winner. You will be given the results from several teams and must determine the winner.
Scoring
There are two components to a team's score. The first is the number of problems solved. The second is penalty points, which reflects the amount of time and incorrect submissions made before the problem is solved. For each problem solved correctly, penalty points are charged equal to the time at which the problem was solved plus 20 minutes for each incorrect submission. No penalty points are added for problems that are never solved.
So if a team solved problem one on their second submission at twenty minutes, they are charged 40 penalty points. If they submit problem 2 three times, but do not solve it, they are charged no penalty points. If they submit problem 3 once and solve it at 120 minutes, they are charged 120 penalty points. Their total score is two problems solved with 160 penalty points.
The winner is the team that solves the most problems. If teams tie for solving the most problems,then the winner is the team with the fewest penalty points.
Software that automates the judging process is a great help, but the notorious unreliability of some contest software makes people wish that something better were available. You are part of a group trying to develop better, open source, contest management software, based on the principle of modular design.
Your component is to be used for calculating the scores of programming contest teams and determining a winner. You will be given the results from several teams and must determine the winner.
Scoring
There are two components to a team's score. The first is the number of problems solved. The second is penalty points, which reflects the amount of time and incorrect submissions made before the problem is solved. For each problem solved correctly, penalty points are charged equal to the time at which the problem was solved plus 20 minutes for each incorrect submission. No penalty points are added for problems that are never solved.
So if a team solved problem one on their second submission at twenty minutes, they are charged 40 penalty points. If they submit problem 2 three times, but do not solve it, they are charged no penalty points. If they submit problem 3 once and solve it at 120 minutes, they are charged 120 penalty points. Their total score is two problems solved with 160 penalty points.
The winner is the team that solves the most problems. If teams tie for solving the most problems,then the winner is the team with the fewest penalty points.
Input
For the programming contest your program is judging, there are four problems. You are guaranteed that the input will not result in a tie between teams after counting penalty points.
Line 1 < nTeams >
Line 2 - n+1 < Name > < p1Sub > < p1Time > < p2Sub > < p2Time > ... < p4Time >
Line 1 < nTeams >
Line 2 - n+1 < Name > < p1Sub > < p1Time > < p2Sub > < p2Time > ... < p4Time >
The first element on the line is the team name, which contains no whitespace.Following that, for each of the four problems, is the number of times the team submitted a run for that problem and the time at which it was solved correctly (both integers). If a team did not solve a problem, the time will be zero. The number of submissions will be at least one if the problem was solved.
Output
The output consists of a single line listing the name of the team that won, the number of problems they solved, and their penalty points.
Sample Input
4
Stars 2 20 5 0 4 190 3 220
Rockets 5 180 1 0 2 0 3 100
Penguins 1 15 3 120 1 300 4 0
Marsupials 9 0 3 100 2 220 3 80
Sample Output
Penguins 3 475
Source
/***********************************************************************
Copyright (c) 2015,wangzp
All rights no reserved.
Name: 《A Contesting Decision》In PEKING UNIVERSITY ACM
ID: PROBLEM 1581
问题简述: 求几个参赛队伍中罚分最少的队伍,规则如下:
1.提交1次通过时间即为罚的分数;
2.提交问题没有通过,不管次数为多少次,罚分为0;
3.提交问题通过,但是大于等于2次,每多一次,就多罚20分;
4.先看答对题目最多,然后再看总罚分数最少的队伍即为胜利者。
Date: Sep 28, 2015
***********************************************************************/
#include
#include
#define MAX_SCORE 10000000
#define CONTESTER 100
typedef struct {
char name[20];
int test_num[4];
int test_time[4];
int num_sloved;
int sum_score;
}CONTEST;
/*根据规则,计算罚分*/
int contest_fun(int num,int time)
{
int sum = 0;
if (num == 1 && time != 0)
{
sum += time;
}
else if (num > 1 && time != 0)
{
sum = time;
while (num > 1)
{
sum += 20;
num--;
}
}
return sum;
}
int main(void)
{
CONTEST contest_sub[CONTESTER];
int min_score,index,sloved;
int i,j,n;
memset(contest_sub,NULL,CONTESTER*sizeof(CONTEST));
min_score = MAX_SCORE;
index = 0;
sloved = -1;
scanf("%d",&n);
for (i = 0;i < n;i++)
{
scanf("%s",contest_sub[i].name);
for (j = 0;j < 4;j++)
{
scanf("%d",&contest_sub[i].test_num[j]);
scanf("%d",&contest_sub[i].test_time[j]);
if (contest_sub[i].test_time[j] != 0)
{
contest_sub[i].num_sloved++;
}
contest_sub[i].sum_score += contest_fun(contest_sub[i].test_num[j],contest_sub[i].test_time[j]);
}
if (contest_sub[i].num_sloved >= sloved)
{
if (contest_sub[i].sum_score <= min_score)
{
sloved = contest_sub[i].num_sloved;
min_score = contest_sub[i].sum_score;
index = i;
}
}
}
printf("%s %d %d\n",contest_sub[index].name,contest_sub[index].num_sloved,contest_sub[index].sum_score);
return 0;
}