CGColorSpaceRef和CGGradientRef 的内存泄露

-(void) createDefaultBrushTexture{
    UIGraphicsBeginImageContext(CGSizeMake(64, 64));
    CGContextRef defBrushTextureContext = UIGraphicsGetCurrentContext();
    UIGraphicsPushContext(defBrushTextureContext);

    size_t num_locations = 3;
    CGFloat locations[3] = { 0.0, 0.8, 1.0 };
    CGFloat components[12] = { 1.0,1.0,1.0, 1.0,
        1.0,1.0,1.0, 1.0,
        1.0,1.0,1.0, 0.0 };
    CGColorSpaceRef myColorspace = CGColorSpaceCreateDeviceRGB();
    CGGradientRef myGradient = CGGradientCreateWithColorComponents (myColorspace, components, locations, num_locations);

    CGPoint myCentrePoint = CGPointMake(32, 32);
    float myRadius = 20;

    CGContextDrawRadialGradient (UIGraphicsGetCurrentContext(), myGradient, myCentrePoint,
                                 0, myCentrePoint, myRadius,
                                 kCGGradientDrawsAfterEndLocation);

    UIGraphicsPopContext();

    [self setBrushTexture:UIGraphicsGetImageFromCurrentImageContext()];

    UIGraphicsEndImageContext();
}
解决方案:

Ok lets look at colorspace and see what the problem is. myColorspace is created CGColorSpaceCreateDeviceRGB retain count +1 and then never released. This is unbalanced and it needs to be released at the end. Add a CGColorSpaceRelease(myColorSpace);

"potential leak of an object stored into myGradient"

Same problem, creation with retain count +1, with no corresponding release. Add a CGGradientRelease(myGradient);



  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值