游戏中使用的子弹
创建子弹时选择飞行和击中的方式。可以实现多种组合
#include
#include "BulletBase.h"
#include "templateArgs.h"
#include
#include
int main()
{
BulletBase m1(0,0);
BulletBase m2(0,1);
BulletBase m3(1,0);
BulletBase m4(1,1);
m1.Run();
m2.Run();
m3.Run();
m4.Run();
system("pause");
return 0;
}
#pragma once
#include
#include
class BulletBase { public: BulletBase(int a, int b); virtual ~BulletBase(void); public: typedef std::function
fpi; std::vector
vFuncFly; std::vector
vFuncHurt; void Set(int a, int b); void Run(); void Fly(); void Hurt(); private: int m_a; int m_b; }; #include "BulletBase.h" #include
using namespace std; BulletBase::BulletBase(int a, int b) : m_a(a) , m_b(b) { vFuncFly.push_back( [](){cout << "fly1直线飞行" << endl;} ); vFuncFly.push_back( [](){cout << "fly2跟踪弹" << endl;} ); vFuncHurt.push_back( [](){cout << "hurt1点伤害" << endl;} ); vFuncHurt.push_back( [](){cout << "hurt2范围伤害" << endl;} ); } BulletBase::~BulletBase(void) { } void BulletBase::Set(int a, int b) { m_a = a; m_b = b; } void BulletBase::Run() { vFuncFly[m_a](); vFuncHurt[m_b](); } void BulletBase::Fly() { vFuncFly[m_a](); } void BulletBase::Hurt() { vFuncHurt[m_b](); }