如何将listview中的音乐播放出来
首先在MusicActivity中定义mediaPlayer,在Oncreate方法中将它初始化。在Fragment文件中要读取音乐的路径,并将它放入到数组中
String path=cursor.getString(cursor.getColumnIndex(MediaStore.Audio.Media.DATA));
m.path=path;
Common.musicList.add(m);
然后在paly()方法中(play是封装一个单独的播放方法)设置播放源,播放准备,开始播放,这样就可以播放了。
try {
mediaPlayer.setDataSource(music.path);//设置播放源
mediaPlayer.prepare();//播放器准备
mediaPlayer.start();
} catch (IOException e) {
e.printStackTrace();
如何点击上一曲,下一曲可以切换、暂停
首先给上一首,下一首的图片绑定ID,设置点击、监听事件,这里面需要用到 逻辑关系if语句,要理清楚,当点击第一首的上一首时,要回到最后一首,点最后一首,会回到第一首。
img2.setOnClickListener(this);
img3.setOnClickListener(this);
playbtn.setOnClickListener(this);
@Override
public void onClick(View view) {
switch (view.getId()) {
case R.id.music_img2:
i--;
if (i == -1) {
i = Common.musicList.size() - 1;
}
play();
break;
case R.id.music_img3:
i++;
if (i == Common.musicList.size()) {
i = 0;
}
play();
break;
case R.id.music_play_btn:
if (mediaPlayer.isPlaying()) {
mediaPlayer.pause();//暂停音乐
playbtn.setImageResource(R.mipmap.ic_play_btn_play_pressed);
} else {
mediaPlayer.start();//音乐开始
playbtn.setImageResource(R.mipmap.ic_play_btn_pause);//图片会变成暂停图片
}
break;
}
}
音乐播放界面的背景虚化
首先建立一个工具类 BlurUtil,然后对其进行调用
private static final String TAG = BlurUtil.class.getSimpleName();
/**
* 对图片进行毛玻璃化
* @param sentBitmap 位图
* @param radius 虚化程度
* @param canReuseInBitmap 是否重用
* @return 位图
*/
public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
Bitmap bitmap;
if (canReuseInBitmap) {
bitmap = sentBitmap;
} else {
bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
}
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
// print("虚化后 ",bitmap);
return (bitmap);
}
/**
* 对图片进行毛玻璃化
* @param originBitmap 位图
* @param scaleRatio 缩放比率
* @param blurRadius 毛玻璃化比率,虚化程度
* @return 位图
*/
public static Bitmap doBlur(Bitmap originBitmap, int scaleRatio, int blurRadius){
// print("原图::",originBitmap);
Bitmap scaledBitmap = Bitmap.createScaledBitmap(originBitmap,
originBitmap.getWidth() / scaleRatio,
originBitmap.getHeight() / scaleRatio,
false);
Bitmap blurBitmap = doBlur(scaledBitmap, blurRadius, false);
scaledBitmap.recycle();
return blurBitmap;
}
/**
* 对图片进行 毛玻璃化,虚化
* @param originBitmap 位图
* @param width 缩放后的期望宽度
* @param height 缩放后的期望高度
* @param blurRadius 虚化程度
* @return 位图
*/
public static Bitmap doBlur(Bitmap originBitmap,int width,int height,int blurRadius){
Bitmap thumbnail = ThumbnailUtils.extractThumbnail(originBitmap, width, height);
Bitmap blurBitmap = doBlur(thumbnail, blurRadius, true);
thumbnail.recycle();
return blurBitmap;
}
}
//直接调用BlurUtil中的doBlur方法。
Bitmap bgbm = BlurUtil.doBlur(music.thumbBitmap,10,5);