Unity 2023 在 xcode 16 ios编译失败,报错:PhaseScriptExecution

unity 2023.2.20 升级xcode 16.4 后,编译ios 报错PhaseScriptExecution Run\ Script /Users/xxx/Library/Developer/Xcode/DerivedData/Unity-iPhone-emzjnkgwsmkkqcezecympxorhlop/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/GameAssembly.build/Script-C62A2A42F32E085EF849CF0B.sh (in target 'GameAssembly' from project 'Unity-iPhone')

详细错误:

PhaseScriptExecution Run\ Script /Users/xxx/Library/Developer/Xcode/DerivedData/Unity-iPhone-emzjnkgwsmkkqcezecympxorhlop/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/GameAssembly.build/Script-C62A2A42F32E085EF849CF0B.sh (in target 'GameAssembly' from project 'Unity-iPhone')
...
    /bin/sh -c /Users/xxx/Library/Developer/Xcode/DerivedData/Unity-iPhone-emzjnkgwsmkkqcezecympxorhlop/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/GameAssembly.build/Script-C62A2A42F32E085EF849CF0B.sh

chmod: /Users/xxx/Library/Developer/Xcode/DerivedData/Unity-iPhone-emzjnkgwsmkkqcezecympxorhlop/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp: No such file or directory
chmod: /Users/xxx/Library/Developer/Xcode/DerivedData/Unity-iPhone-emzjnkgwsmkkqcezecympxorhlop/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp-compile: No such file or directory
chmod: /Users/xxx/Library/Developer/Xcode/DerivedData/Unity-iPhone-emzjnkgwsmkkqcezecympxorhlop/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/bee_backend/mac-arm64/bee_backend: No such file or directory
/Users/xxx/Library/Developer/Xcode/DerivedData/Unity-iPhone-emzjnkgwsmkkqcezecympxorhlop/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/GameAssembly.build/Script-C62A2A42F32E085EF849CF0B.sh: line 27: /Users/xxx/Library/Developer/Xcode/DerivedData/Unity-iPhone-emzjnkgwsmkkqcezecympxorhlop/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp: No such file or directory
Command PhaseScriptExecution failed with a nonzero exit code

测试了下,发现GameAssembly -> Build Phases的RunScript有两行代码执行后有问题

 RunScript 原代码:

ln -sF "$PROJECT_DIR/Il2CppOutputProject" "$CONFIGURATION_TEMP_DIR/artifacts/arm64/buildstate"
ln -sF "$PROJECT_DIR/Libraries" "$CONFIGURATION_TEMP_DIR/artifacts/arm64/buildstate"

修改为:

ln -sF "$PROJECT_DIR/Il2CppOutputProject" "$CONFIGURATION_TEMP_DIR/artifacts/arm64/buildstate/Il2CppOutputProject"
ln -sF "$PROJECT_DIR/Libraries" "$CONFIGURATION_TEMP_DIR/artifacts/arm64/buildstate/Libraries"

编译成功。

后续导出ios包的时候还会出现这个错误,主要要删除新生成的RunScript才可正常编译

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