判断线段相交时,用面积的方法
(上篇博文用叉积判断方向来判断线段是否相交:
FZU - 2148 I - Moon Game 暴力+叉积判方向
)
#include<iostream>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<cmath>
#include<set>
#include<stack>
#include<queue>
#include<algorithm>
// cout << " === " << endl;
using namespace std;
typedef long long ll;
const int maxn = 100 + 7, INF = 0x3f3f3f3f, mod = 1e9+7;
int T, n;
struct node {
int x, y;
}a[maxn];
bool cmp(node a_, node b_) {
if(a_.x == b_.x) return a_.y < b_.y;
return a_.x < b_.x;
}
void init() {
for(int i = 0; i < n; ++i)
scanf("%d%d", &a[i].x, &a[i].y);
sort(a, a+n, cmp);
}
double area(node aa, node b, node c) {
return abs( (b.x-aa.x)*(c.y-aa.y) - (c.x-aa.x)*(b.y-aa.y));
}
bool is_ok(int a1, int a2, int b1, int b2) {
if(area(a[a1], a[b1], a[b2]) - area(a[a1], a[b1], a[a2]) - area(a[a1], a[a2], a[b2]) > 0) return false;
if(area(a[a2], a[b1], a[b2]) - area(a[a2], a[b1], a[a1]) - area(a[a2], a[a1], a[b2]) > 0) return false;
if(area(a[b1], a[a1], a[a2]) - area(a[b1], a[a1], a[b2]) - area(a[b1], a[a2], a[b2]) > 0) return false;
if(area(a[b2], a[a1], a[a2]) - area(a[b2], a[a1], a[b1]) - area(a[b2], a[a2], a[b1]) > 0) return false;
return true;
}
void solve() {
int cnt = 0;
for(int i = 0; i < n; ++i) {
for(int j = i+1; j < n; ++j) {
for(int k = j+1; k < n; ++k) {
for(int y = k+1; y < n; ++y) {
if(is_ok(i, k, j, y) || is_ok(i, y, j, k)) cnt++;
}
}
}
}
cout << cnt << endl;
}
int main() {
scanf("%d", &T);
int kase = 1;
while(T--) {
cin >> n;
init();
printf("Case %d: ", kase++);
solve();
}
return 0;
}