C语言实现三子棋?五子棋?不,是n子棋

目录

前言

1、  game_tic.h

2、  test.c

3 、 game_tic.c

 3.1  游戏主体

3.2   游戏的具体实现

3.2.1   打印棋盘

 3.2.2  初始化棋盘

3.2.3  玩家进行下棋

 3.2.4  电脑下棋

3.2.5  判断是否获胜

3.2.6  判断棋盘是否已经满

4、代码展示

4.1  game_tic.h

4.2 test.c

4.3  game_tic.c

 5、一定要看这里


前言

实现这样一个代码程序,其实并不算太难,所需要的知识量概括为,数组函数循环语句分支语句。在这之中想必最为复杂的就是判断是否获胜了吧。

废话不多说,让我们开始吧。


1、  game_tic.h

game_tic.h : 自定义头文件,主要用于:
        1 . 库函数的包含

        2 . 自定义函数的申明

        3 .  定义棋盘大小

#ifndef GAME_TIC_H
#define GAME_TIC_H

//棋盘大小
#define ROW 15
#define COL 15
//方便计算用
#define ROWS (ROW + 1)
#define COLS (COL + 1)
//防止用数组检索的时候,出现非法访问
#define ROWSS (ROWS + 1)
#define COLSS (COLS + 1)


#define NUM 5//  确定n子棋

//包含的头文件
#include <stdio.h>
#include <windows.h>
#include <time.h>
#include <stdlib.h>

//函数声明
void game_tic();
void InitBoard(char board[ROWSS][COLSS]);
void PrintBoard(char board[ROWSS][COLSS]);
void PlayerMove(char board[ROWSS][COLSS], int PlayerMark[2], char p1);
void ComputerMove(char board[ROWSS][COLSS], int computmark[2], char p2);
char IsWin(char board[ROWSS][COLSS], int x, int y, char el);


#endif

2、  test.c

test.c : 用于实现大致界面

#include "game_tic.h"

void menu()
{
	int input = 0;

	do
	{
		printf("********************************\n");
		printf("******  0.返回           *******\n");
		printf("******  1. n子棋游戏    *******\n");
		printf("******  2.(还没想好)     *******\n");
		printf("********************************\n");
		printf("请选择 >: ");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game_tic();
			break;
		default:
			system("cls");
			printf("输入错误,请从新输入\n");
			break;
		}
	} while (input);
}

void start()//选择开始菜单
{
	int input = 0;
	do
	{
		printf("************************\n");
		printf("******  1.开始游戏  ****\n");
		printf("******  0.退出程序  ****\n");
		printf("************************\n");
		printf("请输入 >: ");
		scanf("%d", &input);
		if (input == 1)
		{
			menu();
		}
		else if (input != 0)
		{
			printf("输入错误,请从新输入\n");
			system("cls");//清屏
		}
	} while (input);
}

int main()
{
	start();
	return 0;
}

3 、 game_tic.c

game_tic.c : 用于实现游戏内容

 3.1  游戏主体

因为数组在进行传参的时候传的是首元素地址,数组在使用其它函数的时候不会想形参一样进行销毁,所以我们可以引用一个数组来保存坐标。

注意

ComputMark[2]  = { 0 };    用于记录电脑坐标

PlayerMark[2] = { 0 };       用于记录玩家坐标

此做法在本程序内起到关键作用

//游戏主体
void game_tic()
{
	srand((unsigned int)time(NULL));
	int x = 0;
	int y = 0;
	char board[ROWSS][COLSS] = { 0 };
	int ComputMark[2] = { 0 };//记录电脑的坐标
	int PlayerMark[2] = { 0 };//记录玩家的坐标
	InitBoard(board);
	PrintBoard(board);
	while (1)
	{
		PlayerMove(board, PlayerMark, '*');
		PrintBoard(board);
		x = PlayerMark[0];
		y = PlayerMark[1];
		if ('*' == IsWin(board, x, y, '*'))
		{
			printf("玩家获胜\n");
			break;
		}
		if (IsFull(board))
		{
			printf("平局\n");
			break;
		}
		ComputerMove(board, ComputMark,'#');
		PrintBoard(board);
		x = ComputMark[0];
		y = ComputMark[1];
		if ('#' == IsWin(board, x, y, '#'))
		{
			printf("电脑获胜\n");
			break;
		}
		if (IsFull(board))
		{
			printf("平局\n");
			break;
		}
			
	}
}

3.2   游戏的具体实现

3.2.1   打印棋盘

void PrintBoard(char board[ROWSS][COLSS])
{
	int i = 0;
	int j = 0;
	system("cls");
	for (i = 1; i < ROWS; i++)//打印横坐标
	{
		printf("%4d", i);
	}
	printf("\n");
	for (i = 1; i < ROWS; i++)
	{
		printf("%-2d", i);//打印列坐标
		for (j = 1; j < COLS; j++)
		{
			printf(" %c ", board[i][j]);
			if(j != COLS - 1)
				printf("|");
		}
		printf("\n ");
		for (j = 1; j < COLS && i < ROWS - 1; j++)
		{
			printf("----");
		}
		printf("\n");
	}
}

效果图展示:

ROW 为 3,COL 为 3  的时候 (三子棋棋盘)

 ROW 为 15,COL 为 15  的时候 (五子棋棋盘)

 3.2.2  初始化棋盘

在每次进行游戏之前需要对棋盘进行初始化,即里面元素全放 空格 。

void InitBoard(char board[ROWSS][COLSS])
{
	int i = 0;
	int j = 0;
	for (i = 0; i < ROWSS; i++)
	{
		for (j = 0; j < COLSS; j++)
		{
			board[i][j] = ' ';
		}
	}
}

3.2.3  玩家进行下棋

在接收到一个可用坐标时,将其记录在数组内

注意

如果想实现 玩家 VS 玩家 ,可以将 电脑下棋 改为 玩家下棋

void PlayerMove(char board[ROWSS][COLSS],int PlayerMark[2], char p1)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("请输入坐标 (x,y)");
		scanf("%d,%d", &x, &y);

		if (x > 0 && x < COLSS && y > 0 && y < ROWSS)
		{
			if (board[y][x] == ' ')
			{
				board[y][x] = p1;
				break;
			}
			else
			{
				printf("输入的坐标已被占用,请从新输入\n");
			}
		}
		else
		{
			printf("非法输入坐标,请从新输入\n");
		}
	}
	PlayerMark[0] = x;
	PlayerMark[1] = y;
}

 3.2.4  电脑下棋

电脑下棋的时候,我使用了 rand( ) 函数进行随机取值

如果想了解函数的用法请参考 :http://cplusplus.com/reference/cstdlib/rand/?kw=rand

void ComputerMove(char board[ROWSS][COLSS], int computmark[2], char p2)
{
	while (1)
	{
		int x = rand() % COL + 1;
		int y = rand() % ROW + 1;
		computmark[0] = x;
		computmark[1] = y;
		if (board[y][x] == ' ')
		{
			board[y][x] = p2;
			break;
		}
	}
}

3.2.5  判断是否获胜

IsCount : 返回当前下棋坐标周围的棋子数量

char IsWin(char board[ROWSS][COLSS],int x, int y, char el)
{
	//继续 返回 'C'
	//获胜 返回 e1
	if (NUM == IsCount(board, x, y))
	{
		return el;
	}
	else
	{
		return 'C';
	}
}

思路
落下一个棋子,记录它的坐标,然后向4个方向去寻找相同的棋子并记录数量,用一个数组去存储每个方向的棋子数量,取最大值返回

 毕竟也不能保证不会出现这样的情况

//计数
int IsCount(char board[ROWSS][COLSS], int x, int y)
{
	int i = 0;
	int moveX = x;
	int moveY = y;
	int count = 1;//计数
	int countmax = 0;//4个方向上的最多棋子数量
	int countarr[4] = { 0 };//记录 4 个方向上的棋子数量
	// [0] 为左上斜
	// [1] 为右上斜
	// [2] 为竖
	// [3] 为横
	
	//左上斜
	if (board[moveY + 1][moveX - 1] == board[moveY][moveX] || 
		board[moveY - 1][moveX + 1] == board[moveY][moveX])
	{
		count = 1;
		//左上角
		for (i = 0, moveX = x, moveY = y;
			board[moveY + 1][moveX - 1] == board[moveY][moveX] && i < NUM
			; i++)
		{
			count++;
			moveX += 1;
			moveY -= 1;
		}
		//右下角
		for (i = 0, moveX = x, moveY = y;
			board[moveY - 1][moveX + 1] == board[moveY][moveX] && i < NUM
			; i++)
		{
			count++;
			moveX += 1;
			moveY -= 1;
		}
		countarr[0] = count;

		moveX = x;
		moveY = y;
	}
	//右上斜
	if (board[moveY - 1][moveX - 1] == board[moveY][moveX] || 
		board[moveY + 1][moveX + 1] == board[moveY][moveX])
	{
		count = 1;
		
		for (i = 0, moveX = x, moveY = y;
			board[moveY - 1][moveX - 1] == board[moveY][moveX] && i < NUM
			; i++)
		{
			count++;
			moveX -= 1;
			moveY -= 1;
		}
		for (i = 0, moveX = x, moveY = y;
			board[moveY + 1][moveX + 1] == board[moveY][moveX] && i < NUM
			; i++)
		{
			count++;
			moveX += 1;
			moveY += 1;
		}
		countarr[1] = count;

		moveX = x;
		moveY = y;
	}
	//竖
	if (board[moveY][moveX] == board[moveY + 1][moveX] || 
		board[moveY][moveX] == board[moveY - 1][moveX])
	{
		count = 1;

		//向上计数
		for (i = 0, moveX = x, moveY = y; (moveY + 1 <= ROW) && i < NUM &&
			(board[moveY][moveX] == board[moveY + 1][moveX])
			; i++)
		{
			count++;
			moveY += 1;
		}
		for (i = 0, moveX = x, moveY = y; (moveY - 1 >= 0) && i < NUM &&
			(board[moveY][moveX] == board[moveY - 1][moveX])
			; i++)
		{
			count++;
			moveY -= 1;
		}
		countarr[2] = count;

		moveX = x;
		moveY = y;
	}
	//横
	if (board[moveY][moveX] == board[moveY][moveX + 1] || 
		board[moveY][moveX] == board[moveY][moveX - 1])
	{
		count = 1;
		for (i = 0, moveX = x,moveY = y; (moveX + 1 <= COL) && i < NUM &&
			(board[moveY][moveX] == board[moveY][moveX + 1])
			; i++)
		{
			count++;
			moveX += 1;
		}

		for (i = 0, moveX = x, moveY = y; (moveX - 1 >= 0) && i < NUM &&
			(board[moveY][moveX] == board[moveY][moveX - 1])
			; i++)
		{
			count++;
			moveX -= 1;
		}
		countarr[3] = count;
	}
	countmax = arrmax(countarr);
	return countmax;
}

//判断4个方向里的棋子数量的最大值
int arrmax(int arr[4])
{
	int i = 0;
	int max = arr[0];
	for (i = 1; i < 4; i++)
	{
		if (arr[i] > max)
		{
			max = arr[i];
		}
	}
	return max;
}

3.2.6  判断棋盘是否已经满

若棋盘已满,还没有分出胜负,则退出游戏,按平局处理

int IsFull(char board[ROWSS][COLSS])
{
	int i = 0;
	int j = 0;
	for (i = 1; i < ROWS; i++)
	{
		for (j = 1; j < COLS; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

4、代码展示

4.1  game_tic.h

#ifndef GAME_TIC_H
#define GAME_TIC_H

//棋盘大小
#define ROW 15
#define COL 15
#define ROWS (ROW + 1)
#define COLS (COL + 1)
#define ROWSS (ROWS + 1)
#define COLSS (COLS + 1)


#define NUM 5//  确定n子棋

//包含的头文件
#include <stdio.h>
#include <windows.h>
#include <time.h>
#include <stdlib.h>

//函数声明
void game_tic();
void InitBoard(char board[ROWSS][COLSS]);
void PrintBoard(char board[ROWSS][COLSS]);
void PlayerMove(char board[ROWSS][COLSS], int PlayerMark[2], char p1);
void ComputerMove(char board[ROWSS][COLSS], int computmark[2], char p2);
char IsWin(char board[ROWSS][COLSS], int x, int y, char el);


#endif

4.2 test.c

#include "game_tic.h"

void menu()
{
	int input = 0;

	do
	{
		printf("********************************\n");
		printf("******  0.返回           *******\n");
		printf("******  1. n子棋游戏    *******\n");
		printf("******  2.(还没想好)     *******\n");
		printf("********************************\n");
		printf("请选择 >: ");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game_tic();
			break;
		default:
			system("cls");
			printf("输入错误,请从新输入\n");
			break;
		}
	} while (input);
}

void start()//选择开始菜单
{
	int input = 0;
	do
	{
		printf("************************\n");
		printf("******  1.开始游戏  ****\n");
		printf("******  0.退出程序  ****\n");
		printf("************************\n");
		printf("请输入 >: ");
		scanf("%d", &input);
		if (input == 1)
		{
			menu();
		}
		else if (input != 0)
		{
			printf("输入错误,请从新输入\n");
			system("cls");//清屏
		}
	} while (input);
}

int main()
{
	start();
	return 0;
}

4.3  game_tic.c

#include "game_tic.h"

//判断棋盘是否满
int IsFull(char board[ROWSS][COLSS])
{
	int i = 0;
	int j = 0;
	for (i = 1; i < ROWS; i++)
	{
		for (j = 1; j < COLS; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

int arrmax(int arr[4])
{
	int i = 0;
	int max = arr[0];
	for (i = 1; i < 4; i++)
	{
		if (arr[i] > max)
		{
			max = arr[i];
		}
	}
	return max;
}

//计数
int IsCount(char board[ROWSS][COLSS], int x, int y)
{
	int i = 0;
	int moveX = x;
	int moveY = y;
	int count = 1;//计数
	int countmax = 0;//4个方向上的最多棋子数量
	int countarr[4] = { 0 };//记录 4 个方向上的棋子数量
	// [0] 为左上斜
	// [1] 为右上斜
	// [2] 为竖
	// [3] 为横
	
	//左上斜
	if (board[moveY + 1][moveX - 1] == board[moveY][moveX] || 
		board[moveY - 1][moveX + 1] == board[moveY][moveX])
	{
		count = 1;
		//左上角
		for (i = 0, moveX = x, moveY = y;
			board[moveY + 1][moveX - 1] == board[moveY][moveX] && i < NUM
			; i++)
		{
			count++;
			moveX += 1;
			moveY -= 1;
		}
		//右下角
		for (i = 0, moveX = x, moveY = y;
			board[moveY - 1][moveX + 1] == board[moveY][moveX] && i < NUM
			; i++)
		{
			count++;
			moveX += 1;
			moveY -= 1;
		}
		countarr[0] = count;

		moveX = x;
		moveY = y;
	}
	//右上斜
	if (board[moveY - 1][moveX - 1] == board[moveY][moveX] || 
		board[moveY + 1][moveX + 1] == board[moveY][moveX])
	{
		count = 1;
		
		for (i = 0, moveX = x, moveY = y;
			board[moveY - 1][moveX - 1] == board[moveY][moveX] && i < NUM
			; i++)
		{
			count++;
			moveX -= 1;
			moveY -= 1;
		}
		for (i = 0, moveX = x, moveY = y;
			board[moveY + 1][moveX + 1] == board[moveY][moveX] && i < NUM
			; i++)
		{
			count++;
			moveX += 1;
			moveY += 1;
		}
		countarr[1] = count;

		moveX = x;
		moveY = y;
	}
	//竖
	if (board[moveY][moveX] == board[moveY + 1][moveX] || 
		board[moveY][moveX] == board[moveY - 1][moveX])
	{
		count = 1;

		//向上计数
		for (i = 0, moveX = x, moveY = y; (moveY + 1 <= ROW) && i < NUM &&
			(board[moveY][moveX] == board[moveY + 1][moveX])
			; i++)
		{
			count++;
			moveY += 1;
		}
		for (i = 0, moveX = x, moveY = y; (moveY - 1 >= 0) && i < NUM &&
			(board[moveY][moveX] == board[moveY - 1][moveX])
			; i++)
		{
			count++;
			moveY -= 1;
		}
		countarr[2] = count;

		moveX = x;
		moveY = y;
	}
	//横
	if (board[moveY][moveX] == board[moveY][moveX + 1] || 
		board[moveY][moveX] == board[moveY][moveX - 1])
	{
		count = 1;
		for (i = 0, moveX = x,moveY = y; (moveX + 1 <= COL) && i < NUM &&
			(board[moveY][moveX] == board[moveY][moveX + 1])
			; i++)
		{
			count++;
			moveX += 1;
		}

		for (i = 0, moveX = x, moveY = y; (moveX - 1 >= 0) && i < NUM &&
			(board[moveY][moveX] == board[moveY][moveX - 1])
			; i++)
		{
			count++;
			moveX -= 1;
		}
		countarr[3] = count;
	}
	countmax = arrmax(countarr);
	return countmax;
}

char IsWin(char board[ROWSS][COLSS],int x, int y, char el)
{
	//继续 返回 'C'
	//获胜 返回 e1
	if (NUM == IsCount(board, x, y))
	{
		return el;
	}
	else
	{
		return 'C';
	}
}

//电脑 游玩
void ComputerMove(char board[ROWSS][COLSS], int computmark[2], char p2)
{
	while (1)
	{
		int x = rand() % COL + 1;
		int y = rand() % ROW + 1;
		computmark[0] = x;
		computmark[1] = y;
		if (board[y][x] == ' ')
		{
			board[y][x] = p2;
			break;
		}
	}
}

// 玩家 游玩
void PlayerMove(char board[ROWSS][COLSS],int PlayerMark[2], char p1)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("请输入坐标 (x,y)");
		scanf("%d,%d", &x, &y);

		if (x > 0 && x < COLSS && y > 0 && y < ROWSS)
		{
			if (board[y][x] == ' ')
			{
				board[y][x] = p1;
				break;
			}
			else
			{
				printf("输入的坐标已被占用,请从新输入\n");
			}
		}
		else
		{
			printf("非法输入坐标,请从新输入\n");
		}
	}
	PlayerMark[0] = x;
	PlayerMark[1] = y;
}

//初始化棋盘
void InitBoard(char board[ROWSS][COLSS])
{
	int i = 0;
	int j = 0;
	for (i = 0; i < ROWSS; i++)
	{
		for (j = 0; j < COLSS; j++)
		{
			board[i][j] = ' ';
		}
	}
}

//打印棋盘
void PrintBoard(char board[ROWSS][COLSS])
{
	int i = 0;
	int j = 0;
	system("cls");
	for (i = 1; i < ROWS; i++)//打印横坐标
	{
		printf("%4d", i);
	}
	printf("\n");
	for (i = 1; i < ROWS; i++)
	{
		printf("%-2d", i);//打印列坐标
		for (j = 1; j < COLS; j++)
		{
			printf(" %c ", board[i][j]);
			if(j != COLS - 1)
				printf("|");
		}
		printf("\n ");
		for (j = 1; j < COLS && i < ROWS - 1; j++)
		{
			printf("----");
		}
		printf("\n");
	}
}

//游戏主体
void game_tic()
{
	srand((unsigned int)time(NULL));
	int x = 0;
	int y = 0;
	char board[ROWSS][COLSS] = { 0 };
	int ComputMark[2] = { 0 };
	int PlayerMark[2] = { 0 };
	InitBoard(board);
	PrintBoard(board);
	while (1)
	{
		PlayerMove(board, PlayerMark, '*');
		PrintBoard(board);
		x = PlayerMark[0];
		y = PlayerMark[1];
		if ('*' == IsWin(board, x, y, '*'))
		{
			printf("玩家获胜\n");
			break;
		}
		if (IsFull(board))
		{
			printf("平局\n");
			break;
		}
		ComputerMove(board, ComputMark,'#');
		PrintBoard(board);
		x = ComputMark[0];
		y = ComputMark[1];
		if ('#' == IsWin(board, x, y, '#'))
		{
			printf("电脑获胜\n");
			break;
		}
		if (IsFull(board))
		{
			printf("平局\n");
			break;
		}
			
	}
}

 5、一定要看这里

既然你都看到这里了

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咱也不是是说特别想要 ,就是想请您可怜可怜这位卑微的博主吧

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