以下模拟聊天程序进行Socket编程
服务器端代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;//IPAddress,IPEndPoint(ip和端口)类
using System.Net.Sockets;
using System.Threading;//多线程
namespace MyChatRoomServer
{
public partial class FChatServer : Form
{
public FChatServer()
{
InitializeComponent();
//关闭对文本框的跨线程操作检查
TextBox.CheckForIllegalCrossThreadCalls = false;
}
Thread threadWatch = null;//负责监听客户端连接请求的线程
Socket socketWatch = null;//负责监听的套接字
/// <summary>
/// 启动服务
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnBeginListen_Click(object sender, EventArgs e)
{
//创建服务端负责监听的套接字,参数(使用IP4寻址协议,使用流式连接,使用TCP协议传输数据)
socketWatch = new Socket(
AddressFamily.InterNetwork, //IP 4
SocketType.Stream, //流式
ProtocolType.Tcp //TCP协议
);
//获得文本框中的IP地址对象
IPAddress address = IPAddress.Parse(txtIP.Text.Trim());
//创建包含ip和port的网络节点对象
IPEndPoint endPoint = new IPEndPoint(address, int.Parse(txtPort.Text.Trim()));
//将负责监听的套接字绑定到唯一的IP和端口上
socketWatch.Bind(endPoint);
//设置监听队列的长度
socketWatch.Listen(10);
//创建负责监听的线程,并传入监听方法
threadWatch = new Thread(WatchConnection);
threadWatch.IsBackground = true;//设置为后台线程
ShowMsg("服务器启动监听成功!");
}
Dictionary<string, Socket> dict = new Dictionary<string, Socket>();
//负责通信的套接字
/// <summary>
/// 监听客户端请求的方法
/// </summary>
void WatchConnection()
{
//持续不断的监听新的客户端的连接请求
while (true)
{
//开始监听客户端连接请求,注意:Accept方法会阻断当前的线程
//一但监听到客户端的请求,就返回一个负责和该客户端通信的套接字sokConnection
Socket sokConnection = socketWatch.Accept();
//向列表控件中添加一个客户端的IP端口字符串,作为客户端的唯一标识
lbOnline.Items.Add(sokConnection.RemoteEndPoint.ToString());
//将与客户端通信的套接字对象sokConnection添加到键值对集合中,并以客户端客户端IP端口作为键
dict.Add(sokConnection.RemoteEndPoint.ToString(), sokConnection);
//显示当前连接的客户端IP和端口
ShowMsg("客户端连接成功!"+sokConnection.RemoteEndPoint.ToString());
//sokConnection.RemoteEndPoint中保存的是当前连接客户端的IP和端口
}
}
void ShowMsg(string msg)
{
txtMsg.AppendText(msg + "\r\n");
}
/// <summary>
/// 发送消息到客户端
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnSend_Click(object sender, EventArgs e)
{
string strMsg = txtMsgSend.Text.Trim();
//将要发送的字符串转成utf-8对应的字节数组
byte[] arrMsg=System.Text.Encoding.UTF8.GetBytes(strMsg);
//获得列表中选中的key
string strClientKey = lbOnline.Text;
//通过key,找到字典集合中对应的与某个客户端通信的套接字的send方法,发送信息给对方
dict[strClientKey].Send(arrMsg);
ShowMsg("发送了数据出去:"+strMsg);
}
}
}
窗体如下:
客户端代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace MyChatBoomClinet
{
public partial class FChatCliant : Form
{
public FChatCliant()
{
InitializeComponent();
//关闭对文本框的跨线程操作检查
TextBox.CheckForIllegalCrossThreadCalls = false;
}
//客户端负责接收服务端发来的数据消息的线程
Thread threadClient = null;
//客户端的套接字
Socket socketClient = null;
private void btnConnect_Click(object sender, EventArgs e)
{
//获得IP
IPAddress address = IPAddress.Parse(this.txtIP.Text.Trim());
//网络节点
IPEndPoint endPoint = new IPEndPoint(address, int.Parse(txtPort.Text.Trim()));
//客户端的套接字
socketClient = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
//向指定的IP和端口发送连接请求
socketClient.Connect(endPoint);
//创建线程监听服务端发来的消息
threadClient = new Thread(RecMsg);
threadClient.IsBackground = true;
threadClient.Start();
}
/// <summary>
/// 线程监听服务端发来的消息
/// </summary>
private void RecMsg()
{
while (true)
{
//定义一个接收用的缓存区(2M字节数组)
byte[] arrMsgRec = new byte[1024 * 1024 * 2];
//将接收到的数据存入arrMsgRec数组,并返回真正接收到的数据的长度
int length = socketClient.Receive(arrMsgRec);
//此时是将数组所有的元素都转成字符串,而真正接收到的只有服务端发来的几个字符
string strMsgRec = System.Text.Encoding.UTF8.GetString(
arrMsgRec, //要转的字节数组
0, //从下标0开始转
length //要转的长度
);
ShowMsg(strMsgRec);
}
}
void ShowMsg(string msg)
{
txtMsg.AppendText(msg + "\r\n");
}
}
}
窗体如下: