本设计模式资料源于慕课网,讲师:Geely 《Java设计模式精讲 Debug方式+内存分析》,本人作为自己手打整理作为学习的归纳总结。
一,模式介绍
1,定义和类型
- 定义:允许一个对象在其内部状态改变时,改变他的行为
- 类型:行为型
2,适用场景
- 一个对象存在多种状态(不同状态下行为不同),且状态可相互切换
3,优点
- 将不同的状态隔离
- 把各种状态的转换逻辑,分布到State的子类中,减少相互间依赖
4,缺点
- 状态多的业务场景导致类数目增加,系统变复杂
5,相关设计模式
- 状态模式和享元模式
二,代码演示
- 业务场景
实现播放器的播放,暂停,停止和加速等状态
定义初始状态类
package com.try1.design.behavioral.state;
public class CourseVideoContext {
private CourseVideoState courseVideoState;
public final static PlayState PLAY_STATE=new PlayState();
public final static PauseState PAUSE_STATE=new PauseState();
public final static SpeedState SPEED_STATE=new SpeedState();
public final static StopState STOP_STATE=new StopState();
public CourseVideoState getCourseVideoState(){
return courseVideoState;
}
public void setCourseVideoState(CourseVideoState courseVideoState) {
this.courseVideoState = courseVideoState;
this.courseVideoState.setCourseVideoContext(this);
}
public void play(){
this.courseVideoState.play();
}
public void speed(){
this.courseVideoState.speed();
}
public void stop(){
this.courseVideoState.stop();
}
public void pause(){
this.courseVideoState.pause();
}
}
定义状态的抽象类
package com.try1.design.behavioral.state;
public abstract class CourseVideoState {
protected CourseVideoContext courseVideoContext;
public void setCourseVideoContext(CourseVideoContext courseVideoContext) {
this.courseVideoContext = courseVideoContext;
}
public abstract void play();
public abstract void speed();
public abstract void pause();
public abstract void stop();
}
播放状态继承类
package com.try1.design.behavioral.state;
public class PlayState extends CourseVideoState {
@Override
public void play() {
System.out.println("正常播放视频状态");
}
@Override
public void speed() {
super.courseVideoContext.setCourseVideoState(courseVideoContext.SPEED_STATE);
}
@Override
public void pause() {
super.courseVideoContext.setCourseVideoState(courseVideoContext.PAUSE_STATE);
}
@Override
public void stop() {
super.courseVideoContext.setCourseVideoState(courseVideoContext.STOP_STATE);
}
}
暂停状态继承类
package com.try1.design.behavioral.state;
public class PauseState extends CourseVideoState{
@Override
public void play() {
super.courseVideoContext.setCourseVideoState(courseVideoContext.PLAY_STATE);
}
@Override
public void speed() {
super.courseVideoContext.setCourseVideoState(courseVideoContext.SPEED_STATE);
}
@Override
public void pause() {
System.out.println("正常暂停视频状态");
}
@Override
public void stop() {
super.courseVideoContext.setCourseVideoState(courseVideoContext.STOP_STATE);
}
}
停止状态继承类
package com.try1.design.behavioral.state;
public class StopState extends CourseVideoState{
@Override
public void play() {
super.courseVideoContext.setCourseVideoState(courseVideoContext.PLAY_STATE);
}
@Override
public void speed() {
System.out.println("ERROR,停止状态不能快进!!");
}
@Override
public void pause() {
System.out.println("ERROR,停止状态不能暂停!!");
}
@Override
public void stop() {
System.out.println("停止播放视频状态");
}
}
加速状态继承类
package com.try1.design.behavioral.state;
public class SpeedState extends CourseVideoState {
@Override
public void play() {
super.courseVideoContext.setCourseVideoState(courseVideoContext.PLAY_STATE);
}
@Override
public void speed() {
System.out.println("正常快进状态");
}
@Override
public void pause() {
super.courseVideoContext.setCourseVideoState(courseVideoContext.PAUSE_STATE);
}
@Override
public void stop() {
super.courseVideoContext.setCourseVideoState(courseVideoContext.STOP_STATE);
}
}
测试类
package com.try1.design.behavioral.state;
public class Test {
public static void main(String[] args) {
CourseVideoContext courseVideoContext=new CourseVideoContext();
courseVideoContext.setCourseVideoState(new PlayState());
System.out.println("当前状态:"+courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.pause();
System.out.println("当前状态:"+courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.speed();
System.out.println("当前状态:"+courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.stop();
System.out.println("当前状态:"+courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.speed();
System.out.println("当前状态:"+courseVideoContext.getCourseVideoState().getClass().getSimpleName());
}
}
运行截图
三,小结
- 状态模式其实可以这么来看,定义一个状态的抽象类,然后让各个状态实现状态,和变换的一些限制条件,同时在里面定义一个 context 控制类,在这个类里面同样也定义一个抽象类,再来时这个两个类都要抽象出各个状态的执行方法,这样就可实现一个作为主容器一样的控制类,另外一个则是内部的切换类。