前面我们都是启用activity图形界面, 这次我们自己绘制图像!
写一个类继承view。 我们重写ondraw方法。 绘制图形。 要绘制图形需要三个基本元素:1、view(画板) 2、canvas(画布) 3、paint(画笔)
在activity启动项,改为 setContentView(new Draws(this, x, y)); 这样就完成了 2D图形的第一步:
protected void onDraw(Canvas canvass) {
super.onDraw(canvass);
this.doDraw(canvass);
setFocusable(true);
}
//触摸屏幕事件
public boolean onTouchEvent(MotionEvent event) {
int action = event.getAction();
switch(action) {
case MotionEvent.ACTION_DOWN:
x = (int) event.getX();
y = (int) event.getY();
break;
case MotionEvent.ACTION_MOVE:
x = (int) event.getX();
y = (int) event.getY();
break;
case MotionEvent.ACTION_UP:
break;
}
invalidate();
return true;
}
//按键事件
public boolean onKeyDown(int keyCode, KeyEvent event) {
invalidate();
Log.e("------", keyCode+"");
switch (keyCode) {
case 19:
y-=10;
break;
case 20:
y+=10;
break;
case 21:
x-=10;
break;
case 22:
x+=10;
break;
default:
break;
}
return super.onKeyDown(keyCode, event);
}
//view 的重要方法ondraw. 每次刷新视图invalidate(); 都会重新执行ondraw()
public void doDraw(Canvas canvas)
{
p=new Paint();
p.setTextSize(15f);
// canvas.drawLine(0, 0, x/2, y/2, p);
// canvas.drawText("宽:"+x+"高:"+y, 0, y/2, p);
Bitmap bm=BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
//canvas.drawBitmap(bm, (x/2-bm.getWidth()/2),( y/2-bm.getHeight()/2), p);
canvas.drawText("宽:"+(x)+"高:"+( y), 0, y/2, p);
canvas.drawBitmap(bm, x, y, p);
}