Entity *entMaterial ;
int nCnt = entMaterial->getNumSubEntities();
for ( int i=0; i<nCnt; i++)
{
SubEntity* _SubEnt = entMaterial->getSubEntity(i);
MaterialPtr _MaterPtr;
Pass * _Pass;
Ogre::MaterialPtr mat = _SubEnt->getMaterial();
}
ogre 获取实体中的所有材质
最新推荐文章于 2017-10-09 10:34:00 发布