八数码:
题目描述:
The 15-puzzle has been around for over 100 years; even if you don't know it by that name, you've seen it. It is constructed with 15 sliding tiles, each with a number from 1 to 15 on it, and all packed into a 4 by 4 frame with one tile missing. Let's call the missing tile 'x'; the object of the puzzle is to arrange the tiles so that they are ordered as:
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 x
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
5 6 7 8 5 6 7 8 5 6 7 8 5 6 7 8
9 x 10 12 9 10 x 12 9 10 11 12 9 10 11 12
13 14 11 15 13 14 11 15 13 14 x 15 13 14 15 x
r-> d-> r->
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
Input:
You will receive a description of a configuration of the 8 puzzle. The description is just a list of the tiles in their initial positions, with the rows listed from top to bottom, and the tiles listed from left to right within a row, where the tiles are represented by numbers 1 to 8, plus ‘x’. For example, this puzzle
1 2 3
x 4 6
7 5 8
is described by this list:
1 2 3 x 4 6 7 5 8
Output:
You will print to standard output either the word ``unsolvable’’, if the puzzle has no solution, or a string consisting entirely of the letters ‘r’, ‘l’, ‘u’ and ‘d’ that describes a series of moves that produce a solution. The string should include no spaces and start at the beginning of the line.。
Sample Input:
2 3 4 1 5 x 7 6 8
Sample Output:
ullddrurdllurdruldr
题目大意:
其实这道题很简单理解,就是简单的九宫格排序问题,而只能移动上下左右这四个方向,并且还要满足1 2 3 4 5 6 7 8 x这样的排序即可,所以这道题可以用双BFS+康托正向定理去解就很快解了。
思路分析:
这道题有许多种解法,这里讲一下双BFS解法,这里我们可以想象有一颗搜索树,我们将其中心对称复制多一颗树,这样就有2颗树,一颗树相对于另一颗树,它所操作都是相对于是反方向的,那么就可以想象有一棵搜索树为1 2 3 4 5 6 7 8 9,一颗树是题目所给输入依次,把x当做9看待,当这2颗树所搜的Hash值被2者访问过,说明就找到了目标了(可以结合上面图来看),具体看代码,下面给出Hash(康托定理的原理):
康托定理:
X=a[n]*(n-1)!+a[n-1]*(n-2)!+...+a[i]*(i-1)!+...+a[1]*0!,
其中a[i]为当前未出现的元素中是排在第几个(从0开始)。这就是康
托展开
1. 举个简单的例子吧,例如(1,2,3,4)这四种数字全排列,如果要
求2134的排在全排列第几个,可以这样算:
2. 首位是2,比他小的有1,那么就有1*(4-1)!。
3. 第二位是1,没有比他小,那么就有0*(4-2)!。
4. 第三位是3,比他小的有 1和2,但是1和2都已经出现在前面了,所以
0*(4-3)!
5. 第四位是4,比他小的有1和2和3,但是都出现在前面,所以有0*(0)!
6. 最后将其全部相加就是该数字在全排列中的排序。
代码:
#include<iostream>
#include<map>
#include<queue>
#include<stack>
#include<cstdio>
#include<set>
#include<vector>
#include<algorithm>
#include<string.h>
#include<string>
#define me(a,b) memset((a),(b),sizeof((a)))//定义memset
using namespace std;
typedef struct Node
{
int num;//Hash值
int ans;//位置
int s;//记录次数
int c1[10];//记录九宫格元素
}Lemon;
const int maxn=364000;//最大为!9
int visit1[maxn],visit2[maxn];//分别为正方向和反方向的标记
int pre1[maxn],pre2[maxn];//分别为正方向和反方向的父节点
char pr1[maxn],pr2[maxn];//分别为正方向和反方向
int di[5][2]={{1,0},{-1,0},{0,1},{0,-1}};//正方向
char di2[5]={"durl"};//正方向符号变量
int di1[5][2]={{0,-1},{0,1},{-1,0},{1,0}};//反方向
char di3[5]={"rldu"};//反方向符号变量
int fc[]={1,1,2,6,24,120,720,5040,40320,362880};//0~9的阶乘
int Hash(int s1[])//康托定理正向解密(相当于找出Hash值)
{
int sum=1;
for(int i=0;i<9;i++)
{
int temp=0;
for(int j=i+1;j<9;j++)
{
if(s1[j]<s1[i])
{
temp++;
}
}
sum+=temp*fc[9-i-1];
}
return sum;
}
int LemonDoubleBFS(Lemon Frist)
{
me(visit1,0);
me(visit2,0);
//这2步可以不用,因为他只要一次输出
queue<Lemon> q;
queue<Lemon> p;
//创建正反队列
//正为q,反为p
visit1[Frist.num]=1;
pre1[Frist.num]=-1;
Frist.s=0;//记录所要的次数
q.push(Frist);//将正方向的队列入队
for(int i=0;i<9;i++)
{
Frist.c1[i]=i+1;//这里使得反方向从1开始
}
Frist.s=0;
Frist.num=Hash(Frist.c1);
Frist.ans=8;
visit2[Frist.num]=1;
pre2[Frist.num]=-1;
p.push(Frist);//将反方向的队列入队
int time=0;//记录次数
Lemon now;
while(!q.empty() || !p.empty())
{
time++;
while(!q.empty())
{
now = q.front();
q.pop();
if(time == now.s)
{
break;
}
if(visit2[now.num])//如果反方向队列找过这个点,说明可以退出了
{
return now.num;
}
int x1=now.ans/3;
int y1=now.ans%3;
//找出位置
for(int i=0;i<4;i++)
{
Lemon tp=now;
int x2=x1+di[i][0];
int y2=y1+di[i][1];
if(x2<0 || y2<0 || x2>2 || y2>2)//判断边界
{
continue;
}
else
{
tp.ans=x2*3+y2;//改变位置
tp.c1[now.ans]=tp.c1[tp.ans];
tp.c1[tp.ans]=9;
//改变2个板块的元素
tp.num=Hash(tp.c1);//找出Hash值
if(!visit1[tp.num])//判断是否出现过
{
tp.s++;
visit1[tp.num]=1;
pr1[tp.num]=di2[i];//记录符号变量
pre1[tp.num]=now.num;//记录父子点
q.push(tp);//入队
}
}
}
}
//因为正方向和反方向是对称,所以操作几乎一样。所以下方不解释
while(!p.empty())
{
now = p.front();
p.pop();
if(time == now.s)
{
break;
}
if(visit1[now.num])
{
return now.num;
}
int x1=now.ans/3;
int y1=now.ans%3;
for(int i=0;i<4;i++)
{
Lemon tp=now;
int x2=x1+di1[i][0];
int y2=y1+di1[i][1];
if(x2<0 || y2<0 || x2>2 || y2>2)
{
continue;
}
else
{
tp.ans=x2*3+y2;
tp.c1[now.ans]=tp.c1[tp.ans];
tp.c1[tp.ans]=9;
tp.num=Hash(tp.c1);
if(!visit2[tp.num])
{
tp.s++;
visit2[tp.num]=1;
pr2[tp.num]=di3[i];
pre2[tp.num]=now.num;
p.push(tp);
}
}
}
}
}
return -1;
}
void print1(int g)//输出正方向
{
if(pre1[g]==-1)
{
return;
}
print1(pre1[g]);
putchar(pr1[g]);
}
void print2(int g)//输出反方向的
{
if(pre2[g]==-1)
{
return;
}
putchar(pr2[g]);
print2(pre2[g]);
}
int main()
{
Lemon Frist;
char ch;
for(int i=0;i<9;i++)
{
cin >> ch;
if(ch=='x')
{
Frist.c1[i]=9;
Frist.ans=i;
}
else
{
Frist.c1[i]=ch-'0';
}
}
Frist.num=Hash(Frist.c1);
int g=LemonDoubleBFS(Frist);
if(g==-1)//判断是否有结果
{
cout << "unsolvable";
}
else//这里讲一下正方向和反方向的回溯是不一样的。
{
print1(g);
print2(g);
}
}