#pragma strict
private var m_pCubeObj : GameObject = null;
private var m_pMeshFilter : MeshFilter = null;
public var m_fTramslateSpeed : float = 20.0f;
public var m_fRotateSpeed : float = 60.0f;
function OnGUI(){
GUI.Label(new Rect(0.0f,0.0f,Screen.width,20.0f),"this is my first GUI");
if(GUI.Button(new Rect(5.0f,30.0,100.0f,40.0f),"Click me"))
{
m_pCubeObj = GameObject.CreatePrimitive(PrimitiveType.Cube);//创建一个Cube
if(null != m_pCubeObj)
{
m_pCubeObj.transform.position = new Vector3(1.0f,2.0f,0.0f);
}
}
if(GUI.Button(new Rect(5.0f,170.0f,100.0f,40.0f),"向前移动"))
{
m_pCubeObj.transform.Translate(Vector3.forward * Time.deltaTime * m_fTramslateSpeed);
}
if(GUI.Button(new Rect(115.0f,170.0f,100.0f,40.0f),"向后移动"))
{
m_pCubeObj.transform.Translate(Vector3.forward * Time.deltaTime * -m_fTramslateSpeed);
}
if(GUI.Button(new Rect(225.0f,170.0f,100.0f,40.0f),"向