Linux中的socket编程主要是使用socket提供的API进行编程,包括客户端编程和服务器端编程,连接又包括可靠连接的TCP编程和不可靠连接的UDP编程,在此提供的连接是TCP连接
源代码如下:
客户端代码:
#include<stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <netdb.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#define SERVPORT 3333
#define MAXDATASIZE 100
main(int argc,char *argv[])
{
int sockfd,recvbytes,errId;
char buf[MAXDATASIZE];
struct sockaddr_in serv_addr;
sockfd=socket(AF_INET,SOCK_STREAM,0);
if(sockfd==-1)
{
perror("socket is wrong when beginning");
exit(1);
}
serv_addr.sin_family=AF_INET;
serv_addr.sin_port=htons(SERVPORT);
serv_addr.sin_addr.s_addr=INADDR_ANY;
bzero(&(serv_addr.sin_zero),8);
errId=connect(sockfd,(struct sockaddr *)&serv_addr,sizeof(struct sockaddr));
if(errId==-1)
{
perror("connect is wrong");
exit(1);
}
send(sockfd,"which team is win!/n", 19, 0);
recvbytes=recv(sockfd,buf,MAXDATASIZE,0);
if(recvbytes==-1)
{
perror("recv is wrong");
}
buf[recvbytes]='/0';
printf("Received:%s",buf);
close(sockfd);
}
服务器端源代码为:
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/wait.h>
#define SERVPORT 3333 /*服务器监听端口号 */
#define BACKLOG 10 /* 最大同时连接请求数 */
#define MAXDATASIZE 100
main()
{
int sockfd,client_fd,num; /*sock_fd:监听socket;client_fd:数据传输socket */
struct sockaddr_in my_addr; /* 本机地址信息 */
struct sockaddr_in remote_addr; /* 客户端地址信息 */
int sin_size,recvbytes;
char buf[MAXDATASIZE];
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
perror("socket创建出错!"); exit(1);
}
my_addr.sin_family=AF_INET;
my_addr.sin_port=htons(SERVPORT);
my_addr.sin_addr.s_addr = INADDR_ANY;
bzero(&(my_addr.sin_zero),8);
if (bind(sockfd, (struct sockaddr *)&my_addr, sizeof(struct sockaddr))== -1) {
perror("bind出错!");
exit(1);
}
if (listen(sockfd, BACKLOG) == -1)
{
perror("listen出错!");
exit(1);
}
else
{
printf("the jian is on/n");
}
while(1) {
sin_size = sizeof(struct sockaddr_in);
if ((client_fd = accept(sockfd, (struct sockaddr *)&remote_addr,&sin_size)) == -1) {
perror("accept出错");
continue;
}
printf("received a connection from %s/n", inet_ntoa(remote_addr.sin_addr));
if (!fork()) { /* 子进程代码段 */
recvbytes=recv(client_fd,buf,MAXDATASIZE,0);
buf[recvbytes]='/0';
printf("Received:%s",buf);
if (send(client_fd, "Milan Win!/n", 11, 0) == -1)
perror("send出错!");
close(client_fd);
exit(0);
}
close(client_fd);
}
}
程序主要流程为:客户端询问which team is win 服务器端收到请求后回答Milan win
具体流程是在服务器端建立连接,服务器端进行监听,如果发现连接,连接就建立
此时两边连接建立,使用send()函数和recv()函数进行数据的发送和接收