1.
通过触发媒体的按钮来操作播放器状态:KeyEvent.KEYCODE_MEDIA_PAUSE
public static void sendMediaButton(Context context, int keyCode) { AudioManager audioManager= (AudioManager) context.getSystemService(Context.AUDIO_SERVICE); //先判断后台是否再播放音乐 if (audioManager.isMusicActive()){ KeyEvent keyEvent = new KeyEvent(KeyEvent.ACTION_DOWN, keyCode); Intent intent = new Intent(Intent.ACTION_MEDIA_BUTTON); intent.putExtra(Intent.EXTRA_KEY_EVENT, keyEvent); context.sendOrderedBroadcast(intent,null); keyEvent = new KeyEvent(KeyEvent.ACTION_UP, keyCode); intent = new Intent(Intent.ACTION_MEDIA_BUTTON); intent.putExtra(Intent.EXTRA_KEY_EVENT, keyEvent); context.sendOrderedBroadcast(intent,null); } }
2.通过AudioManager获取音频焦点AudioFocus,来竞争使用audio做停止播放或者降低声音的处理
AudioManager am = (AudioManager) mAppContext.getSystemService(Context.AUDIO_SERVICE);
am.requestAudioFocus(null, AudioManager.STREAM_MUSIC, AudioManager.AUDIOFOCUS_GAIN_TRANSIENT);
AudioManager.AUDIOFOCUS_GAIN:永久获取媒体焦点(播放音乐) 估计音乐播放器使用了此方法,在播放视频时调用,不起作用
AudioManager.AUDIOFOCUS_GAIN_TRANSIENT 暂时获取焦点 适用于短暂的音频
AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK Duck我们应用跟其他应用共用焦点 我们播放的时候其他音频会降低音量