POJ2001解题报告

Shortest Prefixes
Time Limit: 1000MS Memory Limit: 30000K
Total Submissions: 6143 Accepted: 2512

Description

A prefix of a string is a substring starting at the beginning of the given string. The prefixes of "carbon" are: "c", "ca", "car", "carb", "carbo", and "carbon". Note that the empty string is not considered a prefix in this problem, but every non-empty string is considered to be a prefix of itself. In everyday language, we tend to abbreviate words by prefixes. For example, "carbohydrate" is commonly abbreviated by "carb". In this problem, given a set of words, you will find for each word the shortest prefix that uniquely identifies the word it represents.

In the sample input below, "carbohydrate" can be abbreviated to "carboh", but it cannot be abbreviated to "carbo" (or anything shorter) because there are other words in the list that begin with "carbo".

An exact match will override a prefix match. For example, the prefix "car" matches the given word "car" exactly. Therefore, it is understood without ambiguity that "car" is an abbreviation for "car" , not for "carriage" or any of the other words in the list that begins with "car".

Input

The input contains at least two, but no more than 1000 lines. Each line contains one word consisting of 1 to 20 lower case letters.

Output

The output contains the same number of lines as the input. Each line of the output contains the word from the corresponding line of the input, followed by one blank space, and the shortest prefix that uniquely (without ambiguity) identifies this word.

Sample Input

carbohydrate
cart
carburetor
caramel
caribou
carbonic
cartilage
carbon
carriage
carton
car
carbonate

Sample Output

carbohydrate carboh
cart cart
carburetor carbu
caramel cara
caribou cari
carbonic carboni
cartilage carti
carbon carbon
carriage carr
carton carto
car car
carbonate carbona
思路:对每个字符串快速排序,然后对相邻的两个串比较确定唯一前缀。。。
 
POJ1753题目为"Flip Game",题目给出了一个4x4的棋盘,每个格子有黑色或白色,每次翻转一个格子会同时翻转它上下左右四个格子的颜色,目标是把整个棋盘都变为同一种颜色,求把棋盘变成同种颜色的最小步数。 解题思路: 一般关于棋盘变色的题目,可以考虑使用搜索来解决。对于POJ1753题目,可以使用广度优先搜索(BFS)来解决。 首先,对于每个格子,定义一个状态,0表示当前格子是白色,1表示当前格子是黑色。 然后,我们可以把棋盘抽象成一个长度为16的二进制数,将所有格子的状态按照从左往右,从上往下的顺序排列,就可以用一个16位的二进制数表示整个棋盘的状态。例如,一个棋盘状态为: 0101 1010 0101 1010 则按照从左往右,从上往下的顺序把所有格子的状态连接起来,即可得到该棋盘的状态为"0101101001011010"。 接着,我们可以使用队列来实现广度优先搜索。首先将初始状态加入队列中,然后对于队列中的每一个状态,我们都尝试将棋盘上的每个格子翻转一次,生成一个新状态,将新状态加入队列中。对于每一个新状态,我们也需要记录它是从哪个状态翻转得到的,以便在得到最终状态时能够输出路径。 在搜索过程中,我们需要维护每个状态离初始状态的步数,即将该状态转换为最终状态需要的最小步数。如果我们找到了最终状态,就可以输出答案,即最小步数。 代码实现:
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值